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JasonTM

[RELEASE] WAI 2.2.5

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9 minutes ago, Syn said:

after setting wai_user_spawnpoints = true; I have the error, and missions do not start

16:46:13   Error Undefined variable in expression: _color
16:46:13 File z\addons\dayz_server\WAI\compile\find_position.sqf, line 95
16:46:13 Error in expression <ocal "DOT";
_marker setMarkerColorLocal _color;
_marker setMarkerSizeLocal [1.0,>
16:46:13   Error position: <_color;
_marker setMarkerSizeLocal [1.0,>

Fixed here. This only happens when you have debug mode turned on.

https://github.com/worldwidesorrow/WICKED-AI/commit/7b4b0d976fc4d47893d412cb8582b6d913998373

You can also just replace the whole file.

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I need your help again. When I create mission with single spawn point, the mission works, but in the RPT-Error:

13:33:30   Error Undefined variable in expression: _el1
13:33:30 File z\addons\dayz_server\WAI\compile\functions.sqf, line 10
13:33:30 Error in expression <t _indx;
_arr set [_indx, _el1];
_el1 = _el2;
};
_arr set [_cnt, _el1];
_arr
};
>
13:33:30   Error position: <_el2;
};
_arr set [_cnt, _el1];
_arr
};
>
13:33:30   Error Undefined variable in expression: _el2
13:33:30 File z\addons\dayz_server\WAI\compile\functions.sqf, line 11
13:33:30 Error in expression <2 = _arr select _indx;
_arr set [_indx, _el1];
_el1 = _el2;
};
_arr set [_cnt, _>
13:33:30   Error position: <_el1];
_el1 = _el2;
};
_arr set [_cnt, _>
13:33:30   Error Undefined variable in expression: _el1

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by experience I found out that this error appears only when in config.sqf is set in the variable wai_hero_missions (or wai_bandit_missions) choice of one item. Sorry for my English, I use a translator)

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4 hours ago, JasonTM said:

Killzone Kid's Shuffle Plus function assumes that there is more than one element in an array.

I did two missions with a single spawning point, but only the one that is listed first is launched, the rest are not launched. Please help me. No RPT-errors.

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Something is clearly working poorly. First, the radio duplicates messages about the same mission. Secondly, missions spawn for a very long time. If you set up the mission to spawn 4 immediately, I did not wait at all. I downloaded version 2.2.5 transferred settings and missions with a single spawning point and it all worked, quickly and pleasantly.

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Hello,

is there an easy way to anonymise the missionsmarker? color and text? Could you please point me to the function where the script loads the marker with the data from the missionsfile? ich think if i set this to static values like one color an the missionname = "mission". is the marker created in find_position.sqf?

I dont want the players to cherrypick missions. :)

EDIT:

Found it. if some of you search for it, too. the markers are created in the mission_winorfail.sqf

Thanks and greets

Edited by Koolkingkarl

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19 hours ago, Koolkingkarl said:

Hello,

is there an easy way to anonymise the missionsmarker? color and text? Could you please point me to the function where the script loads the marker with the data from the missionsfile? ich think if i set this to static values like one color an the missionname = "mission". is the marker created in find_position.sqf?

I dont want the players to cherrypick missions. :)

EDIT:

Found it. if some of you search for it, too. the markers are created in the mission_winorfail.sqf

Thanks and greets

Open a mission file, for EXAMLE, armed_vehicle, you can see at the very bottom:

[
    _mission, // Mission number
    _position, // Position of mission
    "Hard", // Difficulty
    format["armed_vehicle",_vehname], // Name of Mission
    _missionType, // Mission Type: MainHero or MainBandit
    true, // show mission marker??
    true, // make minefields available for this mission
    ["crate"], // Completion type: ["crate"], ["kill"], or ["assassinate", _unitGroup],
    _messages
] call mission_winorfail;

-------------------------

Difficulty: Hard - Red, Medium-Yellow, Easy - green

Name of mission - in " " - write your

 true, // show mission marker?? - delete marker if FALSE

I hope helped.

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2 hours ago, DdoDaisyBangBang said:

Greetings ,

So I just fired up 

daryl922's Afterlife pack

and everything seems to work great except for one thing, I'm logged in as super admin and I can't spawn crates with admin tools but everything else  in admin tools works. It gives me the message that it spawned but nothing appears.

Hello,

Please post in the original thread instead of this one which has no relevance to your issue.

Using people's mod packs may provide you with no support so keep that mind.

Cheers

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Hey man, so I followed your install instructions for WAI and did everything as needed for Epoch, however when I try to join the server, I get stuck at "Waiting for server to start authentication ...".

It then starts counting up to 120 at which point it kicks me and gives this error message:

BattleEye: Script Restriction #36

I've reinstalled the previous pbo's and such and the normal Epoch server without WAI works. Can you please advise on how to fix this?

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This is all that was in the scripts.log file: 

 

30.01.2019 11:13:47: WeepiestLem0n (my_ip_here) fe6ef014ead031d12865408a3e2fe5e4 - #36 " select 1;
_filter = ["private","dynamic_text","ai_killfeed","hintWithImage","hintNoImage"]; 

if (typeName _message == "TEXT") "
30.01.2019 11:16:43: WeepiestLem0n (my_ip_here) fe6ef014ead031d12865408a3e2fe5e4 - #15 "r_traders.sqf","scripts\radio\switch_on_off.sqf","dayz_code\compile\remote_message.sqf"];
    
    _file = -1;
    {
        if ((_x select 0 !"
30.01.2019 11:16:44: WeepiestLem0n (my_ip_here) fe6ef014ead031d12865408a3e2fe5e4 - #36 " select 1;
_filter = ["private","dynamic_text","ai_killfeed","hintWithImage","hintNoImage"]; 

if (typeName _message == "TEXT") "
30.01.2019 11:28:19: WeepiestLem0n (my_ip_here) fe6ef014ead031d12865408a3e2fe5e4 - #36 " select 1;
_filter = ["private","dynamic_text","ai_killfeed","hintWithImage","hintNoImage"]; 

if (typeName _message == "TEXT") "
30.01.2019 11:40:47: WeepiestLem0n (my_ip_here) fe6ef014ead031d12865408a3e2fe5e4 - #36 " select 1;
_filter = ["private","dynamic_text","ai_killfeed","hintWithImage","hintNoImage"]; 

if (typeName _message == "TEXT") "
30.01.2019 11:49:18: WeepiestLem0n (my_ip_here) fe6ef014ead031d12865408a3e2fe5e4 - #36 " select 1;
_filter = ["private","dynamic_text","ai_killfeed","hintWithImage","hintNoImage"]; 

if (typeName _message == "TEXT") "
30.01.2019 12:07:18: WeepiestLem0n (my_ip_here) fe6ef014ead031d12865408a3e2fe5e4 - #36 " select 1;
_filter = ["private","dynamic_text","ai_killfeed","hintWithImage","hintNoImage"]; 

if (typeName _message == "TEXT") "
30.01.2019 12:24:01: WeepiestLem0n (my_ip_here) fe6ef014ead031d12865408a3e2fe5e4 - #36 " select 1;
_filter = ["private","dynamic_text","ai_killfeed","hintWithImage","hintNoImage"]; 

if (typeName _message == "TEXT") "
31.01.2019 07:25:14: WeepiestLem0n (my_ip_here) fe6ef014ead031d12865408a3e2fe5e4 - #15 "r_traders.sqf","scripts\radio\switch_on_off.sqf","dayz_code\compile\remote_message.sqf"];
    
    _file = -1;
    {
        if ((_x select 0 !"
31.01.2019 07:35:12: WeepiestLem0n (my_ip_here) fe6ef014ead031d12865408a3e2fe5e4 - #36 " select 1;
_filter = ["private","dynamic_text","ai_killfeed","hintWithImage","hintNoImage"]; 

if (typeName _message == "TEXT") "

 

I don't see anything about a kick, however I do notice it brings up the error number a lot (#36),

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Here ya go: 

 

//new2
5 addAction !raddAction !"\"addAction\", " !", \"\\z\\addons\\dayz_code\\" !"],DZE_build_vector_file,[vectorActionState,"
5 addBackpack !"addBackpackCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n} count _objWpnTypes;" !"addBackpack _item;\n};\n};\nformat[localize \"str_c" !"case 3: {_holder addBackpackCargoGlobal [_item,_amount];};\n};\n\n\n" !"}) then {\n_newUnit addBackpack _newBackpackType;\n\nd" !"(_this select 0)) then\n{\n(_this select 0) addBackpack (_x select 1);\n};\n};" !"(_this select 0) addBackpackCargoGlobal [_x select 1, 1];\n};\n};\n} cou" !"addBackpack _backpackType; \ndayz_myBackpack =    unitBackpack player;\n\n\n\n_backpackWpnT" !"};\n} count _wpns;\n\nif (_bcpk != \"\") then {\nplayer addBackpack" !"1 == \"trade_backpacks\") then {\nDZE_myVehicle addBackpack" !"7 addBackpackCargoGlobal  [_create,_qty];\n};\nif (surfaceIsWater" !"case 5: {_item addBackpackCargoGlobal [_itemOut,_countOut]};\n};\n} else"
5 addMagazine !raddMagazine !"\"addMagazine\", " !"if (isClass (configfile >> \"cfgmagazines\" >> (_item))) then {_unit addMagazine _item;};\n};\n};\n};\n};" !"_vehicle addMagazineTurret [_ammo,_turret];\nplayer removeMagazine" !"if (dayz_actionInProgress) exitWith {" !"addMagazine _x;\n};\n} foreach _items;\nformat[loc" !"addMagazine 'Hatchet_Swing'" !"addMagazine \"ItemAntibiotic\" + str(_remain" !"sumeDrop\") == 0) then\n{\nplayer addMagazine" !"ion) do {\ncase \"CfgWeapons\":\n{\nplayer addWeapon _item;\n};\ncase \"CfgMagazines\":\n{\nplayer addMagazine" !"addMagazine [\"12Rnd_Quiver_Wood\",_qty_quiv" !" >> \"containerEmpty\")" !"plant) select 1;\n{\n_item addMagazine" !"addMagazineCargoGlobal [_itemtodrop,1];\n\nformat[localize \"str_f" !"addMagazine _attachment;\n\n\n(findDisplay 10" !"addMagazine getText (configFile >> \"CfgMagazines\" >> _x >> _water" !"};\n};\n\n\nswitch _type do {\ncase 1: {_holder addMagazine" !"do {\n_animalbody addMagazine _rawfoodtype" !"addMagazine _item;\n};\n};\n_idc = _idc" !"_newUnit addMagazine [_x select 0,_x select 1]" !"addMagazine _x } count MeleeMagazines;\n} e" !"_meleeNum < 1) then {\nplayer addMagazine" !"addMagazine _qtyRemaining;\n};\n};\ntrue" !"bag\";\n};\n};\n(_this select 0) addMagazine" !"addMagazineCargoGlobal [_item, 1];\nif (surfaceIsWater (_this s" !"addMagazine \"wholeBloodBagBNEG\";\n};\n};" !"_qty > 0) then {\n_firePlace addMagazine" !"ONEG\" }; \n};\ndayz_myBackpack addMagazine" !"addMagazine _x;\n_countmags = _countmags  +1;\n};\n} count _gmag" !"E\"];\n_lootpile addMagazineCargoGlobal [\"TrapBear\", 1]" !"With\n{\nplayer addMagazine (_this select 1" !"lder addMagazineCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n};\n} co" !"soldItem\"];\n{\n_object addMagazine" !"systemChat localize \"STR_EPOCH_TRADE_" !"if (_silver_1oz > 0) then {\nif (_silver_1oz == 1) then {\nplayer addMagazine"
5 addWeapon !raddWeapon !"\"addWeapon\", " !"if (isClass (configfile >> \"cfgweapons\" >> (_item))) then {_unit addWeapon _item;}\nelse" !",0]] call dayz_NutritionSystem;\n" !"Remove) == 1}) then {\nplayer addWeapon _create;" !"Display 0;\n\n\nif (_weaponInUse) then\n{\n_muz" !"failChance) then {\nswitch (_selection) do {\ncase \"CfgWeapons\":\n{\nplayer addWeapon" !"addWeapon _fixedItem;\nformat[localize \"str_f" !"_wepcounts = (getWeaponCargo _plant) select 1;\n{\n_item addWeapon" !"addWeapon _repair;\n} else {\n\n[_repair" !"player addWeapon dayz_onBack\n] select 0;\n};\n\n" !"player addWeapon _addWeapon;\n\nif (vehicle player != player) then {\n_display = find" !"};\n};\n\n\nswitch _type do {\ncase 1: {_holder addMagazineCargoGlobal [_item,_amount];};\ncase 2: {_holder addWeapon" !"l fn_chance) then {\nplayer removeWeapon _x;\nplayer addWeapon _rem" !"else {\n_body addWeapon dayz_onBack;\n};\n};\n\n\n_infect" !"\" >> _x)) then {\nplayer addWeapon _x;\n};\n} count _wpns;\n};" !"lder addWeaponCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n} co" !"WpnQtys = [];\nif (count _backpackWpn > 0) then {\n_backpackWpnTypes = _backpackWpn sel" !"addWeapon (\"Item\"+str(_remain)+\"Matchbox" !"{\nswitch (_x select 0) do\n{\ncase         2:\n{\n(_this select 0) addWeapon" !"E\"];\n_vehicle addWeaponCargoGlobal [_lootInfo select 1, 1" !"addWeaponCargoGlobal [_bcpkWpn, 1];\n};\n};\n};\n};" !"s;\n};\n\n\nplayer addWeapon \"Loot" !"With\n{\nplayer addWeapon (_this select 1" !"\") then {\n_newUnit addWeapon _secweapon;\n};\n\n" !"soldItem\"];\n{\n_object addWeapon" !"then {\nsystemChat format[localize \"STR_EPOCH_" !"DuplicateTool;\n} else {\nplayer addWeapon"
5 allDead !"} count allDead;\n\n\nif (dayz_oldBodyCount > _bodyCount) then {"
5 allGroups !"publicVariableServer \"PVDZ_Server_UpdateGroup\";\n};\n} count allGroups;"
5 allMissionObjects !"[_x,2,0,false,false] spawn BIS_Effects_Burn;\n};\n} count allMissionObjects \"SpawnableWreck\";"
5 allowDammage
5 allUnits !"} count allUnits;\nlbSort _playerList;" !"if (getPlayerUID _x == _this) exitWith {\n_player = _x;\n};\n} count allUnits;" !"owner _x publicVariableClient \"PVDZ_groupInvite\";\n};\n} count allUnits;"
5 attachTo !"(_variation * 2)) - _variation)];\n_bolt attachTo [_hitObject,_val,_hitMemoryPt];" !"player playActionNow \"PutDown\";\nuiSleep 2;\n_flare attachTo [player,[0,0,0],\"granat2\"];" !"tchmove \"ainjpfalmstpsnonwrfldnon_carried_still\";\n_dragee attachto [_unit,[-0.2, 0.2, 0]];" !"_source setDropInterval 0.02;\n_point attachTo [_unit,_modelPos,_wound];" !" attachto [_v,[0,0,0],\"destructionEffect" !"publicVariable \"PVDZ_drg_RaDrag\";\n\n_dragee attachto [_unit,[0.1, 1.01, 0]];" !="_l1 attachTo [_lh,[0,0,0],\"light\"];" !"_objectHelper attachTo [player,_offset];" !"_object attachTo [player,_offset];\n\n_position = getPosATL _object;" !="_vehicle attachTo [_liftHeli,[0,0,-7]];" !="_obj attachTo [_axis];" !"_objectSnapGizmo attachTo [_object,[_x select 0,_x select 1,_x select 2]];" !="_vehicle attachTo [_towTruck,[1.3,-2,2.3]];" !"localize \"STR_EPOCH_ACTIONS_ATTACHTOHELI\","
5 buttonSetAction
5 callExtension
5 camCreate !"camCreate (player modeltoWorld [0,0,2]);\n0.2 fadeSound 0.1;\nDayz_" !"_body;\n_playerID = getPlayerUID player;\n\n\n_camera = \"camera\" camCreate _death" !="_camera = \"camera\" camCreate  [12222.323, 3415.7791, -0.059190542]"
5 cameraEffect !"0.2 fadeSound 0.1;\nDayz_BuildCamera cameraeffect [\"External\", \"TOP\"];" !"cameraEffect [\"Internal\",\"TOP\"];\n_camera camSetTarget _deathPos;\n_camera camSetPos [_deathPos select" !"r_Simulation\";\n\n_camera cameraEffect [\"Terminate" !"cameraEffect [\"internal\",\"back\"]\n\n_camera camPrepareTarget [6433.5"
5 closeDisplay !"'closeDisplay'" !"closeDisplay 0" !"closeDisplay 2" !"if (!isNil \"closeDisplay\") then {"
1 compile !"ca\\communityconfiguration" !"ca\\Data\\" !"ca\\missions" !"ca\\modules" !"ca\\ui\\" !"ca\\Warfare2\\" !"scriptName \"Functions\\systems\\fn_inv" !"scriptName \"MP\\data\\script" !"code = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands" !"t = missionConfigFile >> \"onMinimapScript" !="_this call (call compile GetText (configFile >> \"CfgAmmo\" >> _amm >> \"muzzleEffect\"));" !"z\\addons\\dayz_code\\" !"_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};\n_pos set [3" !"{ _x set [1, compile (_x select 1)]; }" !"silver_1oz_b);\n\n{ \nif (!isNil {call compile" !"Var = compile format[\"epoch_death_board_record_" !"\\dayz_code\\compile\\remote_message.sqf\""
5 createAgent !="_agent = createAgent [_type, _position, [], _radius, \"CAN_COLLIDE\"];" !="_agent = if (_type == \"Pastor\") then {createAgent [_type, _Pos, [], 0, \"NONE\"]} else {createAgent [_type, _Pos, [], 0, \"FORM\"]};" !="_dog = createAgent [_type, _Pos, [], 0, \"NONE\"];"
5 createDialog !="_region = createDialog \"RscDisplaySpawnSelecter\";" !="_gender = createDialog 'RscDisplayGenderSelect';" !="_dialog = createDialog \"bloodTest\";" !="createDialog 'RscDisplayCraftingMenu';" !="createDialog \"DAYZ_PADLOCK\";" !"createDialog 'horde_journal_" !"Z_ResetContainer = true;\ncreateDialog \"AdvancedTrading\";" !"createDialog \"DoorManagement\";\ncall DoorNearbyHumans;" !="createDialog \"ComboLockUI\";" !"createdialog \"PlotManagement\";\ncall PlotNearbyHumans;" !"_trader_data = (_this select 3);\n\n_dialog = createdialog \"TraderDialog\";" !"_ok = createdialog \"KeypadUI\";" !"EpochDeathBoardLoad = {\ncreatedialog \"EpochDeathBoardDialog\";" !="if(DZE_doorManagement) then {createdialog \"DoorAccess\";} else {createdialog \"ComboLockUI\";};" !"\ndisableSerialization;\ncreateDialog \"DZ_GroupDialog\";"
5 createDisplay
5 createMarker !"\"createMarkerLocal\"," !"rcreateMarkerLocal" !"if (isnil 'BIS_GITA_fnc_createMarkers' || false) then {" !"_marker = createMarkerLocal [format[\"groupMember"
5 createUnit !="_newUnit = _group createUnit [_class,respawn_west_original,[],0,\"NONE\"];" !="BIS_MPF_logic = BIS_MPF_dummygroup createUnit [\"Logic\", [1000,10,0], [], 0, \"NONE\"];"
5 createVehicleLocal !="_object = (_x select 1) createVehicleLocal [0,0,0];" !="_plant = _x createVehicleLocal (getMarkerPos \"center\");" !="_point = \"Logic\" createVehicleLocal getPosATL _unit;" !"_object = _type createVehicleLocal [0,0,0];" !="_obj = _class createVehicleLocal (getMarkerpos \"respawn_west\");" !" = \"#lightpoint\" createVehicleLocal " !" = \"#particlesource\" createVehicleLocal " !="_object = _ghost createVehicleLocal getMarkerpos \"respawn_west\";" !="_cursorTarget = _upgrade createVehicleLocal getMarkerpos \"respawn_west\";" !="_para = \"ParachuteWest\" createVehicleLocal [0,0,0];" !="_sign = \"Sign_arrow_down_large_EP1\" createVehicleLocal [0,0,0];" !"_obj = \"Sign_sphere10cm_EP1\" createVehicleLocal [0,0,0];" !="_objectSnapGizmo = \"Sign_sphere10cm_EP1\" createVehicleLocal [0,0,0];" !"_object2 = _ghost2 createVehicleLocal [0,0,0];\nhideObject _object;"
5 ctrlAddEventHandler
5 ctrlSetPosition !="_control ctrlSetPosition [_posX, _posY];" !"3,_h]};\n_control ctrlsetposition _pos;" !="_control ctrlSetPosition [0, (_y + _deltaY)];" !="_disp_ctrl ctrlSetPosition [_posX, _posY];" !="_control ctrlSetPosition _grpPos;" !="_group ctrlSetPosition _pos;" !="_control ctrlSetPosition [_controlPos select 0, _controlPos select 1, _controlPos select 2, 0.03921 * _lines];" !="((uiNamespace getVariable 'DAYZ_GUI_waiting') displayCtrl 1400) ctrlSetPosition _sandLevel;" !="_delayControl ctrlSetPosition [0, _pos];" !="_icon ctrlSetPosition [(_screen select 0),(_screen select 1),.99,.65];"
5 cutText !"_layer cuttext [\"\",\"plain\"];\n};\nmissionnamespace" !"\n\n\n3100 cuttext [\"\",\"plain\"];" !"} else {\n16 cutText [\"\",\"PLAIN\"];" !"exitWith {\n1 cutText [localize \"" !"progress_monitor.sqf\";\n0 cutText ['','BLACK',0]" !="8 cutText [\"\",\"PLAIN\"];"
5 deleteMarker !"} count allDead;\n\n\nif (dayz_oldBodyCount > _bodyCount) then {"
5 displayAddEventHandler !"bis_fnc_halo_keydown_eh = (finddisplay 46) displayaddeventhandler [\"keydown\",\"_this call bis_fnc_halo_keydown;\"];"
5 displaySetEventHandler
5 enableEnvironment
5 endMission !rendMission !"clearWeaponCargo\",\n\"endMission\"," !"enablesimulation\", \"endMission\"," !"lize \"str_player_login_timeout\", \"PLAIN DOWN\"];\nuiSleep 5;\nendMission" !"\npublicVariableServer \"PVDZ_sec_atp\";\nendMission \"LOSER\";\n};\n" !"Terminate\",\"BACK\"];\ncamDestroy _camera;\n\nendMission" !"endMission \"END1\";\n\n\ndayz_authed = true"
1 execVM !rexecVM !"\"execVM\", " !="[] execVM \"initJIPcompatible.sqf\";" !="_script = [] execVM (BIS_MP_Path + BIS_PATH_SQF + \"JIPWaitFor.sqf\");" !"execVM \"\\ca\\Data\\" !"execVM '\\ca\\Data\\" !"execVM \"\\ca\\missions" !"execVM 'ca\\modules\\" !"execVM \"ca\\modules\\" !"'\\ca\\ui\\" !"\"\\ca\\ui\\" !"scriptName \"MP\\data\\script" !"_handle\"];\n_handle = [_display] execVM _script;\n}" !"execVM '\\z\\addons\\dayz_code\\" !"execVM 'z\\addons\\dayz_code\\" !"execVM \"z\\addons\\dayz_code\\" !"execVM \"\\z\\addons\\dayz_code\\" !"execVM (\"\\z\\addons\\dayz_code\\" !="dayz_rulesHandle = execVM \"rules.sqf\";" !"execvm '\\ASC\\" !"\\usec_ch53\\scripts\\" !"execVM (_actionDir + \"warn.sqf"
5 failMission !rfailMission !"failMission\",\n\"titleCut\"," !"fadeSound\", \"failMission\"," !"if (_debug == 1) then {\ndiag_log (\"End Mission\");\n};\n\nfailMission"
5 forceEnd
5 groupIcon
5 HelicopterExplo !"(isNull _who) then {\nif (_ammo != \"\" && _ammo isKindOf \"HelicopterExplo" !"_v = thisTrigger getVariable [\"obj\", objNull];\n" !"_v = thisTrigger getVariable [\"\"obj\"\", objNull];\n" !"\n\n\nremoveallweapons _v;\n\nif (local _v) then {_expl=\"HelicopterExplo"
5 hideObject !rhideObject !"\"hideObject\"" !"(_x select 0) nearestObject (_x select 1);\n_object hideObject" !"_object2 = _ghost2 createVehicleLocal [0,0,0];\nhideObject _object;"
5 hint !", \"_postFix\"" !rhint !rtaskHint !"\"hint\", " !"\"hintC\", " !"\"taskHint\"," !"_controlHintButton ctrlSettext \"Objectives\";" !"hint (localize \"strwf" !"'BIS_fnc_hints'" !sched_planthint !"call ui_initDisplay;\nhintSilent \"\"" !"hintSilent localize \"str_player_low" !="e == \"global\") exitWith {systemChat _message;};\nif (_type == \"hint\") exitWith {hint _message;};\nif (_type == \"titleCut\") exitWit"
5 lbCurSel !"_selectedUserIndex = lbCurSel _lbUsersControl;" !="profileNamespace setVariable ['statusUI',(lbCurSel (_this select 0))];" !="profileNamespace setVariable ['streamerMode',(lbCurSel (_this select 0))];" !"_index = lbCurSel _lbcontrol;\n_selectedItem" !"_selected = lbCurSel _list;\n_classname = _list lnbData [_selected, 2];" !="_friendName = _userList lbText (lbCurSel _userList);" !")] call Z_" !"(lbCurSel 7421) call Z_fillCategoryList" !"] call Door" !"] call Plot" !"[(lbCurSel 12001)] " !="[(lbCurSel 21000), ((ctrlParent (_this select 0)) displayCtrl 21001)] spawn EpochDeathBoardClick;" !"((ctrlParent (_this select 0)) closeDisplay 2);" !="_uid = _playerList lbData (lbCurSel _playerList);" !"_myGroup lbData (lbCurSel _myGroup);"
5 lbSet !"_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !"\n_control lbSetColor [_x, _color];\n};" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !" [7421," !"lbSetPicture [7422, _index" !"lbSetPicture [7402, _index" !"lbSetPicture [7401, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];"
5 loadFile
5 menu !",\"MenuSelected\",\"Draw\",\"VideoStop" !"_menu = _parent displayCtrl (1600 + _i);\n_menu ctrlShow " !="createDialog 'RscDisplayCraftingMenu';" !"BIS_fnc_commsMenu" !"BIS_fnc_kbMenu" !"call gear_ui_offMenu;" !"dayz_inflame_showMenu" !"\"showCommandingMenu\", " !"rshowCommandingMenu" !"menu_" !"use action menu to " !"\"_menu\",\"_menu1\"" !"PVDZE_plr_TradeMenu" !"fn_gearMenuChecks" !"fn_pauseMenuChecks"
5 onMapSingleClick
5 player_humanityMorph !"fn_surfaceNoise.sqf\";\nplayer_humanityMorph = compile preprocessFileLineNumbers \"\\z" !"addMagazine _itemNew;\n_morphHandle = [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;\n}" !"<= -2000) then {\nif (_isMen || _isMenH) then {\n[dayz_playerUID,dayz_characterID,\"Bandit1_DZ\"] spawn player_humanityMorph" !"#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityMorph.sqf"
5 playableUnits !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\" && {(player in playableUnits" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"if (!_isOk) exitWith {false};\nuiSleep 0.001;\n} forEach playableUnits;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };"
5 positionCameraToWorld
5 removeAllEventHandlers !"_WarnFuel = false;\n};\n\n};\n\n_vehicle removeAllEventHandlers \"IncomingMissile" !"leep _wait;} else {sleep (_wait * 4);};\n};\n\n_vehicle removeAllEventHandlers \"Dammaged" !"lse\"];\n{\n(findDisplay 12) displayCtrl 51 ctrlRemoveAllEventHandlers" !"select 1,0] nearestObject (_x select 2);\n_building removeAllEventHandlers" !"\n\n\n\nif (_this isKindOf \"AllVehicles\") then {\n\n_this removeAllEventHandlers" !"With {};\n\n_old = player;\n_old removeAllEventHandlers \"FiredN" !"\npublicVariableServer \"PVDZ_veh_Save\";\n};\n};\n\n\n_unit removeAllEventHandlers"
5 selectPlayer !"addSwitchableUnit dayz_originalPlayer;\nsetPlayable dayz_originalPlayer;\nselectPlayer dayz_originalPlayer;" !"addSwitchableUnit _newUnit;\nsetPlayable _newUnit;\nselectPlayer _newUnit;"
5 serverCommand !="_character = if (serverCommandAvailable \"#kick\") then { call sched_tg_follow } else { player };" !"serverCommand (\"#vote kick \" + _selectedName);"
5 setAperture !"select 1);\n\nif(_NVOn == \"ON\") exitwith\n{\nsetaperture -1" !"+_inc;\n\n_NVOn = (_NV select 0);\n\nif(_NVOn == \"ON\") then {\n\nsetAperture"
5 setCamUseTI
5 setDamage !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"player setDamage 1;\n};\n\nif (dayz_onBack != \"\") then {\nif (dayz_onBack in w" !"if (_ent isKindOf \"Animal\" || _ent isKindOf \"zZombie_base\") then {\n_ent setDamage 1;"
5 setDammage
5 setDate !rsetDate !"\"setDate\", " !"\n\n\nif (!isDedicated) then {\n\"dayzSetDate\" addPublicVariableEventHandler {" !"if (_x != _newdate select _forEachIndex) exitWith {\nsetDate _newdate" !"plr_Login1]; \nPVDZ_send = [player,\"dayzSetDate\",[player]];\npublicVariableServer" !="!isNil \"dayzSetDate\"" !"diag_log ['Date & time received:', dayzSetDate];\nsetDate dayzSetDate;\ndiag"
5 SetEventHandler !"\n_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};" !"inGameUISetEventHandler [\"Action\",\"false\"];"
5 setMarkerAlpha
5 setMarkerBrush
5 setMarkerColor !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";"
5 setMarkerDir
5 setMarkerPos !"\"setMarkerPosLocal\"," !"rsetMarkerPosLocal"
5 setMarkerShape
5 setMarkerSize
5 setMarkerText !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";"
5 setMarkerType !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";"
5 setPosASL !="_unit setPosAsl [(_position select 0), (_position select 1), (LHA_height+1)];" !="_flame setPosASL [_pos select 0,_pos select 1,(_pos select 2)+0.2];" !="_fire setPosASL _location;" !"_objectHelper setPosASL _position;\n} else {" !"_b0x1337 setPosASL (getPosASL player);\n} else {" !"_obj setPosASL [_center select 0, _a, _b];" !"_objectSnapGizmo setPosASL " !"_para setposasl [\n" !"_thingy setPosASL (ATLToASL _pos);\n} else {"
5 setTerrainGrid !"if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers \""
5 setUnitRecoilCoefficient
5 setVehicle !"if(_status) then {\n_vehicle setVehicleLock \"LOCKED\";\n} else {\n_vehicle setVehicleLock \"UNLOCKED\";\n};"
5 setViewDistance
5 sideLogic !"publicVariable \"BIS_MPF_logic\";"
5 switchCamera !"\"switchCamera\", " !"rswitchCamera" !="player switchCamera (Dayz_constructionContext select 2);" !"player switchCamera _currentCamera;\nif (_currentWpn !="
5 systemChat !="systemChat format[localize \"str_missing_to_do_this\", _x];" !"systemChat (localize " !"systemChat format[localize \"STR_EPOCH_" !"systemChat localize \"STR_EPOCH_" !"case \"system\": {systemChat _message;};" ") then {\nif (player getVariable[\"radiostate\",true]) then {\nsystemChat _message;\nplaySound \"Radio_Message_Sound\";\n};\n};\n};\nif (_t"
5 title !"titleCut [\"\", \"BLACK " !"\"titleCut\", " !"\"titleText\"" !="rtitleCut = 'titleCut'" !"rtitleCutc" !="rtitleText = 'titleText'" !"rtitleTextc" !"(_missionTextListPath >> \"titles\")" !"(_display displayCtrl _titleIDC) ctrlShow false;" !"titleText [format[localize \"str_return_lobby\", _x" !",\"_titleText\"" !"localize 'STR_UI_GENDER_TITLE';\n_timeNem" !="scriptName \"MP\\data\\scriptCommands\\titleText.sqf\";" !_fillTradeTitle !_bldTxtStringTitle !"localize \"str_halo_altitude_speed"
5 toString !"_animCheck = toString ([(_animStateArray select 0),(_animStateArray select 1)" !="_skinToModel = toString (_finalArray);" !="{_textArrayTemp = _textArrayTemp + [tostring [_x]]} foreach _line;" !="_cmpt = toString _cmpt;" !="_objName = toLower(toString(_objName));" !"if (toString _hayArr != _needle) then {" !="_type = toString _typeA;" !="_anim4 = toString _anim4;" !"{(count _stance>17)}) then {toString [_stance select 17]}" !"BIS_fnc_timeToString" !"02, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];"
5 worldTo !="_relPos = _building worldToModel _point;" !"if (_isPlayer) then {\n_x = _pos worldToModel _new;" !"_w2m = _x worldToModel (getPosATL player);\n_bb = (boundingbox _x) select 1;" !="_h = _offset + ((_o worldToModel (getPosATL _o)) select 2);" !"_pos set [2,(_pos select 2) + 1.5];\n_screen = worldToScreen _pos;\n_text = composeText [image"


//The best use of this file is filtering commonly used scripting commands, because they are always the same when compiled and executed. See: https://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA2
//Filtering strings, variable names and code snippets is less effective because they can easily be changed or obfuscated in a near infinite number of ways

//Always test after modifying by executing code on yourself. Ensure you are kicked or logged appropriately. One error in this file can break functionality of all filters and exceptions beyond that point.

//Note ! and != currently behave identically in scripts.txt, there is no advantage to using one over the other
//Note currently scripts.txt does not support regex, so the only characters that need to be escaped are literal double quotes " and literal backslash \
//Note tabs and spaces used as indents are stripped out automatically and do not need to be included in exceptions
//Note code is filtered as it appears when it is executed. Macros in scripts and % in formats will be replaced with their real values. Double quotes ""x"" or ''x'' nested in strings will appear as single quotes. Formatting characters will be stripped from FSMs.

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try use my scripts.txt

Spoiler

//new2
5 "Spoezy's"
5 "TPALL ="
5 "l33t_esp"
5 "_xscode"
5 "_scode"
5 "Bodyguard has your"
5 "_SimpleMapHackMarker"
5 "_gible"
5 "gible41"
5 "_gible41"
5 "SimpleMapHackCountMax"
5 "SimpleMapHackUpdate"
5 "EqualCheats"
5 "been infected!"
5 "FunctionsManager" !=" (isNull _grp) then { _grp = group ((allmissionobjects 'FunctionsManager') select 0); };\nif (!isNull _grp) then {\n_list = units "
5 "BattleFieldClearance"
5 "BIS_MPF_logic" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit"
5 "BIS_MPF_dummygroup" !="BIS_MPF_dummygroup = createGroup sideLogic;" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit"
5 "_codeAHOFF"
5 "_box" !="{show_loot_infiSTAR = !show_loot_infiSTAR;};\n};\nif(isNil \"show_boxes_infiSTAR\")then{show_boxes_infiSTAR = false;};\nfnc_BoxS = {\n" != "_2","_1","_b","_idc_arr","_extra_kills","_tally_kills","_full_box_count","_partial_box_tally","_add_kills"
5 "_first in"
5 "_commands"
5 "_agent setDamage 1"
5 "_unit createUnit"
5 "closeDisplay ="
5 "rJIPrequest =" !"rJIPrequest = 'JIPrequest'"
5 "RUSTLER"
5 "Ruslter"
5 "Systems Online"
5 "HangenderRE"
5 "vilegaming"
5 "Lystic"
5 "setDammage" !="if (_allRepaired) then {\n_vehicle setDamage 0;"
5 "@TheWarZ"
5 "beeeh"
5 "dayz-injector-menu"
5 "Shadowy_NONRE"
5 "_cute"
5 "_stuff"
5 "_vgmenu"
5 "_func4"
5 "_genVar"
5 "_rand60"
5 "_first_term"
5 "_skarmory"
5 "_salamence"
5 "Init RE"
5 "Nigger"
5 "action_crate1"
5 "_dummyveh"
5 "try saving"
5 "setDamage -"
5 "setDamage +"
//1 cutrsc !="layer == player)};\nwaituntil {!(isNull (findDisplay 46))};\n5 cutRsc [\"wm_disp\",\"PLAIN\"];\n((uiNamespace getVariable \"wm_disp\") di" !="cutRsc ['rscDynamicText', 'PLAIN'];" !=";\n_displayText = {\nprivate [\"_display\",\"_textLine\"];\n4099999 cutrsc [\"RSC_DZ_Messages\",\"plain\"];\n_display = uinamespace getvaria" !="holdBreath select 0) or (_turboKey select 0)) then {\n4100002 cutRsc [\"DZ_BlackScreen\",\"PLAIN\"];\n(uiNamespace getVariable \"DZ_Bla" !="Completed)}) then {\nif (toLower DZE_UI == \"vanilla\") then {3 cutRsc ['playerStatusGUI','PLAIN',3];} else {3 cutRsc ['playerStatu" !="cameraView in [\"INTERNAL\",\"EXTERNAL\",\"GUNNER\"]) then {\n80000 cutRsc [\"DZ_GroupIcons\",\"PLAIN\"];\n\n_display = uiNamespace getVariab" !="= _y;\n_y = _array select 0;\n_h = _array select 1;\n};\n\n_layer cutrsc [\"rscDynamicText\",\"plain\"];\n\n_display = uinamespace getvaria" !="\"ca\modules_e\functions\GUI\fn_infoText.sqf\"\n\n\n\n\n\n\n\n\n\n\n\n3100 cutrsc [\"rscInfoText\",\"plain\"];\n\n\n\n_text = _this;\n_textArrayUnicode" !="Group;\ndeleteGroup _myGroup;\n80000 cutText [\"\",\"PLAIN\"]; \n\n3 cutRsc [\"default\", \"PLAIN\",3];\n4 cutRsc [\"default\", \"PLAIN\",3];\n\n_b"
//1 setVehicleInit
//1 createTeam
//1 Waypoint !="oiter;\n_newDest = nil;\n_movingTo = _myDest;\n_array =         [];\n_waypoint = [];\n\n_agentReset = false;\n\n_bodyStay =     60;\n\n_agent disab"
//1 createUnit !="roup);\n\n\n\n\n\n\n\n_group = createGroup west;\n_newUnit = _group createUnit [_class,getMarkerPos \"respawn_west\",[],0,\"NONE\"];\n_newUnit" !="eGroup sideLogic;\n\n\n\n\n\n\nBIS_MPF_logic = BIS_MPF_dummygroup createUnit [\"Logic\", [1000,10,0], [], 0, \"NONE\"];\npublicVariable \"BIS"
//1 markerText !=", [0,0,0]]) setMarkerText (_this select 0);\n                PVAH_AdminReq = [69,player];publicVa" !="\n_marker setMarkerTypeLocal \"DestroyedVehicle\";\n_marker setMarkerTextLocal format [\"%1\",if (_vehicle == _x) then {name _x} else " !="\"SupplyVehicle\";\n_vm setMarkerSizeLocal [0.8, 0.8];\n_vm setMarkerTextLocal format[\" %1\", getText (configFile >> 'CfgVehicles' >>"
//1 addMPEventHandler

 

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4 hours ago, RedLink said:

try use my scripts.txt

  Reveal hidden contents

//new2
5 "Spoezy's"
5 "TPALL ="
5 "l33t_esp"
5 "_xscode"
5 "_scode"
5 "Bodyguard has your"
5 "_SimpleMapHackMarker"
5 "_gible"
5 "gible41"
5 "_gible41"
5 "SimpleMapHackCountMax"
5 "SimpleMapHackUpdate"
5 "EqualCheats"
5 "been infected!"
5 "FunctionsManager" !=" (isNull _grp) then { _grp = group ((allmissionobjects 'FunctionsManager') select 0); };\nif (!isNull _grp) then {\n_list = units "
5 "BattleFieldClearance"
5 "BIS_MPF_logic" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit"
5 "BIS_MPF_dummygroup" !="BIS_MPF_dummygroup = createGroup sideLogic;" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit"
5 "_codeAHOFF"
5 "_box" !="{show_loot_infiSTAR = !show_loot_infiSTAR;};\n};\nif(isNil \"show_boxes_infiSTAR\")then{show_boxes_infiSTAR = false;};\nfnc_BoxS = {\n" != "_2","_1","_b","_idc_arr","_extra_kills","_tally_kills","_full_box_count","_partial_box_tally","_add_kills"
5 "_first in"
5 "_commands"
5 "_agent setDamage 1"
5 "_unit createUnit"
5 "closeDisplay ="
5 "rJIPrequest =" !"rJIPrequest = 'JIPrequest'"
5 "RUSTLER"
5 "Ruslter"
5 "Systems Online"
5 "HangenderRE"
5 "vilegaming"
5 "Lystic"
5 "setDammage" !="if (_allRepaired) then {\n_vehicle setDamage 0;"
5 "@TheWarZ"
5 "beeeh"
5 "dayz-injector-menu"
5 "Shadowy_NONRE"
5 "_cute"
5 "_stuff"
5 "_vgmenu"
5 "_func4"
5 "_genVar"
5 "_rand60"
5 "_first_term"
5 "_skarmory"
5 "_salamence"
5 "Init RE"
5 "Nigger"
5 "action_crate1"
5 "_dummyveh"
5 "try saving"
5 "setDamage -"
5 "setDamage +"
//1 cutrsc !="layer == player)};\nwaituntil {!(isNull (findDisplay 46))};\n5 cutRsc [\"wm_disp\",\"PLAIN\"];\n((uiNamespace getVariable \"wm_disp\") di" !="cutRsc ['rscDynamicText', 'PLAIN'];" !=";\n_displayText = {\nprivate [\"_display\",\"_textLine\"];\n4099999 cutrsc [\"RSC_DZ_Messages\",\"plain\"];\n_display = uinamespace getvaria" !="holdBreath select 0) or (_turboKey select 0)) then {\n4100002 cutRsc [\"DZ_BlackScreen\",\"PLAIN\"];\n(uiNamespace getVariable \"DZ_Bla" !="Completed)}) then {\nif (toLower DZE_UI == \"vanilla\") then {3 cutRsc ['playerStatusGUI','PLAIN',3];} else {3 cutRsc ['playerStatu" !="cameraView in [\"INTERNAL\",\"EXTERNAL\",\"GUNNER\"]) then {\n80000 cutRsc [\"DZ_GroupIcons\",\"PLAIN\"];\n\n_display = uiNamespace getVariab" !="= _y;\n_y = _array select 0;\n_h = _array select 1;\n};\n\n_layer cutrsc [\"rscDynamicText\",\"plain\"];\n\n_display = uinamespace getvaria" !="\"ca\modules_e\functions\GUI\fn_infoText.sqf\"\n\n\n\n\n\n\n\n\n\n\n\n3100 cutrsc [\"rscInfoText\",\"plain\"];\n\n\n\n_text = _this;\n_textArrayUnicode" !="Group;\ndeleteGroup _myGroup;\n80000 cutText [\"\",\"PLAIN\"]; \n\n3 cutRsc [\"default\", \"PLAIN\",3];\n4 cutRsc [\"default\", \"PLAIN\",3];\n\n_b"
//1 setVehicleInit
//1 createTeam
//1 Waypoint !="oiter;\n_newDest = nil;\n_movingTo = _myDest;\n_array =         [];\n_waypoint = [];\n\n_agentReset = false;\n\n_bodyStay =     60;\n\n_agent disab"
//1 createUnit !="roup);\n\n\n\n\n\n\n\n_group = createGroup west;\n_newUnit = _group createUnit [_class,getMarkerPos \"respawn_west\",[],0,\"NONE\"];\n_newUnit" !="eGroup sideLogic;\n\n\n\n\n\n\nBIS_MPF_logic = BIS_MPF_dummygroup createUnit [\"Logic\", [1000,10,0], [], 0, \"NONE\"];\npublicVariable \"BIS"
//1 markerText !=", [0,0,0]]) setMarkerText (_this select 0);\n                PVAH_AdminReq = [69,player];publicVa" !="\n_marker setMarkerTypeLocal \"DestroyedVehicle\";\n_marker setMarkerTextLocal format [\"%1\",if (_vehicle == _x) then {name _x} else " !="\"SupplyVehicle\";\n_vm setMarkerSizeLocal [0.8, 0.8];\n_vm setMarkerTextLocal format[\" %1\", getText (configFile >> 'CfgVehicles' >>"
//1 addMPEventHandler

 

Uhm, I got my stuff to work, so dont wanna add random things, also that seems really dodgy O.O. 

 


I'm not getting any messages displayed on screen about new missions appearing. Any reason for this or do I need to enable it in a config somewhere?

Weirdly, my friend that joined is able to see them.

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