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(UPDATED 11-4-14)AI City Using Wicked AI/Mission system


Affraid

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Really fantastic edition to any map my guys love it. Just one thing some of them have found a hole round the back big enough to get a vodnik through. I don't mean to be cheeky but any chance you could post the mission.sgf and biedi file? would love to be able to plug those gaps.

 

Cheers

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Really fantastic edition to any map my guys love it. Just one thing some of them have found a hole round the back big enough to get a vodnik through. I don't mean to be cheeky but any chance you could post the mission.sgf and biedi file? would love to be able to plug those gaps.

 

Cheers

Thank you ....Yea it was suppost to be a secret entrance , but it looks like the rocks shifted. I'm working on an update to the city but due to being laid up after surgery I'll have the files updated with in a month . sorry for the delay. For now just go in game and build a wall there so they can't get through. 

 

I'm also going to be working on another city after I update this one.

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Hey guys. I've managed to get the actual city, and the boxes to spawn. Great job. However, I'm struggling with getting the AI spawns to work. I believe I've done them correctly but when I get on my server I get stuck on 'waiting for server to start authentication'. Any ideas?

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Hey guys. I've managed to get the actual city, and the boxes to spawn. Great job. However, I'm struggling with getting the AI spawns to work. I believe I've done them correctly but when I get on my server I get stuck on 'waiting for server to start authentication'. Any ideas?

Sounds like it's a mission or Server file problem or somethings wrong with the cords you entered. I'll attach the working ones for my server and I also added more points with static guns and air drops. Also included is just 4 weapon crates from WAI .

 

//Ai City By Affraid.Net//

[[9871.5596, 14060.425, 5.3405762e-005], //position cave

1, //Number Of units

1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"FR_Rodriguez_DZ", //Skin "" for random or classname here.

"Random" //Gearset number. "Random" for random gear set.

] call spawn_group;

[[9816.4648, 14011.211, -4.5776367e-005], //position house

7, //Number Of units

1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"TK_INS_Warlord_EP1_DZ", //Skin "" for random or classname here.

"Random" //Gearset number. "Random" for random gear set.

] call spawn_group;

[[9797.8965, 13976.599, -0.00028991699], //position

7, //Number Of units

1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"TK_INS_Warlord_EP1_DZ", //Skin "" for random or classname here.

"Random" //Gearset number. "Random" for random gear set.

] call spawn_group;

[[9808.4111, 13984.75, 8.6458616], //position

7, //Number Of units

1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"TK_INS_Warlord_EP1_DZ", //Skin "" for random or classname here.

"Random" //Gearset number. "Random" for random gear set.

] call spawn_group;

[[9592.3389, 13834.789, -2.2888184e-005], //position

12, //Number Of units

1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"TK_INS_Warlord_EP1_DZ", //Skin "" for random or classname here.

"Random" //Gearset number. "Random" for random gear set.

] call spawn_group;

[[9606.6426, 13732.076, 6.8664551e-005], //position

5, //Number Of units

1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"GUE_Soldier_2", //Skin "" for random or classname here.

"Random" //Gearset number. "Random" for random gear set.

] call spawn_group;

[[9927.3379, 13395.452, -1.5258789e-005], //position

7, //Number Of units

0, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"Bandit2_DZ", //Skin "" for random or classname here.

"Random" //Gearset number. "Random" for random gear set.

] call spawn_group;

[[9856.2666, 13331.625, 1.5258789e-005], //position

7, //Number Of units

1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"GUE_Soldier_2", //Skin "" for random or classname here.

"Random" //Gearset number. "Random" for random gear set.

] call spawn_group;

[[9798.6914, 13393.02, 0.00024414063], //position

7, //Number Of units

1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"GUE_Soldier_2", //Skin "" for random or classname here.

"Random" //Gearset number. "Random" for random gear set.

] call spawn_group;

[[9743.3086, 13364.298, 0.00024414063], //position

5, //Number Of units

1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"Bandit2_DZ", //Skin "" for random or classname here.

"Random" //Gearset number. "Random" for random gear set.

] call spawn_group;

[[9907.2744, 13245.639, 7.6293945e-005], //position

7, //Number Of units

0, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"RU_Policeman_DZ", //Skin "" for random or classname here.

"Random" //Gearset number. "Random" for random gear set.

] call spawn_group;

[[9796.585, 13291.321, 9.1552734e-005], //position

7, //Number Of units

1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"RU_Policeman_DZ", //Skin "" for random or classname here.

"Random" //Gearset number. "Random" for random gear set.

] call spawn_group;

[[9852.1563, 13239.299, 6.1035156e-005], //position

7, //Number Of units

1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"RU_Policeman_DZ", //Skin "" for random or classname here.

"Random" //Gearset number. "Random" for random gear set.

] call spawn_group;

[[9941.5156, 13185.701, -4.5776367e-005], //position

7, //Number Of units

1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"RU_Policeman_DZ", //Skin "" for random or classname here.

"Random" //Gearset number. "Random" for random gear set.

] call spawn_group;

[[10003.474, 13159.104, 0.00044250488], //position

7, //Number Of units

1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"", //Skin "" for random or classname here.

"Random" //Gearset number. "Random" for random gear set.

] call spawn_group;

[[9661.1455, 13049.894, -0.00016784668], //position

7, //Number Of units

0, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"", //Skin "" for random or classname here.

"Random" //Gearset number. "Random" for random gear set.

] call spawn_group;

[[9494.9473, 13002.209, 0.00021362305], //position

7, //Number Of units

1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"", //Skin "" for random or classname here.

"Random" //Gearset number. "Random" for random gear set.

] call spawn_group;

[[9524.8945, 12870.733, -0.00019836426], //position

7, //Number Of units

1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"", //Skin "" for random or classname here.

"Random" //Gearset number. "Random" for random gear set.

] call spawn_group;

[[9695.8525, 13562.871, 0.00054168701], //position

5, //Number Of units

1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"", //Skin "" for random or classname here.

"Random" //Gearset number. "Random" for random gear set.

] call spawn_group;

[[[9806.0684, 13980.385, 8.6334524],[9807.1094, 13963.867, -0.00012969971],[9776.0654, 13987.899, -0.00011444092]], //position(s) (can be multiple).

"M2StaticMG", //Classname of turret

1, //Skill level 0-1. Has no effect if using custom skills

"TK_INS_Warlord_EP1_DZ", //Skin "" for random or classname here.

1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)

2, //Number of magazines. (not needed if ai_static_useweapon = False)

"", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)

"Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)

] call spawn_static;

[[9485.6172, 12853.492, -1.5258789e-005], //Position that units will be dropped by

[10278.688, 13398.744, 0], //Starting position of the heli

100, //Radius from drop position a player has to be to spawn chopper

"UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!)

5, //Number of units to be para dropped

1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"GUE_Soldier_2", //Skin "" for random or classname here.

"Random", //Gearset number. "Random" for random gear set.

False //True: Heli will stay at position and fight. False: Heli will leave if not under fire.

] spawn heli_para;

[[9592.3389, 13834.789, -2.2888184e-005], //Position that units will be dropped by

[10278.688, 13398.744, 0], //Starting position of the heli

100, //Radius from drop position a player has to be to spawn chopper

"UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!)

5, //Number of units to be para dropped

1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random", //Primary gun set number. "Random" for random weapon set.

4, //Number of magazines

"", //Backpack "" for random or classname here.

"GUE_Soldier_2", //Skin "" for random or classname here.

"Random", //Gearset number. "Random" for random gear set.

False //True: Heli will stay at position and fight. False: Heli will leave if not under fire.

] spawn heli_para;

_box4 = createVehicle ["BAF_VehicleBox",[9982.2695, 13138.383, 0.00044250488], [], 0, "CAN_COLLIDE"];

[_box4] call spawn_ammo_box;

_box5 = createVehicle ["BAF_VehicleBox",[9853.6221, 13330.602, 0.00025939941], [], 0, "CAN_COLLIDE"];

[_box5] call spawn_ammo_box;

_box6 = createVehicle ["BAF_VehicleBox",[9611.2559, 13856.357, 0.00021362305], [], 0, "CAN_COLLIDE"];

[_box6] call spawn_ammo_box;

_box7 = createVehicle ["BAF_VehicleBox",[9468.4932, 12870.192, 7.6293945e-005], [], 0, "CAN_COLLIDE"];

[_box7] call spawn_ammo_box;

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Here is another city I have made and is only Exclusive to my server right now, Still tweeking it out and adding more features, When completely done I will post up files.

 

This is Qdoba AI City .

 

Ai using WAi . Has static weapons , Custom crates , and an End MAZE with a nice payoff crate .

 

 

Picture 1 http://flic.kr/p/kNmqxH

pic 2 http://flic.kr/p/kNmrh8

pic3 http://flic.kr/p/kNnNYU

pic4 http://flic.kr/p/kNnPb7

 

 

Also just finishing up a Bunker Section with Ai's. Video coming soon on that .

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  • 3 weeks later...

This looks very interesting. Nice work indeed and thanks for sharing. 

 

I would like to do this for panthera. I'm sure it would just be a matter of getting different cords via the map editor. 

 

Has anyone tested this for panthera yet? where would be a good location?

 

Thanks again. 

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This looks very interesting. Nice work indeed and thanks for sharing. 

 

I would like to do this for panthera. I'm sure it would just be a matter of getting different cords via the map editor. 

 

Has anyone tested this for panthera yet? where would be a good location?

 

Thanks again. 

I have A Panthera map. What I did was made the whole Island A AI Island and added a bunch of crates through out. 

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I have A Panthera map. What I did was made the whole Island A AI Island and added a bunch of crates through out. 

 

That is a good idea. I like to use it as an event island (the one that is SW) but having an "end game" city is a good idea indeed. Similar to how origins did the salvation city.  

 

I haven't played to much with the static boxes and others within WAI. 

 

The questions i have, is how often do the boxes get replenished after someone does the mission? Same for AI? Is it based on the missioncfg timeout? Every restart?

 

Thanks again. 

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