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Can anyone help with changing the trader scenery map items.
I believe that the trader map items are set in dayz_code/system/mission/"***whatever map***.sqf
I have made changes to coordinates and item class name but when I check on server nothing has altered
I even deleted all but one item and still all was same
When i removed the init call for this file every thing vanished this i think seems to suggest it is correct file
i am a bit confused . I could remove all and make complete new map additions with editor but would like to use existing method.
I can add and moved the actual traders but not their suroundings
Hey im not sure if im in the right forum, but i've been struggling with this problem for about 3 days now and google searches haven't gotten anything out for me, since my problem isnt really described other than that my server crashes after i join and start loading in.
im running 1.0.7 Epoch with a few scripts/mods (DZSM, WAI, Lift&Tow, clickActions, remoteVehicle, marker_Manager, custom safezones script) + infistar.
it was working all fine until i made a change to dynamic_vehicle.sqf in the dayz_server, after that the server kept crashing and i even made a backup and moved the old file back, but it kept crashing after that too, so i dont know what the problem is, i do have an rpt. but its basically no use since it doesnt show any errors.
I left last few lines out, because its infistar stuff that is keys and other things im not supposed to show. After that it just cuts off from there because it crashes.
Edited dynamic_vehicle.sqf (only AllowedVehiclesList changed):
I never liked, the unfinished west end of the coast road on the Tschernarus map.
Now I spent some time to make it look better with a mod script , which I basically created in the 3D editor.
Still have some things to fix, but than i could uplod it, if anyone is interested.
Devils Brigade MultiMap[HIGHLOOTx8 |Tele to TakistanPlus | Base Garages| Security Raid Bot 24/7| Vaults|KOH|CARS|HELI|DRUGS+|RAIDING24/7|BBP|Keycards|By Shermanator
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