Jump to content
jOoPs

[HowTo] EVR BlowOut map independent

Recommended Posts

Got that error any Idea why, 

 

19:05:14 Error in expression <cts.sqf";
 
if (isServer) then { _bul = [ns_blow_emp] execVM "addons\blowout\modu>
19:05:14   Error position: <ns_blow_emp] execVM "addons\blowout\modu>
19:05:14   Error Undefined variable in expression: ns_blow_emp
19:05:14 File mpmissions\__cur_mp.chernarus\init.sqf, line 178

Share this post


Link to post
Share on other sites

can anyone rehost the files somewhere? I'd love to download them but antivirus will absolutely not even let me near that website.

Same here. I cannot download the file archive because my AV blocks the website.

Share this post


Link to post
Share on other sites

Anyone know a way to make it knock out AI as well?

Havoc I would try to make it recognize all nearby entity 'man' like my threat level indicator and then add that to the list of who this affects. It's been awhile since we last talked....

Share this post


Link to post
Share on other sites

take a look into "evr\addons\blowout\external\fn_isInsideBuilding.sqf"    <<<  line 5: _building = nearestObject [_unit1, "HouseBase"];  <<< HouseBase is the masterclass, change with the classname of your building ...

 

cheers

Share this post


Link to post
Share on other sites

I am running this on Namalsk using @nc and @namalsk, and can not add the APSI to loot spawns and I can not get the NVG's, radio and GPS to be replaced withthe damaged ones if you don't have the APSI.

 

I have Namalsk zombies, the ER7 and ammo spawning in Object AII and warm clothes spawning in barracks, but am stuck on these last parts. I tried adding the APSI to loot spawn using "ItemAPSI" and it returned a config error, and the damaged NVG's, radio and GPS just aren't working at all. I can spawn all these items using infiSTAR and add them to traders, so I don't see what the issue is?

 

Any ideas? Has anyone else got these items to work as part of the EVR script or got the APSI to spawn? 

Share this post


Link to post
Share on other sites

Yeah, have since got the APSI into the traders and spawning. Now trying to get the GPS, NVG's and Radio to be damaged by the EVR without much luck. Would you know if this can be done and also is it possible to add Namalsk food and drink?

Share this post


Link to post
Share on other sites

is it possible to use the evr function from the @namalsk package, when you are actually playing on a epoch namalsk server?

that would keep the mission file tiny :)

 

just adding the variables to the init.sqf doesn't do the job

Share this post


Link to post
Share on other sites

Yeah me too , it kills the client log , it registers every second until the blowout occurs.

 

Inserted that variable below the others on the init.sqf file.

 

ns_blow_prep=false;

 

The error is gone but havent had the chance to see if everything is working.

 

A reply to a rather old post, I know, but do you remember if adding that to your init.sqf fixed the "ns_blow_prep" error from showing up? I'm referring to this:

Error in expression <ow_ambient_music = false; };

waitUntil{ns_blow_prep};

diag_log format["[NAC BL>
  Error position: <ns_blow_prep};

diag_log format["[NAC BL>
  Error Undefined variable in expression: ns_blow_prep
File mpmissions\__CUR_MP.namalsk\custom\blowout\module\blowout_client.sqf, line 343

Share this post


Link to post
Share on other sites
2:58:51 "Res3tting B!S effects..."
 2:58:51 Warning Message: Script addons\blowout\module\blowout_server.sqf not found
 2:58:52 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
what is wrong? Friend

Share this post


Link to post
Share on other sites
f ((_pos distance _testPos) >= _minDist) the>
 3:01:07   Error position: <_pos distance _testPos) >= _minDist) the>
 3:01:07   Error Undefined variable in expression: _pos
 3:01:07 File ca\modules\functions\misc\fn_findSafePos.sqf, line 98
 3:01:07 Error in expression <["_newX", "_newY", "_testPos"];
_newX = _posX + (_maxDist - (random (_maxDist * >
 3:01:07   Error position: <_posX + (_maxDist - (random (_maxDist * >
 3:01:07   Error Undefined variable in expression: _posx
 3:01:07 File ca\modules\functions\misc\fn_findSafePos.sqf, line 90
 3:01:07 Error in expression < BIS_fnc_isPosBlacklisted)) then
{
if ((_pos distance _testPos) >= _minDist) the>
 3:01:07   Error position: <_pos distance _testPos) >= _minDist) the>
 3:01:07   Error Undefined variable in expression: _pos
 3:01:07 File ca\modules\functions\misc\fn_findSafePos.sqf, line 98
 3:01:07 Error in expression <["_newX", "_newY", "_testPos"];
_newX = _posX + (_maxDist - (random (_maxDist * >
 3:01:07   Error position: <_posX + (_maxDist - (random (_maxDist * >
 3:01:07   Error Undefined variable in expression: _posx
 3:01:07 File ca\modules\functions\misc\fn_findSafePos.sqf, line 90

Share this post


Link to post
Share on other sites

Yeah, have since got the APSI into the traders and spawning. Now trying to get the GPS, NVG's and Radio to be damaged by the EVR without much luck. Would you know if this can be done and also is it possible to add Namalsk food and drink?

Any info regarding the EVR damaging items?

Share this post


Link to post
Share on other sites

I wasn't able to have them damaged by the ASPI at all in the end, so I just enabled the broken ones to be rare spawns and added the ability to fix them with the solder kit. Vehicles were getting damaged by storms though which I found odd.

Share this post


Link to post
Share on other sites

Guys please help to add in my description.ext

Having tried a lot of combinations, but there is no sound :unsure:

respawn				=	"BASE";
respawndelay		=	5;
onLoadMission		=	"DayZ Epoch Chernarus";
OnLoadIntro			=	"Welcome to DayZ Epoch Chernarus";
OnLoadIntroTime		=	False;
OnLoadMissionTime	=	False;
disabledAI			=	true;
disableChannels[]	=	{0,2,6};	//	Отключенные каналы чата.
enableItemsDropping	=	0;			//	Отключить сброс предметов при заходе игрока в воду.

#include "RSC_Standart.hpp"

briefing		=	0;
debriefing		=	0;
onPauseScript	=	"custom\Antidupe\Antidupe_if_Exit.sqf";
loadScreen		=	"logo.jpg";
class Header
	{
		gameType	=	COOP;	//	DM, Team, Coop, ...
		minPlayers	=	1;		//	Минимальное кол-во игроков, для старта миссии.
		maxPlayers	=	40;		//	Максимальное кол-во игроков.
	};
aiKills		=	1;
diagRadio	=	1;
diagHit		=	1;

#include "fixes\Configs\configs.hpp"
#include "fixes\Configs\RscDisplaySpawnSelecter.hpp"	//	Выбор возрождения в картинках
#include "fixes\Configs\cfgServerTrader.hpp"			//	Конфиги торговли в миссии

#include "DayZ_loadingScreen.hpp"

class CfgSounds
	{
		#include "custom\Sounds_Loader.hpp"
	};

class RscTitles 
	{
		#include "custom\RSC_Loader.hpp"
	};
#include "custom\GUI_Loader.hpp"

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Advertisement
  • Supporters
  • Discord

×
×
  • Create New...