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Dayz Epoch Namalsk Blood suckers and EVR blowouts help


prue420

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MGT Can you please make a step by step?

 

EDIT: What file do i need to drag?

 

A lot, better to do it yourself as my method might not work for you.

 

You need blowout_init.sqf in your mission file in a folder called Namalsk and add these lines in init.sqf in the root of your mission folder

call compile preprocessFileLineNumbers "Namalsk\compiles.sqf";
ns_blowout = true;
ns_blowout_dayz = true;
ns_blow_delaymod = 0.74;

0.74 is the multiplier for the time, 0.74 is what it is on DayZ Namalsk and that works fine.

 

You need this in your mission.sqm

addOnsAuto[]=
	{
		"dayz_weapons",
		"cacharacters2",
		"cacharacters_e",
		"ns_modules",
		"ca_modules_functions",
		"namalsk"
	};
class Item2
			{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={709.88788,-50.00206,3315.8684};
					id=53;
					side="LOGIC";
					vehicle="AmbientBlowout_NS_BLOW";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
	};
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You need to copy the compiles.sqf from

C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\@DayZ_Epoch\addons\dayz_code.pbo

U need a pbo manager to do this and it can be found on armaholic.com

 

 

Under init there should be a file called compiles.sqf thats the file you put into the namalsk folder

but i don't know what needs to be changed in it or why it needs to be called from a place you only use when it is customized

 

 

The compiles.sqf is only if you want to change the temperature

 

Then you would need to take the fn_temperatures from the compiles folder and lay it in the namalsk folder too and then find the line in compiles.sqf that looks like this:

player_temp_calculation	= compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_temperatur.sqf";  //Temperatur System	//TeeChange

and change it to this:

player_temp_calculation	= compile preprocessFileLineNumbers "namalsk\fn_temperatur.sqf"; //Temperatur System	//TeeChange
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Where do you place these?

 

 

 

{
            side="LOGIC";
            class Vehicles
            {
                items=1;
                class Item0
                {
                    position[]={709.88788,-50.00206,3315.8684};
                    id=53;
                    side="LOGIC";
                    vehicle="AmbientBlowout_NS_BLOW";
                    leader=1;
                    lock="UNLOCKED";
                    skill=0.60000002;
                };
            };
        };
    };

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Here you go:

			{
					position[]={13167.464,0.59276748,-362.37042};
					azimut=-17.0839;
					id=91;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item99
				{
					position[]={13165.687,0.57932961,-361.76678};
					azimut=-17.0839;
					id=95;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
			};
		};
		class Item1
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={-143.93861,0.52647489,2319.5012};
					id=50;
					side="LOGIC";
					vehicle="FunctionsManager";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item2
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={709.88788,-50.00206,3315.8684};
					id=53;
					side="LOGIC";
					vehicle="AmbientBlowout_NS_BLOW";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
	};
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can plz someone post how the blowout ini has to look like ?

 

MGT already posted it on page 1

 

Foolish question, is it possible to implement the EVR blowouts on other maps or are the effects etc. native to the Namalsk map?

 

Maybe but you whould need all files that had something to do with it.

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