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First test of vanilla A3E infected spawned by the lootbubble()


Grahame

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7 hours ago, Drokz said:

Looks great! nice spawn not too much of them

Spawn numbers and chances would be controlled in CfgBuildingLootPos.hpp. Also note that while it explicitly says A3E infected the classes to spawn are from this variable in CfgEpochClient.hpp:

    zeds[] = {"EPOCH_RyanZombie_1","EPOCH_RyanZombie_2","EPOCH_RyanZombie_3","EPOCH_RyanZombie_4","EPOCH_RyanZombie_5"};

So you could put any Ryan's or other Z classes that you want instead but they will all spawn as agents with the epoch zombie "brain" FSM so their behaviour will be less human-like than in vanilla Ryan's and you can still turn off the standard adversary spawn mechanisms. Should have a second cut before the end of the week demonstrating some of this.

One other important note: All code for this functionality is in the mission file if that was not clear. One new script, one change to the lootbubble() in masterloop's init.sqf and the settings in CfgEpochClient.hpp and CfgBuildingLootPos.hpp (though I will may end up creating a new config to keep things cleaner if I cannot persuade the devs to take that file back into vanilla)

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