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[HowTo] add InfectedCamps


jOoPs

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I have searched all over for information on "ItemMap_Debug"

 

I am looking to see how to enable the markers so players can find the camps but also to make sure they are working. My log states they are spawning but I am unable to see my log until I reboot the server..

 

I am not sure how to enable the markers

 

Thanks in advance

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        class ItemMap_Debug: ItemCore {
		descriptionshort = "Debug Map - Admin use only";
		displayname = "Map";
		picture = "\ca\ui\data\gear_picture_map_ca.paa";
		scope = 2;
		simulation = "ItemMap";
		class Library {
			libtextdesc = "Debug Map - Admin use only";
		};
	}

in object_infectedcamps.sqf remove/comment out...

 

(line 36)     if ("ItemMap_Debug" in items player) then {

 

and

 

(line 42)     };

 

 

cheers

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Hi, 

 

First thing, its really great mod. Only what is not showing is markers on map or gps. Yes, i make it like few posts above.

 

This is my actual : \dayz_code\compile\object_infectedcamps.sqf

 

--------------------------------------------------------------------------------------------

 

//_trigger setTriggerTimeout [0, 5, 3, false];



_markerstr = createMarker [_campName,_campPos];
_markerstr setMarkerColor "ColorRed";
_markerstr setMarkerShape "ELLIPSE";
_markerstr setMarkerBrush "Border";
_markerstr setMarkerSizeLocal [_campRadius, _campRadius];


} foreach _array;

 

-------------------------------------------------------------------------------------------

 

 

In RPT logs i can see camps spawn, but no markers show on map. Errors in RPT none. Map is Sauerland.

Thanks for help and sorry for my bad english.

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Can't get the markers to show up!!!!!!!!!!!!

This shows they spawned

15:53:55 "Res3tting B!S effects..."
15:53:55 "z\addons\dayz_server\compile\fn_bases.sqf found a nice spot at any (9)"
15:53:56 "[DZAI] DZAI weapon classname tables created in 1.78401 seconds."
15:53:57 "[DZAI] Verified 188 unique classnames in 0.638 seconds."
15:53:57 "Panthera static spawn configuration loaded."
15:53:57 "Infected Camps: Loot spawn at 'Camp3_Small:[3061.69,3448.03,0]' with loot table '["submachinegun","cfglootweapon]'"
15:53:57 "DZAI Scheduler will continue tasks in 1 minute."
15:53:57 "Infected Camps: Loot spawn at 'Camp3_Small:[3061.69,3448.03,0]' with loot table '["","military"]'"
15:53:57 "Infected Camps: Loot spawn at 'Camp3_Small:[3061.69,3448.03,0]' with loot table '["","military]'"
15:53:57 "Infected Camps: Loot spawn at 'Camp3_Small:[3061.69,3448.03,0]' with loot table '["","military"]'"
15:54:24 "z\addons\dayz_server\compile\fn_bases.sqf found a nice spot at any (9)"
15:54:24 "Infected Camps: Loot spawn at 'Camp3_Medium:[3765.44,6665.53,0]' with loot table '["assaultrifles","cfglootweapon]'"
15:54:24 "[DZAI] 111 locations gathered in 27.403 seconds."
15:54:24 "Infected Camps: Loot spawn at 'Camp3_Medium:[3765.44,6665.53,0]' with loot table '["sniperrifles","cfglootweapon]'"
15:54:24 "Infected Camps: Loot spawn at 'Camp3_Medium:[3765.44,6665.53,0]' with loot table '["sniperrifles","cfglootweapon"]'"
15:54:24 "Infected Camps: Loot spawn at 'Camp3_Medium:[3765.44,6665.53,0]' with loot table '["assaultrifles","cfglootweapon]'"
15:54:25 "Infected Camps: Loot spawn at 'Camp3_Medium:[3765.44,6665.53,0]' with loot table '["submachinegun","cfglootweapon"]'"
15:54:25 "Infected Camps: Loot spawn at 'Camp3_Medium:[3765.44,6665.53,0]' with loot table '["MAAWS","weapon]'"
15:54:25 "Infected Camps: Loot spawn at 'Camp3_Medium:[3765.44,6665.53,0]' with loot table '["","medical"]'"
15:54:52 "z\addons\dayz_server\compile\fn_bases.sqf: found 2 camps spots in 4 sec."

 

but there are no map markers

 

My code

dayz_Campspawner = [] spawn {
    // quantity, marker, radius, min distance between 2 camps
    Server_InfectedCamps = [8, "center", dayz_MapArea, 2000] call fn_bases;
    dayzInfectedCamps = Server_InfectedCamps;
    publicVariable "dayzInfectedCamps";
};
 
//_trigger setTriggerTimeout [0, 5, 3, false];
 
 
_markerstr = createMarker [_campName,_campPos];
_markerstr setMarkerColor "ColorRed";
_markerstr setMarkerShape "ELLIPSE";
_markerstr setMarkerBrush "Grid";
_markerstr setMarkerSizeLocal [_campRadius, _campRadius];
 
} foreach _array;
 
I don't see whats wrong
 
whats is this
//"Infected Camps: [[[7020.76,4072.34,0],40],[[10066.8,12114.3,0],20],[[10033.4,12525,0],20],[[9125.71,7742.72,0],40],[[6057.93,2655.66,0],40]]"
//Server_InfectedCamps, [[[_basePos],_amount,_radius]]
 
can I place it manual?
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Seems to be slowing down my server a bit :S

 

Since adding:

 

 

- Authentication takes longer.

- Opening doors takes a little while to respond, same with vehicles, basically world interactions are slowed. 

 

Get some nasty RPT spam too

 

21:43:40 "z\addons\dayz_server\compile\fn_bases.sqf found a nice spot at any (9)"
21:43:41 "Infected Camps: Loot spawn at 'Camp3_Small:[6612.94,4954.28,0]' with loot table '["","military"]'"
21:43:41 "Infected Camps: Loot spawn at 'Camp3_Small:[6612.94,4954.28,0]' with loot table '["machineguns","cfglootweapon"]'"
21:43:41 "Infected Camps: Loot spawn at 'Camp3_Small:[6612.94,4954.28,0]' with loot table '["militaryclothes","single"]'"
21:43:41 "Infected Camps: Loot spawn at 'Camp3_Small:[6612.94,4954.28,0]' with loot table '["","military"]'"
21:44:15 "z\addons\dayz_server\compile\fn_bases.sqf: found 1 camps spots in 4 sec."
21:44:25 "infiSTAR.de Log: SERVER ALERT! (remExServer modified!) | 0h 7min | |DayZ Instance: 24|"
21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17)
21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move 
21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9)
21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move 
21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9)
21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move 
21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9)
21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move 
21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11)
21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move 
21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd
21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0
21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1
21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2
21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3
21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3
21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4
21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5
21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4
21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5
21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0
21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1
21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2
21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
21:46:00 Error: Bone leftshoulder doesn't exist in some skeleton 
21:46:00 Error: Bone rightshoulder doesn't exist in some skeleton 
21:46:00 Error: Bone rightshoulder doesn't exist in some skeleton 
21:46:00 Error: Bone leftshoulder doesn't exist in some skeleton 
21:46:00 Error: Bone rightshoulder doesn't exist in some skeleton 
21:46:00 Error: Bone leftshoulder doesn't exist in some skeleton 
21:46:00 Error: Bone rightshoulder doesn't exist in some skeleton 
21:46:00 Error: Bone leftshoulder doesn't exist in some skeleton 
21:46:00 Error: Bone rightshoulder doesn't exist in some skeleton 
21:46:00 Error: Bone leftshoulder doesn't exist in some skeleton 
21:46:00 Error: Bone rightshoulder doesn't exist in some skeleton 
21:46:00 Error: Bone leftshoulder doesn't exist in some skeleton 
21:46:00 Error: Bone leftshoulder doesn't exist in some skeleton 
21:46:00 Error: Bone rightshoulder doesn't exist in some skeleton 
21:46:00 Error: Bone leftshoulder doesn't exist in some skeleton 
21:46:00 Error: Bone rightshoulder doesn't exist in some skeleton 

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  • 4 weeks later...

any news on fixes?

- no zombie spawns

-no makers 

 

1. wtf fixes ?? zombs spawning fine >>> screen latest panthera2 version

2. markers... there is a simple way to add them, but this is not an event or missionshit - its for debug only! so there is no need of them ... tztzz.

 

btw... the chance to find a nice spot for camps isnt high, coz panthera hasnt enough flat zones

 

cheers

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Panthera  can spawn the camps but not a lot of locations
found this

_placeSearchExpr = "(5 * forest) + (4 * trees) + (3 * meadow) - (20 * houses) - (30 * sea)";

 

(5 * forest) + (4 * trees) what if i removed this?

 

More chance of spawn because its required to be near trees and a forest 

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