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Epoch 1.0.7 zeds are OP


malau

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What happened to them ? They now see you from 100m+, and they respawn within 30 seconds and run immediately to the last place they last saw you.  It is absolutely no fun, it is just a grind to get anywhere.
 

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On 5/2/2021 at 3:16 PM, malau said:

What happened to them ? They now see you from 100m+, and they respawn within 30 seconds and run immediately to the last place they last saw you.  It is absolutely no fun, it is just a grind to get anywhere.
 

Do you run a server?

There are several spots you can change the settings on them in the configVariable.sql.

You can change their movement speed and their damage.

Is there a clearer question here?

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  • 2 weeks later...
  • 2 months later...
12 hours ago, Harkness said:

iv noticed this too.. Doesnt seem to be a setting for that though... yet xD

Modify your player_alertZombies.sqf (_dis) dayz_code/compile from the dayz_code.pbo and move it to your mission side.

Lower the amount of zed spawns in your init.sqf

dayz_maxGlobalZeds = 25;

If you don't want the zeds running and walk instead configVariables.sqf 

DZE_ZombieSpeed = [2,2]; walking

DZE_ZombieSpeed = [2,6]; walk and run 

DZE_ZombieSpeed = [6,6]; running

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3 hours ago, Reaper5150 said:

Modify your player_alertZombies.sqf (_dis) dayz_code/compile from the dayz_code.pbo and move it to your mission side.

Lower the amount of zed spawns in your init.sqf

dayz_maxGlobalZeds = 25;

If you don't want the zeds running and walk instead configVariables.sqf 

DZE_ZombieSpeed = [2,2]; walking

DZE_ZombieSpeed = [2,6]; walk and run 

DZE_ZombieSpeed = [6,6]; running

Awesome thanks I know about zombie speeds and global max zeds. Thats not what we are saying though.. But thanks anyway 

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  • 3 months later...
On 8/15/2021 at 7:41 AM, Harkness said:

Awesome thanks I know about zombie speeds and global max zeds. Thats not what we are saying though.. But thanks anyway 

You are saying they do alot of damage? If that's the case look in @DayZ_Epoch -> addons -> dayz_code.pbo -> Compile -> player_zombieAttack.sqf is where that is calculated you can make your own and just edit the values.

However in your Init.sqf in your mission folder there is a line: dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.

You could disable the multiplier for their damage by setting to 0. 

:}

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