BetterDeadThanZed Posted December 8, 2013 Report Share Posted December 8, 2013 I use the DayZ Chernarus Mission System (http://opendayz.net/threads/release-dayzchernarus-mission-system.12169/). With Epoch 1.0.3, there were some changes to the server_cleanup.fsm file. The mission system says to change this line: if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n to this: if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n This is the line in Epoch 1.0.3: " if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n Can anyone help me out here and show me how I am supposed to change the line for Epoch 1.0.3? Link to comment Share on other sites More sharing options...
0 Axe Cop Posted December 8, 2013 Report Share Posted December 8, 2013 just add the mission code back in, doesn't matter where: you need to add this condition (vehicle _x getVariable ["Mission",0] != 1) e.g. " if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n should work. :) Link to comment Share on other sites More sharing options...
0 archer3456789 Posted December 10, 2013 Report Share Posted December 10, 2013 Ok can someone help me with this its confusing me so at step 3 in this http://opendayz.net/threads/release-dayzchernarus-mission-system.12169/ it says to find this (fn_bases = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fn_bases.sqf";) part of code but in the server functions.sqf its not there and it says to insert the next part of code after that. does it matter where i put that next code or no? Mind you this is the newest epoch patch 1.0.3 and the codes are different for some reason. if there is anything else i should know about trying to install this, it would be greatly appreciated Link to comment Share on other sites More sharing options...
0 fr1nk Posted December 10, 2013 Report Share Posted December 10, 2013 Ok can someone help me with this its confusing me so at step 3 in this http://opendayz.net/threads/release-dayzchernarus-mission-system.12169/ it says to find this (fn_bases = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fn_bases.sqf";) part of code but in the server functions.sqf its not there and it says to insert the next part of code after that. does it matter where i put that next code or no? Mind you this is the newest epoch patch 1.0.3 and the codes are different for some reason. if there is anything else i should know about trying to install this, it would be greatly appreciated That line was never there for Epoch. Just drop the required line under: server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf"; Link to comment Share on other sites More sharing options...
0 archer3456789 Posted December 10, 2013 Report Share Posted December 10, 2013 ok well that sovled that but when ever i go into my server it gets stuck at "waiting for server to start authentication" is this the same code? #ifdef OBJECT_DEBUG diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]); #endif //force fail _objectID = "0"; _uid = "0"; }; if ((typeName _objectID != "string") || (typeName _uid != "string")) then { diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]); //force fail _objectID = "0"; _uid = "0"; }; like do they work the same way or do i paste that code somewhere else? Link to comment Share on other sites More sharing options...
0 archer3456789 Posted December 10, 2013 Report Share Posted December 10, 2013 and is the root of your server PBO just the default folder for your server? Link to comment Share on other sites More sharing options...
0 fr1nk Posted December 10, 2013 Report Share Posted December 10, 2013 ok well that sovled that but when ever i go into my server it gets stuck at "waiting for server to start authentication" is this the same code? #ifdef OBJECT_DEBUG diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]); #endif //force fail _objectID = "0"; _uid = "0"; }; if ((typeName _objectID != "string") || (typeName _uid != "string")) then { diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]); //force fail _objectID = "0"; _uid = "0"; }; like do they work the same way or do i paste that code somewhere else? Check here: http://opendayz.net/threads/dayz-mission-system.11260/page-14#post-79270 The server_cleanup.fsm part is not accurate anymore though, since that's changed a bit in 1.0.3 Link to comment Share on other sites More sharing options...
0 calamity Posted December 16, 2013 Report Share Posted December 16, 2013 when I add this script all vehicles get reset at restart, I think its this script doing it.. Link to comment Share on other sites More sharing options...
0 Axe Cop Posted December 16, 2013 Report Share Posted December 16, 2013 when I add this script all vehicles get reset at restart, I think its this script doing it.. no its not the script, it is an error in your script thats why nothing gets saved (its not reset it is never saved and you only notive it with a restart) i had this once and some other server i was playing on too, very hard to find this error :/ Link to comment Share on other sites More sharing options...
0 Codemanx Posted December 16, 2013 Report Share Posted December 16, 2013 Hello Everyone, I have the mission system back in my 1.0.3.1. However, the crates are not spawning or de-spawning at each mission. Does anyone have any ideas.. I do not have access to the variables.sqf so, I hope there is another way around that. thanks Codeman Link to comment Share on other sites More sharing options...
0 calamity Posted December 16, 2013 Report Share Posted December 16, 2013 no its not the script, it is an error in your script thats why nothing gets saved (its not reset it is never saved and you only notive it with a restart) i had this once and some other server i was playing on too, very hard to find this error :/ I redid the scripts and it works now I did have sarge instead of mission put it back to mission and all is good Link to comment Share on other sites More sharing options...
0 The_Hulk Posted January 15, 2014 Report Share Posted January 15, 2014 calamity ive got your problem can you walk me through it please , i seriously cant solve it Link to comment Share on other sites More sharing options...
Question
BetterDeadThanZed
I use the DayZ Chernarus Mission System (http://opendayz.net/threads/release-dayzchernarus-mission-system.12169/). With Epoch 1.0.3, there were some changes to the server_cleanup.fsm file. The mission system says to change this line:
to this:
This is the line in Epoch 1.0.3:
Can anyone help me out here and show me how I am supposed to change the line for Epoch 1.0.3?
Link to comment
Share on other sites
11 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now