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Removing/Disabling Vehicle key system from trader


Unnman

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Hello folks, I just wanted to ask how to remove key from traders when you buy vehicle, i been working on mine pve server with friends and buying takes up inventory (and we dont really need key cuz its pve type server).
Thank you.

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3 hours ago, Unnman said:

Hello folks, I just wanted to ask how to remove key from traders when you buy vehicle, i been working on mine pve server with friends and buying takes up inventory (and we dont really need key cuz its pve type server).
Thank you.

I think you asked about this on discord?

The problem is it's tied in quite a few places, you could disable it properly with a lot of overwrites, but you could simply bypass the checks in fn_selfActions.

If you're running a custom fn_selfActions.sqf (https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/fn_selfActions.sqf):

Here's a simple way to remove the need for a key when locking/unlocking a vehicle, you could tell players to throw away their key since anyone would be able to lock/unlock a vehicle, find this line: 

_hasKey = _characterID in _temp_keys;

Change it to:

_hasKey = true;

 

 

 

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