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GodZilla

Need a lil help pls. Cash for zombieKill / zombieheadshots or cash for kill a tank

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Hi Guys,

I hope u can help me pls. I added just for fun cash for zombiekill to the local_eventkill.sqf and to get money for (Z)headshoots to the the fn_damageHandlerZ.sqf Now u can get money for some zombiekills. 

This comes with a message (system  -or hint)

In my variables is Z_singleCurrency = true;, and to show the value i have a hud.

Spoiler

//[unit, selectionName, damage, source, projectile]
//will only run when local to the created object
//record any key hits to the required selection
private["_killer","_Wallet", "_Amount"];

_array = _this select 0;
_zed = _array select 0;
_killer = _array select 1;
_type = _this select 1;
_Amount =500;

if (local _zed) then {
    _kills = _killer getVariable[_type,0];
    _killer setVariable[_type,(_kills + 1),true];

    //increase players humanity when zed killed
    _humanity = _killer getVariable["humanity",0];
    _humanity = _humanity + 50;
    _killer setVariable["humanity",_humanity,true];
    _Wallet =  _killer getVariable[Z_bankVariable, 0];
      _killer setVariable[Z_bankVariable, _Wallet + _Amount, true];
     call player_forceSave;
     systemChat format["[DE1OO1] %1 ZombieKill +%2 Skill %3 ", name player, _Amount];
    
   
};

Spoiler

//[unit, selectionName, damage, source, projectile]
//will only run when local to the created object
//record any key hits to the required selection
private ["_damage","_headShots","_Wallet","_Amount"];

_zed = _this select 0;
_selection = _this select 1;
_damage = _this select 2;
_hitter = _this select 3;
_projectile = _this select 4;
_Amount =100;

_starL  = "<img image='\ca\ui\data\arrow_right.paa' align='left'/>";
_starL  = _starL;
_starR  = "<img image='\ca\ui\data\arrow_left_ca.paa' align='right' />";
_starR  = _starR;
_title  = "<t color='#ff0000' size='2.0' shadow='1' shadowColor='#000000' align='center'>HeadShot</t>";
_text   = "+100Skill";

if (_projectile in MeleeAmmo) then {
    _damage = _damage * 10;
};

if (local _zed) then {
    if (_damage > 1 and _projectile != "") then {
        //Record deliberate critical damages
        switch (_selection) do {
            case "head_hit": {
                if (!(_zed getVariable["hitRegistered",false])) then {
                    _headShots = _hitter getVariable["headShots",0];
                    _hitter setVariable["headShots",(_headShots + 1),true];
                    _zed setVariable["hitRegistered",true];
                    _Wallet =  _killer getVariable[Z_bankVariable, 0];
                      _killer setVariable[Z_bankVariable, _Wallet + _Amount, true];
                     call player_forceSave;
                    hint parseText (_starL + _starR + _title + _text);
                    
                    
                };
            };
        };
        
        //diag_log format["0: %1, 1: %2, 2: %3, 3: %4, 4: %5",_zed,_selection,_damage,_hitter,_projectile];    
        
        if (_projectile isKindOf "Bolt") then {
            _damageOrg = _hitter getVariable["firedDamage",0]; //_unit getVariable["firedSelection",_selection];
            if (_damageOrg < _damage) then {
                _hitter setVariable["firedHit",[_zed,_selection],true];
                _hitter setVariable["firedDamage",_damage,true];
            };
        };
    };
};

// all "HandleDamage event" functions should return the effective damage that the engine will record
_damage

Is there a way to add this funktion to kill vehicles like "air, land, ship"?

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