malau Posted May 2, 2021 Report Share Posted May 2, 2021 What happened to them ? They now see you from 100m+, and they respawn within 30 seconds and run immediately to the last place they last saw you. It is absolutely no fun, it is just a grind to get anywhere. Link to comment Share on other sites More sharing options...
Voltan Posted May 4, 2021 Report Share Posted May 4, 2021 On 5/2/2021 at 3:16 PM, malau said: What happened to them ? They now see you from 100m+, and they respawn within 30 seconds and run immediately to the last place they last saw you. It is absolutely no fun, it is just a grind to get anywhere. Do you run a server? There are several spots you can change the settings on them in the configVariable.sql. You can change their movement speed and their damage. Is there a clearer question here? Link to comment Share on other sites More sharing options...
malau Posted May 16, 2021 Author Report Share Posted May 16, 2021 Well, what I wrote spells it out pretty clearly. The zeds see you through walls from 100+m away and charge straight for you. They respawn constantly. Link to comment Share on other sites More sharing options...
Harkness Posted August 14, 2021 Report Share Posted August 14, 2021 iv noticed this too.. Doesnt seem to be a setting for that though... yet xD Link to comment Share on other sites More sharing options...
Reaper5150 Posted August 15, 2021 Report Share Posted August 15, 2021 12 hours ago, Harkness said: iv noticed this too.. Doesnt seem to be a setting for that though... yet xD Modify your player_alertZombies.sqf (_dis) dayz_code/compile from the dayz_code.pbo and move it to your mission side. Lower the amount of zed spawns in your init.sqf dayz_maxGlobalZeds = 25; If you don't want the zeds running and walk instead configVariables.sqf DZE_ZombieSpeed = [2,2]; walking DZE_ZombieSpeed = [2,6]; walk and run DZE_ZombieSpeed = [6,6]; running Link to comment Share on other sites More sharing options...
Harkness Posted August 15, 2021 Report Share Posted August 15, 2021 3 hours ago, Reaper5150 said: Modify your player_alertZombies.sqf (_dis) dayz_code/compile from the dayz_code.pbo and move it to your mission side. Lower the amount of zed spawns in your init.sqf dayz_maxGlobalZeds = 25; If you don't want the zeds running and walk instead configVariables.sqf DZE_ZombieSpeed = [2,2]; walking DZE_ZombieSpeed = [2,6]; walk and run DZE_ZombieSpeed = [6,6]; running Awesome thanks I know about zombie speeds and global max zeds. Thats not what we are saying though.. But thanks anyway Link to comment Share on other sites More sharing options...
RobbieW Posted December 4, 2021 Report Share Posted December 4, 2021 On 8/15/2021 at 7:41 AM, Harkness said: Awesome thanks I know about zombie speeds and global max zeds. Thats not what we are saying though.. But thanks anyway You are saying they do alot of damage? If that's the case look in @DayZ_Epoch -> addons -> dayz_code.pbo -> Compile -> player_zombieAttack.sqf is where that is calculated you can make your own and just edit the values. However in your Init.sqf in your mission folder there is a line: dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies. You could disable the multiplier for their damage by setting to 0. :} Link to comment Share on other sites More sharing options...
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