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DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemPainkiller","FoodSteakCooked","ItemSodaCoke","17Rnd_9x19_glock17",""];
DefaultWeapons = ["ItemFlashlight","ItemCompass","ItemToolbox","ItemKnife","ItemHatchet","ItemMap","glock17_EP1"];
DefaultBackpack = "DZ_Patrol_Pack_EP1";
DefaultBackpackWeapon = "";

if ((getPlayerUID player) in ["##########","#########"]) then {
DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemPainkiller","FoodSteakCooked","ItemSodaCoke","17Rnd_9x19_glock17","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"];
DefaultWeapons = ["ItemFlashlight","ItemCompass","ItemToolbox","ItemKnife","ItemHatchet","ItemMap","glock17_EP1","M4A3_CCO_EP1"];
DefaultBackpack = "DZ_Backpack_EP1";
DefaultBackpackWeapon = "";
};

 

In the dayz_mission or DayZ_Epoch_11.Chernarus folder find your init.sqf  add the code above but put your playerID in the " #'s " bit and a friends in the other.

 

posted this since i saw a few threads asking about this. :)

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DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemPainkiller","FoodSteakCooked","ItemSodaCoke","17Rnd_9x19_glock17",""];

DefaultWeapons = ["ItemFlashlight","ItemCompass","ItemToolbox","ItemKnife","ItemHatchet","ItemMap","glock17_EP1"];

DefaultBackpack = "DZ_Patrol_Pack_EP1";

DefaultBackpackWeapon = "";

if ((getPlayerUID player) in ["##########","#########"]) then {

DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemPainkiller","FoodSteakCooked","ItemSodaCoke","17Rnd_9x19_glock17","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"];

DefaultWeapons = ["ItemFlashlight","ItemCompass","ItemToolbox","ItemKnife","ItemHatchet","ItemMap","glock17_EP1","M4A3_CCO_EP1"];

DefaultBackpack = "DZ_Backpack_EP1";

DefaultBackpackWeapon = "";

};

 

In the dayz_mission or DayZ_Epoch_11.Chernarus folder find your init.sqf  add the code above but put your playerID in the " #'s " bit and a friends in the other.

 

posted this since i saw a few threads asking about this. :)

 

I tried doing this and some scripts stopped working

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//Default Loadout
DefaultMagazines = ["ItemBandage","ItemBandage","17Rnd_9x19_glock17","PartGeneric","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked"];
DefaultWeapons = ["glock17_EP1","ItemFlashlight","ItemHatchet","Itemtoolbox"];
DefaultBackpack = "DZ_Patrol_Pack_EP1";
DefaultBackpackWeapon = "";

//Admin Loadout
if ((getPlayerUID player) in ["123456789","123456789","123456789"]) then {  //Admins: me, pete
	DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","GUE_Soldier_CO_DZ","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemMorphine","ItemPainkiller","ItemBloodbag","Mine","BAF_Soldier_GL_MTP","FoodSteakCooked","20Rnd_762x51_B_SCAR","20Rnd_762x51_B_SCAR","20Rnd_762x51_B_SCAR","ItemGoldBar10oz"];
	DefaultWeapons = ["M9SD","m107_TWS_EP1","SCAR_H_STD_TWS_SD","NVGoggles","ItemMap","20Rnd_762x51_SB_SCAR","10Rnd_127x99_m107","ItemWatch","ItemKnife","Itemtoolbox","ItemCrowbar","Itemetool","ItemHatchet"];
	DefaultBackpack = "DZ_LargeGunBag_EP1";
	DefaultBackpackWeapon = "m107";
	};

//Moderator Loadout
if ((getPlayerUID player) in ["123456789"]) then {   //Moderators: eddie
	DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","CZ_Special_Forces_GL_DES_EP1_DZ","15Rnd_9x19_M9SD","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemWaterbottleBoiled","ItemWaterbottleBoiled","FoodSteakCooked","20Rnd_762x51_B_SCAR","20Rnd_762x51_B_SCAR","20Rnd_762x51_B_SCAR","ItemGoldBar10oz"];
	DefaultWeapons = ["M9SD","M110_NVG_EP1","Binocular_Vector","NVGoggles","ItemMap","Itemtoolbox"];
	DefaultBackpack = "DZ_Backpack_EP1";
	DefaultBackpackWeapon = "M110_TWS_EP1";
	};

//Pro-Donator Loadout
if ((getPlayerUID player) in ["123456789"]) then {  //Pro-Donators: MoneyBags
	DefaultMagazines = ["ItemBandage","ItemBandage","20Rnd_762x51_DMR","20Rnd_762x51_DMR","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemWaterbottleBoiled","ItemWaterbottleBoiled","FoodSteakCooked","8Rnd_B_Beneli_Pellets","8Rnd_B_Beneli_Pellets","8Rnd_B_Beneli_74Slug","ItemGoldBar10oz"];
	DefaultWeapons = ["M9SD","DMR","Binocular","ItemMap","ItemCompass","ItemFlashlightRed","ItemKnife","ItemMatchbox","ItemHatchet"];
	DefaultBackpack = "DZ_GunBag_EP1";
	DefaultBackpackWeapon = "";
	};

//Donator Loadout
//if ((getPlayerUID player) in ["123456789"]) then {  //Donators: Nobody
//	DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemGoldBar","15Rnd_W1866_Slug","15Rnd_W1866_Slug"];
//	DefaultWeapons = ["glock17_EP1","Winchester1866","ItemMap","ItemFlashlightRed","ItemHatchet"];
//	DefaultBackpack = "DZ_ALICE_Pack_EP1";
//	DefaultBackpackWeapon = "";
//	};

and this in init 

 

 

 

if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
 
//Custom Loadouts
[] ExecVM "Scripts\loadout.sqf";
 
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "playerspawn.sqf";}];
_playerMonitor =    [] execFSM "fixes\player_monitor.fsm";
_nul = [] execVM "playerspawn.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
 
[] execVM "safezone.sqf";
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