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Weapon Damage


khalcifer

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3 hours ago, salival said:

in safezones    

player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
fnc_usec_damageHandler = compile preprocessFileLineNumbers "fncs\fn_damageHandler.sqf";
fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";

in compiles

fnc_usec_damageHandler = compile preprocessFileLineNumbers "fncs\fn_damageHandler.sqf";

weapons have still same dmg

//Modify base scale based on the types, Allows us to modify specific types of damage if needed.
    switch (_type) do {
    //Explosions
        case 1: {_scale = _scale + 11900};
    //Bullet types
        case 2: {_scale = _scale + 11450};
    //Zombies
        case 3: {_scale = getNumber (configFile >> "CfgVehicles" >> _sourceType >> "damageScale"); if (dayz_DamageMultiplier > 1) then {_scale = _scale * dayz_DamageMultiplier;};};
    //RunOver
        case 4: {_scale = 1150}; //Based on 12k blood for run over with SUV at 70km/h
    //Dragged
        case 5: {_scale = 1165};
    //Crash
        case 6: {_scale = 11900};
    };

 

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