BetterDeadThanZed Posted January 29, 2014 Report Share Posted January 29, 2014 Does anyone have coordinates for trader safezones yet? Link to comment Share on other sites More sharing options...
Schultz Posted January 30, 2014 Report Share Posted January 30, 2014 Check in the mission.sqm ! I will copy them once I get back home Link to comment Share on other sites More sharing options...
DY357LX Posted January 30, 2014 Report Share Posted January 30, 2014 _safezones = [ [[11447.91,11364.536],100, "Klen"], // Klen [[4064.2258,11665.938],100, "Bash"], // Bash [[6325.6772,7807.7412],100, "Stary"] // Stary ]; Credit to Maca134 - code from this topic. Link to comment Share on other sites More sharing options...
JoSchaap Posted January 30, 2014 Report Share Posted January 30, 2014 _safezones = [ [[11447.91,11364.536],100, "Klen"], // Klen [[4064.2258,11665.938],100, "Bash"], // Bash [[6325.6772,7807.7412],100, "Stary"] // Stary ]; Credit to Maca134 - code from this topic.i doubt Napf uses the exact same trader cooirdinates as chernarus.. ;)Voor napff these are all traders: _safezones = [ [[8246.3184,15485.867],50, "Lenz"], // Lenzburg [[15506.952,13229.368],100, "Emmen"], // Emmen [[12399.751,5074.5273],75, "Schratten"], // Schratten [[10398.626,8279.4619],50, "Bandit"], // Bandit camp [[5149.9814,4864.1191],50, "Hero"], // Hero vendor [[2122.7954,7807.9878],50, "Wholesaler"], // Wholesaler 1 [[5379.0342,16103.187],50, "Wholesaler"], // Wholesaler 2 [[6772.8877,16983.27],50, "Boatdealer"], // Boat dealer 1 [[16839.973,5264.0566],50, "Boatdealer"] // Boat dealer 2 ]; or if you just want the main traders to have godmode and not the others: _safezones = [ [[8246.3184,15485.867],50, "Lenz"], // Lenzburg [[15506.952,13229.368],100, "Emmen"], // Emmen [[12399.751,5074.5273],75, "Schratten"] // Schratten // [[10398.626,8279.4619],50, "Bandit"], // Bandit camp // [[5149.9814,4864.1191],50, "Hero"], // Hero vendor // [[2122.7954,7807.9878],50, "Wholesaler"], // Wholesaler 1 // [[5379.0342,16103.187],50, "Wholesaler"], // Wholesaler 2 // [[6772.8877,16983.27],50, "Boatdealer"], // Boat dealer 1 // [[16839.973,5264.0566],50, "Boatdealer"] // Boat dealer 2 ]; Link to comment Share on other sites More sharing options...
DY357LX Posted January 30, 2014 Report Share Posted January 30, 2014 My apologies. Misread... well... everything. :) Link to comment Share on other sites More sharing options...
JoSchaap Posted January 31, 2014 Report Share Posted January 31, 2014 I forgot to add the aircraftdealer, and i cant acces my servers atm.But its quite easy to get the info from the mission sqmin the mission.sqm near the end of the entries, they are positioned as: name="tradername" position={xxxx.xxxx, zzzz.zzzz, yyyy.yyyy} radius=rad in the trader init you only need to add a line to the existing array [[xxxx.xxxx, yyyy,yyyy],rad,"tradername"], //comment about the trader can be added here the last entry does not have a trailing comma NorthyPark 1 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted April 23, 2014 Author Report Share Posted April 23, 2014 Just going to bump up an old topic here. I finally got around to trying to enable safe zones on my Napf server. I edited the mission.sqf and added the proper line to the init.sqf file. In init.sqf, I added this line in the same place as it's in my Chernarus server, where safezones work fine: //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; [] execVM "custom\safezone\safezone.sqf"; This was the original portion of the missions.sqf, sensors section: class Item0 { position[]={8246.3184,15.544708,15485.867}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Lenz"; expCond="(player distance Lenz) < 50;"; expActiv="TitleText[""Now Entering Trader City Lenzburg"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Now Leaving Trader City Lenzburg"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item1 { position[]={15506.952,6.2226005,13229.368}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Emmen"; expCond="(player distance Emmen) < 100;"; expActiv="TitleText[""Now Entering Trader City Emmen"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Now Leaving Trader City Emmen"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item2 { position[]={12399.751,216.42809,5074.5273}; a=75; b=75; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Schratten"; expCond="(player distance Schratten) < 75;"; expActiv="TitleText[""Now Entering Trader City Schratten"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Now Leaving Trader City Schratten"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; This is it modified for safezones: class Item0 { position[]={8246.3184,15.544708,15485.867}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="safezone_lenz"; expCond="(player distance safezone_lenz) < 50;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item1 { position[]={15506.952,6.2226005,13229.368}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="safezone_emmen"; expCond="(player distance safezone_emmen) < 75;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item2 { position[]={12399.751,216.42809,5074.5273}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="safezone_schratten"; expCond="(player distance safezone_schratten) < 75;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; This is exactly as I have it in my Chernarus server but safezones simply aren't working. No errors in my RPT log either. What am I missing? Link to comment Share on other sites More sharing options...
MassAsster Posted April 23, 2014 Report Share Posted April 23, 2014 pull them out of my files, maybe you can spot an error you had http://es-gamers.com/1042bserverfiles.zip Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now