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Namalsk server error


sparrow8332

Question

Im trying to set up a namalsk epoch server and im getting this error - im using the files in the epoch download link.

 8:30:47 Error in expression < [];
_j = 0;
for "_l" from 0 to ((count _itemChances) - 1) do {
_weight = round >
 8:30:47   Error position: <_itemChances) - 1) do {
_weight = round >
 8:30:47   Error Undefined variable in expression: _itemchances
 8:30:47 File z\addons\dayz_code\init\loot_init.sqf, line 61
 8:30:47 Error in expression <eight = round ((_itemChances select _l) * 100);
for "_k" from 0 to _weight - 1 d>
 8:30:47   Error position: <* 100);
for "_k" from 0 to _weight - 1 d>
 8:30:47   Error *: Type String, expected Number
 8:30:47 File z\addons\dayz_code\init\loot_init.sqf, line 62
 8:30:52 Client: Remote object 2:6 not found

Please can someone give me some advice as this is a stock install and dont see why its not working

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You're using a custom init.sqf right? 

 

The code does not recognize the * sign, please post row ~60 to ~65 so I can see whats up with the code.

 

NO im not using any custom files . 

 

 

had this problem too... when i tried to get epoch working with namalsk 0.75

downgraded namalsk to 0.741 and it worked without any errors...

 

thanks worked great after i downgraded :-) 

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Defenting, I've been hosting a few different flavours, and wanted to try namalsk too.. I have 0.741 etc etc, but if I look in mission.sqm , at the class Markers section, I do not see anything like I'm used to :  missing all the bits like "canbuild" , and hence, struggling to get my safezone script to work.

 

I've tried mostly everything, loading the safezone clientside, then serverside, but w/e I do, the markers don't activate.

 

What safezone script are you using ? I'm using AGN , successfully on panther and taviana, but it completely fails on Namalsk.

 

Any tips?

 

And if possible, could you post your mission.sqm and safezone.sqf ?

 

Much appreciated !

 

NedFox [TZW]

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0.75 is based on later DayZ code than Epoch and won't run, so unless the base code for Epoch is updated (unlikely) then it wont be supported

The most likely outcome would be for Epoch Namalsk to be it's own mod based on the original Namalsk map like the Epoch Panthera mod.

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