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1.0.3.1 Bell 47/H-13 Helicopter


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Hey there,

i wanted to know how they are added into the Game, is it only through the dynamic_vehicle.sqf?, because as far as i could tell there were no database changes, that means they are not available at traders. Or are they implemented but not spawning by itself and we have to modify the dynamic_vehicle array ourselfs ?

 

thanks

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The new Bell isn´t in the dynamic_vehicle.sqf and it´s not byable at traders. The files are in the Client-Files but I have no idea how they will spawn.

Maybe the entry was not set at the traders or the vehicle spawn. Could be somewhere deeper in the code. I will have a look if I will found nevertheless any on the map :)

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I spawned an amphibious one with admin tools and I can confirm they do float on water :)

 

I also landed it on a double metal floor and when I got out (rotor still turning) it did an amazing feat of acrobatics and exploded :D

 

at a guess i'd say the dev's haven't finalised them for Epoch yet.

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All Bell 47/H-13 Helicopter to add them to your dynamic_vehicle.sqf.

// MH-13E Medevac (unarmed, ambulance)
 ["pook_H13_medevac",1],  // West - USMC
 ["pook_H13_medevac_CDF",1],  // West - CDF
 ["pook_H13_medevac_TAK",1],  // East - TAK
 ["pook_H13_medevac_INS",1],  // East - ChDKZ
 ["pook_H13_medevac_UNO",1],  // Independent - UNO
 ["pook_H13_medevac_PMC",1],  // Independent - PMC
 ["pook_H13_medevac_GUE",1],  // Independent - GUE
 ["pook_H13_medevac_CIV",1],  // CIV - CSAR Orange
 ["pook_H13_medevac_CIV_RU",1],  // CIV_RU - CSAR Orange

// OH-13E Amphibious Rescue (unarmed, ambulance, smokescreen)
 ["pook_H13_amphib",1],  // West - USMC
 ["pook_H13_amphib_CDF",1],  // West - CDF
 ["pook_H13_amphib_TAK",1],  // East - TAK
 ["pook_H13_amphib_INS",1],  // East - ChDKZ
 ["pook_H13_amphib_UNO",1],  // Independent - UNO
 ["pook_H13_amphib_PMC",1],  // Independent - PMC
 ["pook_H13_amphib_GUE",1],  // Independent - GUE
 ["pook_H13_amphib_CIV",1],  // CIV - CSAR Orange
 ["pook_H13_amphib_CIV_RU",1],  // CIV_RU - CSAR Orange

// UH-13H Gunship (gun pods+grenades)
 ["pook_H13_gunship",1],  // West - USMC
 ["pook_H13_gunship_CDF",1],  // West - CDF
 ["pook_H13_gunship_UNO",1],  // Independent - UNO
 ["pook_H13_gunship_PMC",1],  // Independent - PMC
 ["pook_H13_gunship_GUE",1],  // Independent - GUE
 ["pook_H13_gunship_TAK",1],  // East - TAK
 ["pook_H13_gunship_INS",1],  // East - ChDKZ

// UH-13B Transport (door gunner+grenades)
 ["pook_H13_transport",1],  // West - USMC
 ["pook_H13_transport_CDF",1],  // West - CDF
 ["pook_H13_transport_UNO",1],  // Independent - UNO
 ["pook_H13_transport_PMC",1],  // Independent - PMC
 ["pook_H13_transport_GUE",1],  // Independent - GUE
 ["pook_H13_transport_TAK",1],  // East - TAK
 ["pook_H13_transport_INS",1],  // East - ChDKZ

// Bell 47 Civ - Chernarussian
 ["pook_H13_civ",1],  // CIV - Blue\White
 ["pook_H13_civ_white",1],  // CIV - White
 ["pook_H13_civ_slate",1],  // CIV - Slate Blue
 ["pook_H13_civ_black",1],  // CIV - Black
 ["pook_H13_civ_yellow",1],  // CIV - Yellow
 
// Bell 47 Civ - Russian
 ["pook_H13_civ_ru",1],  // CIV_RU - Blue\White
 ["pook_H13_civ_ru_white",1],  // CIV_RU - White
 ["pook_H13_civ_ru_slate",1],  // CIV_RU - Slate Blue
 ["pook_H13_civ_ru_black",1],  // CIV_RU - Black
 ["pook_H13_civ_ru_yellow",1]  // CIV_RU - Yellow
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Thanks for that Joe, most helpful. Qquestion still stands though. Can i add these to the traders? I'm pretty sure i can but would like someone to confirm what classname i would use in the database. Would it be the same as above?

Sorry my braincell got melted lastnight and i am currently awaiting a replacement from idiots r us 

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I haven't done the spawn in yet, the guy above shows us that.

 

As for the traders,

 

I've added them into my plane dealer (along with a Merlin) with comparable prices to the Little bird.

 

I've only added the non gun ones as there are enough anyway!

 

I made the 2 seater 8 10oz as it's faster than the little bird with 2 seats.

 

I made the 4 seater 8 10 oz as it's faster than the black little bird but doesn't hold 6 people.

 

I think the prices aren't really an issue but there are easy to add to the trader using the scripts.

 

INSERT INTO `traders_data` (`item`,`qty`,`buy`,`sell`,`order`,`tid`,`afile`) VALUES ('["1Rnd_HE_M203",1]',10,'[4,"ItemGoldBar",1]','[2,"ItemGoldBar",1]',0,60,'trade_items')

 

Just change the name and prices. 

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I made so
1) add it right under "jetskiyanahuiaddon"
 
"jetskiyanahuiaddon",
"pook_h13"
2) I added in dynamic_vehicle.sqf.
// MH-13E Medevac (unarmed, ambulance)
 ["pook_H13_medevac",1],  // West - USMC
 ["pook_H13_medevac_CDF",1],  // West - CDF
 ["pook_H13_medevac_TAK",1],  // East - TAK
 ["pook_H13_medevac_INS",1],  // East - ChDKZ
 ["pook_H13_medevac_UNO",1],  // Independent - UNO
 ["pook_H13_medevac_PMC",1],  // Independent - PMC
 ["pook_H13_medevac_GUE",1],  // Independent - GUE
 ["pook_H13_medevac_CIV",1],  // CIV - CSAR Orange
 ["pook_H13_medevac_CIV_RU",1],  // CIV_RU - CSAR Orange

but it doesn't work! the vehicle spawn

It is correctly how to make?
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No issues with FPS drops (server or client) and this vehicle pack, we have the AI flying them as well and it still runs smooth. 

INSERT IGNORE INTO traders_data (`item`, `qty`, buy, sell, `tid`, `afile`) VALUES ('["pook_H13_medevac",2]', 15, '[4,"ItemGoldBar10oz",1]', '[2,"ItemGoldBar10oz",1]', 519, 'trade_any_vehicle');

Is what you need to insert into traders. Copy and paste and change the class name "pook_H13_medevac" to the others. Pricing can be adjusted with the first number before gold bar. Last number 519 needs to be changed for your trader on your server. 519 works with Panthera and Cherno (probably others as well just not checked). 

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I spawned a few in via Infistar and no problems with FPS.

 

They won't spawn dynamically though - and nothing happens when you buy one - it doesn't display a picture next to the icon like you might normally get.. have I done it right? Because it ain't workin! Ignore the prices - they are just while im messing ;)

 

x3e4.png

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  • 3 weeks later...

I added them to the dynamic spawn mission an vendors. If there were none spawned everything was fine. But once they stated spawning I saw major lag issues in vendor trades and logging into the server. I promptly removed them after a couple of days of trying to figure out the login issues and everything returned to normal.

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I spawned a few in via Infistar and no problems with FPS.

 

They won't spawn dynamically though - and nothing happens when you buy one - it doesn't display a picture next to the icon like you might normally get.. have I done it right? Because it ain't workin! Ignore the prices - they are just while im messing ;)

 

x3e4.png

Have you made sure you added the vehicle to the trader_items as well?

 

Also for vehicles, in afile, it should be trade_any_vehicle, not trade_items

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