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Fixing the Glitch through walls


Th3-Hunter333

Question

Anyone know how to fix the glitch through walls trick for epoch 1062 that involves binding the turbo key to something and using a certain stance to glitch through the wall.

The old fix for epoch 1051 doesnt work anymore as that file isnt the same anymore, This here down below to be more specific. I dont know the new location to put the fix in for this or exactly any other way or fixing this.

 

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Now that i have finally hunt down a way to fix this i will post it here for everyone that wants to have this fix as well

Find this line in your custom Fn_selfactions.sqf

    //Allow owner to pack vault
    if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {_isClose}  && {!keypadCancel}) then {
        if (s_player_lockvault < 0) then {
            if (_characterID == dayz_combination || _ownerID == _uid) then {
                s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true];
            };
        };
        if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == _uid)) then {
            s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true];
        };
    } else {
        player removeAction s_player_packvault;
        s_player_packvault = -1;
        player removeAction s_player_lockvault;
        s_player_lockvault = -1;
    };

 

 

Paste this line directly below that line in your custom FN_selfactions.sqf (Warning this will public shame the person attempting this glitch)

    // Wall Glitching Fix
    if ((animationState player) in ["smk_urbanproneright","smk_prone_to_urbanprone_right","smk_urbanproneleft","smk_prone_to_urbanprone_left"]) then {
        player switchMove "";
        player playActionNow "Down";
        _namePlayer = name player;
        _textMessage = _namePlayer + " is trying to glitch into a base!";
        [nil,nil,"per",rTITLETEXT,_textMessage,"PLAIN DOWN"] call RE;
    };

 

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