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stephen21k

Updated/Working files for DayZ OverPochIns Taviana?

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    • By Harkness
      From what I see this was made by user matt-d-rat about 6 years ago. All i did was light up a few smokes and update all the old variable names to get it running on our 1062 + 107 servers from which we use a lot of scripts from here so here is a contribution back from me. I only added Epoch Vehicles in there.
      Original Instructions
      Original Thread
      All you need to do is follow matt-d-rats Original Instructions above, But instead of using the old files he made use my edited versions below
      mf-tow\init.sqf
      mf-tow\tow_AttachTow.sqf
      mf-tow\tow_DetachTow.sqf
       
    • By THAC0_Gewch
      Many years ago, I made a Humanity Loadout script for 1.0.5.x. The script is basic, it checks your players' humanity and grants a pre-set loadout when they spawn depending on their humanity level.
      I've now updated and optimized this script for 1.0.6.x:
      https://github.com/OlofTheBald/DayZ-Humanity-Loadout-Granter
       
       
    • By Cyrus
      I know of some questions in the forums regarding custom loot crates with available missions systems. I have managed to create a custom loot crate thanks to @DAmNRelentless help, that randomizes items and weapons from user customizable arrays and integrate this with the mission system. This for the time being works for DZAI on Epoch 1.0.6.2. 
      Following is my custom lootcrate.sqf , all the classnames used is from the official epoch 1.0.6.2 github repo with thanks to @salival found >here<
      From here I have added the following script to my custom DZAI spawns found in \z\addons\dayz_server\DZAI\init\world_spawn_configs\custom_spawns\cust_spawns_panthera2.sqf. Obviously you will use the sqf appropriate to your map etc.
      ["staticspawn",10,2,true] call DZAI_spawn_units; if {DZAI_spawn_units && DZAI_despawnWait == true} then { execVM "\z\addons\dayz_server\custom\lootcrate.sqf"; }; This method might need some tweaking and someone else might have a more effective way of doing this, but for me this works perfectly. Fully tested with random loot spawns after new AI group spawned.
    • By Cyrus
      Can anyone familiar with DZAI help me with a way to time my custom crates to respawn with DZAI custom static AI. I have the randomized crate spawn at server startup, and essentially will be looted once the base has been cleared from all AI. Currently it will "refill" the crate based on a sleep timer. I would like to have the crate refill once the next round of AI spawns based on these values set:
      DZAI_respawnTimeMin = 300; DZAI_respawnTimeMax = 600; Any help will be appreciated. This is my current loot crate configuration. Thanks for @DAmNRelentless who guided me in creating this script.
       
    • By Cyrus
      i have seen a lot of people looking for epoch 1.0.6.2 class names with very little information available on where to find the full lists if you are planning on doing some custom loot crates for static mission spawns. I found on the Epoch Github Repo all the items available to 1.0.6.2.
      I hope that others find it as useful as I have.
      >Full lists here<
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