khalcifer Posted March 25, 2018 Report Share Posted March 25, 2018 Hello who can help me? I Can buy blood bag, but i can't sell class Category_51 { class ItemBloodbag {type="trade_items"; buy[] = {600,"Coins"}; sell[] = {300,"Coins"}; }; class ItemMorphine {type="trade_items"; buy[] = {400,"Coins"}; sell[] = {200,"Coins"}; }; class ItemEpinephrine {type="trade_items"; buy[] = {300,"Coins"}; sell[] = {150,"Coins"}; }; class ItemAntibiotic {type="trade_items"; buy[] = {600,"Coins"}; sell[] = {200,"Coins"}; }; class ItemBandage {type="trade_items"; buy[] = {50,"Coins"}; sell[] = {25,"Coins"}; }; class ItemPainkiller {type="trade_items"; buy[] = {100,"Coins"}; sell[] = {50,"Coins"}; }; class ItemHeatPack {type="trade_items"; buy[] = {20,"Coins"}; sell[] = {10,"Coins"}; }; class ItemKiloHemp {type="trade_items"; buy[] = {2000,"Coins"}; sell[] = {1000,"Coins"}; }; }; //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 1; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS). }; Link to comment Share on other sites More sharing options...
killerkiwi Posted March 26, 2018 Report Share Posted March 26, 2018 i can fix it,,, can you send me a link to you mission file plz Link to comment Share on other sites More sharing options...
khalcifer Posted March 26, 2018 Author Report Share Posted March 26, 2018 6 hours ago, killerkiwi said: i can fix it,,, can you send me a link to you mission file plz if you know where is error, you can tell me what i need change. Link to comment Share on other sites More sharing options...
killerkiwi Posted March 26, 2018 Report Share Posted March 26, 2018 in your customconfig.sqf not a error you changed some thing to false make sure got this to true like so DZE_ConfigTrader = true; and make sure got the right classnames Spoiler class bloodBagONEG { type = "trade_items"; buy[] = {40,"worth"}; sell[] = {20,"worth"}; }; class bloodBagANEG { type = "trade_items"; buy[] = {20,"worth"}; sell[] = {10,"worth"}; }; class bloodBagAPOS { type = "trade_items"; buy[] = {20,"worth"}; sell[] = {10,"worth"}; }; class bloodBagBNEG { type = "trade_items"; buy[] = {20,"worth"}; sell[] = {10,"worth"}; }; class bloodBagBPOS { type = "trade_items"; buy[] = {20,"worth"}; sell[] = {10,"worth"}; }; class bloodBagABNEG { type = "trade_items"; buy[] = {20,"worth"}; sell[] = {10,"worth"}; }; class bloodBagABPOS { type = "trade_items"; buy[] = {20,"worth"}; sell[] = {10,"worth"}; }; class bloodBagOPOS { type = "trade_items"; buy[] = {20,"worth"}; sell[] = {10,"worth"}; }; Link to comment Share on other sites More sharing options...
khalcifer Posted March 26, 2018 Author Report Share Posted March 26, 2018 49 minutes ago, killerkiwi said: in your customconfig.sqf not a error you changed some thing to false make sure got this to true like so DZE_ConfigTrader = true; and make sure got the right classnames Reveal hidden contents class bloodBagONEG { type = "trade_items"; buy[] = {40,"worth"}; sell[] = {20,"worth"}; }; class bloodBagANEG { type = "trade_items"; buy[] = {20,"worth"}; sell[] = {10,"worth"}; }; class bloodBagAPOS { type = "trade_items"; buy[] = {20,"worth"}; sell[] = {10,"worth"}; }; class bloodBagBNEG { type = "trade_items"; buy[] = {20,"worth"}; sell[] = {10,"worth"}; }; class bloodBagBPOS { type = "trade_items"; buy[] = {20,"worth"}; sell[] = {10,"worth"}; }; class bloodBagABNEG { type = "trade_items"; buy[] = {20,"worth"}; sell[] = {10,"worth"}; }; class bloodBagABPOS { type = "trade_items"; buy[] = {20,"worth"}; sell[] = {10,"worth"}; }; class bloodBagOPOS { type = "trade_items"; buy[] = {20,"worth"}; sell[] = {10,"worth"}; }; Thx Link to comment Share on other sites More sharing options...
killerkiwi Posted March 27, 2018 Report Share Posted March 27, 2018 did it work ? Link to comment Share on other sites More sharing options...
khalcifer Posted March 27, 2018 Author Report Share Posted March 27, 2018 16 minutes ago, killerkiwi said: did it work ? yes, thx for help Link to comment Share on other sites More sharing options...
killerkiwi Posted March 27, 2018 Report Share Posted March 27, 2018 np.. if you need classnames i made posted about it Link to comment Share on other sites More sharing options...
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