Achmed Posted February 16, 2014 Report Share Posted February 16, 2014 Anyone got any pics of the camps etc? Link to comment Share on other sites More sharing options...
jOoPs Posted February 16, 2014 Author Report Share Posted February 16, 2014 youtube-link Link to comment Share on other sites More sharing options...
Achmed Posted February 16, 2014 Report Share Posted February 16, 2014 thanks would this work with all maps or just cherno? Link to comment Share on other sites More sharing options...
jOoPs Posted February 16, 2014 Author Report Share Posted February 16, 2014 thanks would this work with all maps or just cherno? with all maps Link to comment Share on other sites More sharing options...
Qwazy Posted February 17, 2014 Report Share Posted February 17, 2014 I have searched all over for information on "ItemMap_Debug" I am looking to see how to enable the markers so players can find the camps but also to make sure they are working. My log states they are spawning but I am unable to see my log until I reboot the server.. I am not sure how to enable the markers Thanks in advance Link to comment Share on other sites More sharing options...
jOoPs Posted February 17, 2014 Author Report Share Posted February 17, 2014 class ItemMap_Debug: ItemCore { descriptionshort = "Debug Map - Admin use only"; displayname = "Map"; picture = "\ca\ui\data\gear_picture_map_ca.paa"; scope = 2; simulation = "ItemMap"; class Library { libtextdesc = "Debug Map - Admin use only"; }; } in object_infectedcamps.sqf remove/comment out... (line 36) if ("ItemMap_Debug" in items player) then { and (line 42) }; cheers Link to comment Share on other sites More sharing options...
Qwazy Posted February 17, 2014 Report Share Posted February 17, 2014 Thank You! JOops that worked Link to comment Share on other sites More sharing options...
Asian Kid Posted February 19, 2014 Report Share Posted February 19, 2014 works on Panthera but doesn't spawn. "z\addons\dayz_server\compile\fn_bases.sqf: found 0 camps spots in 1 sec Link to comment Share on other sites More sharing options...
jOoPs Posted February 19, 2014 Author Report Share Posted February 19, 2014 infcamps didnt spawn on every serverstart.. its random. as the logentry shows found 0 camps spots in 1 sec btw. tested map's are: Cherno, Utes, Tavi, Napf, Namalsk, Pantera. Sauerland, Takistan, ... Link to comment Share on other sites More sharing options...
Asian Kid Posted February 19, 2014 Report Share Posted February 19, 2014 infcamps didnt spawn on every serverstart.. its random. as the logentry shows found 0 camps spots in 1 sec btw. tested map's are: Cherno, Utes, Tavi, Napf, Namalsk, Pantera. Sauerland, Takistan, ... PLz make away to add static on Pantera because it has not showed up once. Thanks Link to comment Share on other sites More sharing options...
Achmed Posted February 19, 2014 Report Share Posted February 19, 2014 Added these to my test server and it loads fine only there is no zombies spawning. There are no errors either so not sure where to look. any ideas? Link to comment Share on other sites More sharing options...
mark303 Posted February 20, 2014 Report Share Posted February 20, 2014 Hi, First thing, its really great mod. Only what is not showing is markers on map or gps. Yes, i make it like few posts above. This is my actual : \dayz_code\compile\object_infectedcamps.sqf -------------------------------------------------------------------------------------------- //_trigger setTriggerTimeout [0, 5, 3, false]; _markerstr = createMarker [_campName,_campPos]; _markerstr setMarkerColor "ColorRed"; _markerstr setMarkerShape "ELLIPSE"; _markerstr setMarkerBrush "Border"; _markerstr setMarkerSizeLocal [_campRadius, _campRadius]; } foreach _array; ------------------------------------------------------------------------------------------- In RPT logs i can see camps spawn, but no markers show on map. Errors in RPT none. Map is Sauerland. Thanks for help and sorry for my bad english. Link to comment Share on other sites More sharing options...
Achmed Posted February 20, 2014 Report Share Posted February 20, 2014 Have had to remove this from my test server as caused me problems logging in. Anyone else had any problems with no zombies spawning or login issues? Link to comment Share on other sites More sharing options...
ViktorReznov Posted February 21, 2014 Report Share Posted February 21, 2014 How would one go about upping the number of zeds that spawn at these camps? Is there a way to set it individually for each camp or are they all controlled from a singular location? Thanks for the scripts! works fantastic except i couldnt get the debug markers to show on the debug map, so i worked around that Link to comment Share on other sites More sharing options...
Asian Kid Posted February 24, 2014 Report Share Posted February 24, 2014 Can't get the markers to show up!!!!!!!!!!!! This shows they spawned 15:53:55 "Res3tting B!S effects..."15:53:55 "z\addons\dayz_server\compile\fn_bases.sqf found a nice spot at any (9)"15:53:56 "[DZAI] DZAI weapon classname tables created in 1.78401 seconds."15:53:57 "[DZAI] Verified 188 unique classnames in 0.638 seconds."15:53:57 "Panthera static spawn configuration loaded."15:53:57 "Infected Camps: Loot spawn at 'Camp3_Small:[3061.69,3448.03,0]' with loot table '["submachinegun","cfglootweapon]'"15:53:57 "DZAI Scheduler will continue tasks in 1 minute."15:53:57 "Infected Camps: Loot spawn at 'Camp3_Small:[3061.69,3448.03,0]' with loot table '["","military"]'"15:53:57 "Infected Camps: Loot spawn at 'Camp3_Small:[3061.69,3448.03,0]' with loot table '["","military]'"15:53:57 "Infected Camps: Loot spawn at 'Camp3_Small:[3061.69,3448.03,0]' with loot table '["","military"]'"15:54:24 "z\addons\dayz_server\compile\fn_bases.sqf found a nice spot at any (9)"15:54:24 "Infected Camps: Loot spawn at 'Camp3_Medium:[3765.44,6665.53,0]' with loot table '["assaultrifles","cfglootweapon]'"15:54:24 "[DZAI] 111 locations gathered in 27.403 seconds."15:54:24 "Infected Camps: Loot spawn at 'Camp3_Medium:[3765.44,6665.53,0]' with loot table '["sniperrifles","cfglootweapon]'"15:54:24 "Infected Camps: Loot spawn at 'Camp3_Medium:[3765.44,6665.53,0]' with loot table '["sniperrifles","cfglootweapon"]'"15:54:24 "Infected Camps: Loot spawn at 'Camp3_Medium:[3765.44,6665.53,0]' with loot table '["assaultrifles","cfglootweapon]'"15:54:25 "Infected Camps: Loot spawn at 'Camp3_Medium:[3765.44,6665.53,0]' with loot table '["submachinegun","cfglootweapon"]'"15:54:25 "Infected Camps: Loot spawn at 'Camp3_Medium:[3765.44,6665.53,0]' with loot table '["MAAWS","weapon]'"15:54:25 "Infected Camps: Loot spawn at 'Camp3_Medium:[3765.44,6665.53,0]' with loot table '["","medical"]'"15:54:52 "z\addons\dayz_server\compile\fn_bases.sqf: found 2 camps spots in 4 sec." but there are no map markers My code dayz_Campspawner = [] spawn { // quantity, marker, radius, min distance between 2 camps Server_InfectedCamps = [8, "center", dayz_MapArea, 2000] call fn_bases; dayzInfectedCamps = Server_InfectedCamps; publicVariable "dayzInfectedCamps"; }; //_trigger setTriggerTimeout [0, 5, 3, false]; _markerstr = createMarker [_campName,_campPos]; _markerstr setMarkerColor "ColorRed"; _markerstr setMarkerShape "ELLIPSE"; _markerstr setMarkerBrush "Grid"; _markerstr setMarkerSizeLocal [_campRadius, _campRadius]; } foreach _array; I don't see whats wrong whats is this //"Infected Camps: [[[7020.76,4072.34,0],40],[[10066.8,12114.3,0],20],[[10033.4,12525,0],20],[[9125.71,7742.72,0],40],[[6057.93,2655.66,0],40]]" //Server_InfectedCamps, [[[_basePos],_amount,_radius]] can I place it manual? Link to comment Share on other sites More sharing options...
Asian Kid Posted February 24, 2014 Report Share Posted February 24, 2014 Found a camp looked up the code the camp spawns no Zeds To fix the markers I thing you need this And change the marker type instead on border to grid. Link to comment Share on other sites More sharing options...
Achmed Posted February 24, 2014 Report Share Posted February 24, 2014 I'm having the same problem with the zed not worried about the markers as can be a random find thing but with out zed it's free loot Link to comment Share on other sites More sharing options...
Poncho Posted February 26, 2014 Report Share Posted February 26, 2014 Yeah no zeds spawning here either :C Any fix yet guys? I tried to fiddle with it, unfortunately nothing. Link to comment Share on other sites More sharing options...
Achmed Posted February 26, 2014 Report Share Posted February 26, 2014 Anyone else have login problems with it? Asian Kid 1 Link to comment Share on other sites More sharing options...
Poncho Posted February 27, 2014 Report Share Posted February 27, 2014 Seems to be slowing down my server a bit :S Since adding: - Authentication takes longer. - Opening doors takes a little while to respond, same with vehicles, basically world interactions are slowed. Get some nasty RPT spam too 21:43:40 "z\addons\dayz_server\compile\fn_bases.sqf found a nice spot at any (9)" 21:43:41 "Infected Camps: Loot spawn at 'Camp3_Small:[6612.94,4954.28,0]' with loot table '["","military"]'" 21:43:41 "Infected Camps: Loot spawn at 'Camp3_Small:[6612.94,4954.28,0]' with loot table '["machineguns","cfglootweapon"]'" 21:43:41 "Infected Camps: Loot spawn at 'Camp3_Small:[6612.94,4954.28,0]' with loot table '["militaryclothes","single"]'" 21:43:41 "Infected Camps: Loot spawn at 'Camp3_Small:[6612.94,4954.28,0]' with loot table '["","military"]'" 21:44:15 "z\addons\dayz_server\compile\fn_bases.sqf: found 1 camps spots in 4 sec." 21:44:25 "infiSTAR.de Log: SERVER ALERT! (remExServer modified!) | 0h 7min | |DayZ Instance: 24|" 21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17) 21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move 21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9) 21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move 21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9) 21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move 21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9) 21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move 21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11) 21:44:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move 21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd 21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S 21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0 21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1 21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2 21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3 21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3 21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4 21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5 21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4 21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5 21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S 21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0 21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1 21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2 21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S 21:44:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S 21:46:00 Error: Bone leftshoulder doesn't exist in some skeleton 21:46:00 Error: Bone rightshoulder doesn't exist in some skeleton 21:46:00 Error: Bone rightshoulder doesn't exist in some skeleton 21:46:00 Error: Bone leftshoulder doesn't exist in some skeleton 21:46:00 Error: Bone rightshoulder doesn't exist in some skeleton 21:46:00 Error: Bone leftshoulder doesn't exist in some skeleton 21:46:00 Error: Bone rightshoulder doesn't exist in some skeleton 21:46:00 Error: Bone leftshoulder doesn't exist in some skeleton 21:46:00 Error: Bone rightshoulder doesn't exist in some skeleton 21:46:00 Error: Bone leftshoulder doesn't exist in some skeleton 21:46:00 Error: Bone rightshoulder doesn't exist in some skeleton 21:46:00 Error: Bone leftshoulder doesn't exist in some skeleton 21:46:00 Error: Bone leftshoulder doesn't exist in some skeleton 21:46:00 Error: Bone rightshoulder doesn't exist in some skeleton 21:46:00 Error: Bone leftshoulder doesn't exist in some skeleton 21:46:00 Error: Bone rightshoulder doesn't exist in some skeleton Link to comment Share on other sites More sharing options...
Asian Kid Posted March 1, 2014 Report Share Posted March 1, 2014 bump Link to comment Share on other sites More sharing options...
Dino Posted March 25, 2014 Report Share Posted March 25, 2014 Hello, can reupload infectedCamps.zip. The link is down. Thank you very much. Link to comment Share on other sites More sharing options...
Asian Kid Posted March 29, 2014 Report Share Posted March 29, 2014 any news on fixes? - no zombie spawns -no makers Link to comment Share on other sites More sharing options...
jOoPs Posted March 30, 2014 Author Report Share Posted March 30, 2014 any news on fixes? - no zombie spawns -no makers 1. wtf fixes ?? zombs spawning fine >>> screen latest panthera2 version 2. markers... there is a simple way to add them, but this is not an event or missionshit - its for debug only! so there is no need of them ... tztzz. btw... the chance to find a nice spot for camps isnt high, coz panthera hasnt enough flat zones cheers Link to comment Share on other sites More sharing options...
Asian Kid Posted March 30, 2014 Report Share Posted March 30, 2014 Panthera can spawn the camps but not a lot of locations found this _placeSearchExpr = "(5 * forest) + (4 * trees) + (3 * meadow) - (20 * houses) - (30 * sea)"; (5 * forest) + (4 * trees) what if i removed this? More chance of spawn because its required to be near trees and a forest Link to comment Share on other sites More sharing options...
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