MadMartyr Posted May 24, 2013 Report Share Posted May 24, 2013 I've added AI patrols to my server, and I think they've added a whole new dimension to the server. I think they would make a neat addition (perhaps as a configurable option) to the official release. Currently, my AIs and the Zeds interact and fight, and my AI patrols are also set to attack players. I have a couple of patrols that scour the entire map, and a few in high-value places. I won't post the link to the script that I use, as I'm unsure of how the forum rules apply in this instance, but I'm curious as to whether this might be something you guys might consider. EDIT: That's what I get for not searching. This has been suggested with Sarge's AI, but I use Morox & Sycosis AI mod, and it's been great thus far. Not as much fine-tuning available as Sarge's I've heard, but it's a good quick addition. (SYN) Mark 1 Link to comment Share on other sites More sharing options...
Axle Posted May 24, 2013 Report Share Posted May 24, 2013 We have talked about adding AI, we might have to start talking about it again since so many people are looking into it. (SYN) Mark and MALUK3N 2 Link to comment Share on other sites More sharing options...
MadMartyr Posted May 24, 2013 Author Report Share Posted May 24, 2013 Well, I can say that Morox and Sycosis' implementation is perfect for my needs, and was quite easy to implement. I can provide the link here, if you like. Link to comment Share on other sites More sharing options...
Axle Posted May 24, 2013 Report Share Posted May 24, 2013 Feel free to post it, I wouldn't mind checking it out. Even if we don't end up putting it in, I'm sure you could make a kickass thread on how to set it up so anyone would be able to use it if they liked. Link to comment Share on other sites More sharing options...
MadMartyr Posted May 24, 2013 Author Report Share Posted May 24, 2013 Here's the link to it, and the instructions are there and fairly self-explanatory. I corrected a couple of things in the thread and he updated the OP to reflect that. On the fifth page, if I remember correctly, I also posted a listing of world coordinates for cities in Chernaurus that I found elsewhere on those same forums that some people may find useful. http://opendayz.net/threads/morox-ai-sycosis-simple-ai-mod.9354/ Link to comment Share on other sites More sharing options...
zaem241 Posted May 24, 2013 Report Share Posted May 24, 2013 I did :D added sarge AI with this awesome epoch mod (plus some rmod features xp), works wonderfully as it is triggered dynamicaly (the chances for them to spawn, group sizes, armor factor etc can be tuned) Some of the goodies in using sarge AI framework :- 1. Spawn chances 2. Set their weapons by random chance 3. Set their loot with chances, for eg. ["FoodCanPasta",20] = make them carries that item by 20% chance and the way they sometimes steal your car/heli xp its hilarious Plus :- Theres 3 factions, Bandits, Military and Survivors with different ermm.. "playstyle" Its easy to set up with no script conflicts :D and doesnt take much resources on the server ^^ (can set despawn time if no player is around) Link to comment Share on other sites More sharing options...
Sinsaver Posted May 31, 2013 Report Share Posted May 31, 2013 How is it working with 1.0.1 if anyone knows? Did you have to edit your BE for anything you added in? Or was it pretty compatible? I would love a little help with a general script add on that puts in roaming AI with better than average loot maybe some $ on them and some city/ airport AI if anyone can help. Link to comment Share on other sites More sharing options...
BTFgator Posted May 31, 2013 Report Share Posted May 31, 2013 i would love to see this implemented into future versions of Epoch. One of my other favorite mods is Origins, for the reason that it also has npcs running about causing muck and damage. :) Link to comment Share on other sites More sharing options...
Sully9663 Posted June 1, 2013 Report Share Posted June 1, 2013 I did :D added sarge AI with this awesome epoch mod (plus some rmod features xp), works wonderfully as it is triggered dynamicaly (the chances for them to spawn, group sizes, armor factor etc can be tuned) Some of the goodies in using sarge AI framework :- 1. Spawn chances 2. Set their weapons by random chance 3. Set their loot with chances, for eg. ["FoodCanPasta",20] = make them carries that item by 20% chance and the way they sometimes steal your car/heli xp its hilarious Plus :- Theres 3 factions, Bandits, Military and Survivors with different ermm.. "playstyle" Its easy to set up with no script conflicts :D and doesnt take much resources on the server ^^ (can set despawn time if no player is around) Can i get a copy of your misson.pbo? Link to comment Share on other sites More sharing options...
Eegore Posted June 1, 2013 Report Share Posted June 1, 2013 I hate how SARGE AI takes your stuff. Watched my shiny new heli fly away and crash into a mountain. If it becomes part of the mod can server owners shut it off? Link to comment Share on other sites More sharing options...
Sully9663 Posted June 1, 2013 Report Share Posted June 1, 2013 I hate how SARGE AI takes your stuff. Watched my shiny new heli fly away and crash into a mountain. If it becomes part of the mod can server owners shut it off? You can turn off the vehicle commandeering in Sarge AI Link to comment Share on other sites More sharing options...
Eegore Posted June 2, 2013 Report Share Posted June 2, 2013 You can turn off the vehicle commandeering in Sarge AI Can AI in general be shut off for people that don't want it on their servers. Link to comment Share on other sites More sharing options...
Bungle Posted June 2, 2013 Report Share Posted June 2, 2013 Turning on/off AI could be as easy as few // (Comment Remarks) inside the init.sqf and description.ext Or if providers are clewed a some web form options to replace default init.sqf and mission files in the default mission.bpo and restart mission. I hope if they move to add AI as a default they choose Sarge. Updated regularly and only adds optional suggestions/changes for server owners to choose if they want something. Could even chuck the Dev's my config in development for Epoch. Link to comment Share on other sites More sharing options...
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