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[RELEASE] Build Snapping - Extended v1.6 (Updated 02/20/2014)


OtterNas3

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You mean this one? http://pastebin.com/ekssJ2Bj

 

But it also contains a lot of the old code (e.g. _previewcounter) I'm not saying the build snap will not work, but isn't it going to give any errors or incompatibility with other epoch code?

 

This player_build.sqf includes the new variables from 1.0.4 and works with building snapping.

 

http://pastebin.com/ekssJ2Bj

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Ok, Noob Question. I am running a Taviana 1.0.3.1 Epoch Server.  The instructions in the mod it says "unpbo MPMissions\YOURMISSIONNAME.pbo".  Under my MPMissions I have no PBO files.  Any help would be much appreciated.

 

 
Don't worry about the lack of pbo's in the MPmissions, just find the instance folder you are using, for example I run panthera2 so it would be "DayZ_Epoch_16.Panthera2" and make the changes to the files within as per the instructions. 
 
Thanks for the changes Cen. 
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Got it working thanks to you guys!  This mod really comes in handy.

 

I'm in the same boat you were in. I've double checked the install. Made sure the codes were added at the bottom of the files. I've used the player_build that cen posted and made sure the path was correct to the player_toggleSnapping.sqf

 

Yet snaping still doesn't work. I get the same "Snapping to this object is not available with this item" that you got. What did you do to get it working?

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Update v1.5

 

Sorry guys but i'm very busy atm with Work...

 

This update uses all functions for Epoch 1.0.4!

See first post for download link.

 

Hope this stops the confusion with 3 or more player_build.sqf you guys posted here, thanks anyway for taking over in my absence ^^

 

Moo,

Otter

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I just used your new update but I cant find where to change  a few things like

previously I had changed constructioncount, timer and plot pole distance, But now I dont see the same options

is this only for epoch 1.04

can I just use my your old player_build.sqf

 

used to have.................. epoch 1.03.1 taviana

cutText [format[(localize "str_epoch_player_138"),_text], "PLAIN DOWN"];
        
        _limit = 1;
 
        if(isNumber (configFile >> "CfgVehicles" >> _classname >> "constructioncount")) then {
            _limit = 1;
        };
 
now has.....................
 
cutText [format[(localize "str_epoch_player_138"),_text], "PLAIN DOWN"];
 
_limit = 3;  would I just change the 3 to a 1 ??? to speed up constructioncount time
 
if(isNumber (configFile >> "CfgVehicles" >> _classname >> "constructioncount")) then {
_limit = getNumber(configFile >> "CfgVehicles" >> _classname >> "constructioncount");
};
 
 
used to have this............. plot pole area to increase pole area
 
_isPole = (_classname == "Plastic_Pole_EP1_DZ");
_isLandFireDZ = (_classname == "Land_Fire_DZ");
 
_distance = 90;
_needText = localize "str_epoch_player_246";
 
if(_isPole) then {
_distance = 120;
};
 
now has this...........
 
_isPole = (_classname == "Plastic_Pole_EP1_DZ");
_isLandFireDZ = (_classname == "Land_Fire_DZ");
 
_distance = DZE_PlotPole select 0;
_needText = localize "str_epoch_player_246";
 
if(_isPole) then {
_distance = DZE_PlotPole select 1;
};
 
  update..................
I used the old  player_build.sqf and its working... not sure if im missiong any features of latest snapping update though...
 
 
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