GAMESinHDTV Posted December 7, 2013 Report Share Posted December 7, 2013 Hey, so i have this problem in the new patch that is 1.3.The problem for me is that i'm spawning in a heli/car just a random vehicle and it explodes when i ever i enter it.There was a fix for it in 1.0.2.5.-------------------------------------------if (!_parachuteWest and !(locked _object)) then {if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1) && (vehicle _object getVariable ["DZAI",0] != 1)) then{_object_position = getPosATL _object; _isNotOk = true;};};------------------------------------------------This was the fix, that fixed both exploding and vehicles disappearing.For the record i'm using Blue phoniex admin tools and i've turned off battleeye (running a private server for testing).If there is a fix on it can you guys share it with me?. Because i'm stuck at this. Link to comment Share on other sites More sharing options...
0 imnick Posted December 11, 2013 Report Share Posted December 11, 2013 I have the same problem. Happens with AI missions also. Link to comment Share on other sites More sharing options...
0 DangerRuss Posted January 7, 2014 Report Share Posted January 7, 2014 The exploding vehicle is your server thinking you're a hacker... you need to edit the server_cleanup.fsm. If youre an active admin and you watch out for cheaters, you can basically save yourself a huge headache and just quote out that section. I don't run epoch so Im not exactly sure what yours looks like, but this is how mine looks "//Check for hackers" \n "// {" \n "// if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n "// diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n "// (vehicle _x) setDamage 1;" \n "// _x setDamage 1;" \n "// };" \n "// } forEach allUnits;" \n Also on a side note, why do you have something in your line for both Sarge and DZAI? Are you using both? Link to comment Share on other sites More sharing options...
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GAMESinHDTV
Hey, so i have this problem in the new patch that is 1.3.
The problem for me is that i'm spawning in a heli/car just a random vehicle and it explodes when i ever i enter it.
There was a fix for it in 1.0.2.5.
-------------------------------------------
if (!_parachuteWest and !(locked _object)) then {
if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1) && (vehicle _object getVariable ["DZAI",0] != 1)) then
{
_object_position = getPosATL _object;
_isNotOk = true;
};
};
------------------------------------------------
This was the fix, that fixed both exploding and vehicles disappearing.
For the record i'm using Blue phoniex admin tools and i've turned off battleeye (running a private server for testing).
If there is a fix on it can you guys share it with me?. Because i'm stuck at this.
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