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BlackhatEspeed

Is there a max limit on antagonist spawns?

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I'm trying to get a reasonable amount of antagonists that spawn, I'm wondering if there is some kind of despawn or limit on how many antagonists there can be on the server?

so far these are my server variables,

	antagonistChances[] = {
		// {"type", chance}
		"Epoch_Cloak_F",0.19,
		"GreatWhite_F",0,
		"Epoch_Sapper_F",0.56,
		"Epoch_SapperG_F",0.49,
		"Epoch_SapperB_F",0.39,
		"I_UAV_01_F",0.28,
		"PHANTOM",0.13,
		"B_Heli_Transport_01_F",0,
		"EPOCH_RyanZombie_1",0.12,
		"I_Soldier_EPOCH",0
	};

	antagonistSpawnIndex[] = {
		// {"type", limit}
		{"Epoch_Cloak_F",3},
		{"GreatWhite_F",5},
		{"Epoch_Sapper_F",50},
		{"Epoch_SapperG_F",50},
		{"Epoch_SapperB_F",50},
		{"I_UAV_01_F",6},
		{"PHANTOM",3},
		{"B_Heli_Transport_01_F",8},
		{"EPOCH_RyanZombie_1",12},
		{"I_Soldier_EPOCH",5}

Antagonists are spawning a lot more now, but I'm wondering if there is a limit on how many can spawn in on the map at a maximum level?

as of right now I'm seeing 1 zombie at a time, this is lame, I was looking for hordes of zombies now 1 sapper every 10-15 minutes.

So I attempted to install the Zombies and Demons addon, I've got the server running the mod, that's not the problem.

The problem is that when I go to add it to the missions.sqm file inside the Altis.pbo I add the line RyanZombies in the addons section and the server is now saying:
 

 7:01:08 Roles assigned.
 7:01:08 Reading mission ...
 7:01:08 Starting mission:
 7:01:08  Mission file: epoch (__cur_mp)
 7:01:08  Mission world: Altis
 7:01:08  Mission directory: mpmissions\__cur_mp.Altis\
 7:01:08 You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.Ryanzombies
 7:01:08 Mission Epoch Mod read from bank.
 7:01:08 Missing addons detected:
 7:01:08   Ryanzombies
 7:01:08 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.Ryanzombies
 7:01:08 Mission epoch.Altis: Missing 'description.ext::Header'

The server has the mod listed in the mods for the server start script and it's showing up as a requirement to even join the server and the keys are fine but for some reason when I try to add the Ryanzombies line in the addons section of missions.sqm it gives me the above error.

I solved my problem, the epoch addons folder needed a copy of RyansZombies.pbo

The problem still exists though that I see about 2 sappers in an hour period which is just lame.

 

 

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You should not have to put ryanszombies.pbo in the Epoch addons folder... that issue needs to be resolved, fixing whatever you broke. The easiest way to have "hordes" of zombies would be to add this to your server...

 

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