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A Man

[Release] Deploy Anything 3.0.1 [Updated for 1.0.7]

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Was the old version not compatible with 1.0.7? It's been working fine on my test server thus far.

Also I just wanted to say thank you A Man for all your work on Epoch and even helping update people's code. You're the real MVP.

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any ideias why a static weapon set up with deploy anything is not spawning after a restart ?

static weapon is being saved to database, also updated the script and i have no errors client or server side

 

edit: after some more playful tries i could come up with an error or a warning at least

"MOVED OBJ: 17315 of class KORD_high_TK_EP1 with worldspace array = [175.571,[1704.38,9910.85,0.782],"EDITEDSTEAMID"] to pos: [1699.69,9917.62,0]"

 

its just moving places now

 

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ok not sure if its ideal yet, very late here gotta get to bed, but i could come up with something.

replace

						PVDZ_obj_Publish = [_charID,_tmpbuilt,[_dir,_position,dayz_playerUID],[],player,dayz_authKey];
						publicVariableServer "PVDZ_obj_Publish";

for

					if ((_index call getDeployableSimulation)) then {
						PVDZ_obj_Publish = [_charID,_tmpbuilt,[_dir,_position],[],player,dayz_authKey];
						publicVariableServer "PVDZ_obj_Publish";
					}else{
						PVDZ_obj_Publish = [_charID,_tmpbuilt,[_dir,_position,dayz_playerUID],[],player,dayz_authKey];
						publicVariableServer "PVDZ_obj_Publish";
					};

server_monitor.sqf expects 2 elements for it, still got some kinks to work out thou, but at least now i know what to look for.

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On 4/25/2021 at 8:58 AM, SmokeyBR said:

ok not sure if its ideal yet, very late here gotta get to bed, but i could come up with something.

replace

						PVDZ_obj_Publish = [_charID,_tmpbuilt,[_dir,_position,dayz_playerUID],[],player,dayz_authKey];
						publicVariableServer "PVDZ_obj_Publish";

for

					if ((_index call getDeployableSimulation)) then {
						PVDZ_obj_Publish = [_charID,_tmpbuilt,[_dir,_position],[],player,dayz_authKey];
						publicVariableServer "PVDZ_obj_Publish";
					}else{
						PVDZ_obj_Publish = [_charID,_tmpbuilt,[_dir,_position,dayz_playerUID],[],player,dayz_authKey];
						publicVariableServer "PVDZ_obj_Publish";
					};

server_monitor.sqf expects 2 elements for it, still got some kinks to work out thou, but at least now i know what to look for.

Ive added some fixes for Deploy Anything: https://github.com/oiad/deployAnything

Also if you are using statics replace in your server_monitor this line with the line from that link: https://github.com/oiad/modPack/blob/master/dayz_server/system/server_monitor.sqf#L105

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Is there a way to block people from being able to build near plots they dont own without turning on the _plot setting? The _plot setting only makes it so you have to close to your own plotpole to deploy, but what I'm looking for is a way to block deploying at other people's plots.

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Silly question, i love the ability to build objects as well through here, however, like when you craft, and you press "F" the item stays and you can walk around, make sure it's where you want it then hit space to build, i cant do this will deploy, anyone ever been able to add this function in the deploy_player ? ive tried with no success. TY

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