Donnovan Posted January 28, 2018 Report Share Posted January 28, 2018 Error natoed, He-Man, vbawol and 2 others 5 Link to comment Share on other sites More sharing options...
Donnovan Posted January 28, 2018 Author Report Share Posted January 28, 2018 Error Link to comment Share on other sites More sharing options...
Cubitron Posted February 1, 2018 Report Share Posted February 1, 2018 Aloha , i try it on namalsk i changed the center and first spawnposition but they are standing still like soldier with gun in hand and some have godmode Zombies click me Donnovan 1 Link to comment Share on other sites More sharing options...
Donnovan Posted February 2, 2018 Author Report Share Posted February 2, 2018 Error Link to comment Share on other sites More sharing options...
Cubitron Posted February 2, 2018 Report Share Posted February 2, 2018 Playerside is civilian Yeah Epoch Namalsk, i can test with Altis if that be easier Error with one million no speaker spam 11:58:34 No speaker given for Azibo Achebe 11:58:34 No speaker given for Nuru Osmani 11:58:34 No speaker given for Zaim Ngige 11:58:34 No speaker given for Gamba Ekwensi 11:58:34 No speaker given for Ed Newton 11:58:34 No speaker given for Maalik Okonkwo 11:58:34 No speaker given for Jahi Igwe 11:58:34 No speaker given for Noah Miller 11:58:34 No speaker given for Batou Madaki 11:58:34 No speaker given for Maalik Madaki 11:58:34 No speaker given for Henry Wilson 11:58:34 No speaker given for Corey Wood 11:58:34 No speaker given for Gao Yeung 11:58:35 No speaker given for Davu Balewa 11:58:35 No speaker given for Wu Chen 11:58:35 No speaker given for Jake Jackson 11:58:35 Error in expression < }; } forEach BRPVP_fixedZombiesAmount; BRPVP_addZombieBrainSV append BRPVP_walk> 11:58:35 Error position: <BRPVP_addZombieBrainSV append BRPVP_walk> 11:58:35 Error Undefined variable in expression: brpvp_addzombiebrainsv 11:58:35 File mpmissions\__cur_mp.Namalsk\brpvp_zombies\brpvp_zombies_infected_city.sqf, line 47 Link to comment Share on other sites More sharing options...
Donnovan Posted February 2, 2018 Author Report Share Posted February 2, 2018 Error Link to comment Share on other sites More sharing options...
Cubitron Posted February 2, 2018 Report Share Posted February 2, 2018 in Epoch all Players are civillian and now vannila files on altis with youre init. no scripts nothing Link to comment Share on other sites More sharing options...
Donnovan Posted February 2, 2018 Author Report Share Posted February 2, 2018 Error Link to comment Share on other sites More sharing options...
Cubitron Posted February 2, 2018 Report Share Posted February 2, 2018 öhm ooook im a long time out from epoch Arma 3 but wtf are the players then ? class Item4 { dataType="Group"; side="Civilian"; class Entities { items=1; class Item0 { dataType="Object"; class PositionInfo { position[]={4665.0093,5.4559002,10026.328}; angles[]={0,4.7169838,0}; }; side="Civilian"; flags=7; class Attributes { isPlayable=1; }; id=6; type="VirtualMan_EPOCH"; }; }; So im a bit confused Link to comment Share on other sites More sharing options...
Grahame Posted February 2, 2018 Report Share Posted February 2, 2018 In vanilla Epoch the players are set to WEST (BLUFOR) if female and EAST (OPFOR) if male. AI in vanilla are GUER (RESISTANCE) @Cubitron That definition in the mission file is overridden by the siding set in the player models in CfgVehicles.hpp (in the Epoch client mod). Link to comment Share on other sites More sharing options...
Donnovan Posted February 2, 2018 Author Report Share Posted February 2, 2018 Error Link to comment Share on other sites More sharing options...
Grahame Posted February 2, 2018 Report Share Posted February 2, 2018 I use the above on one of my servers. On the other I have a client side mod that resides the Epoch male character model itself to be BLUFOR and unlocks all uniforms though. Either way, these mechanisms free another side for AI. In my case I use OPFOR for renegade uninfected and GUER for Zedz Cubitron and natoed 2 Link to comment Share on other sites More sharing options...
Donnovan Posted February 2, 2018 Author Report Share Posted February 2, 2018 Error Link to comment Share on other sites More sharing options...
Grahame Posted February 2, 2018 Report Share Posted February 2, 2018 @Donnovan They are CIV Donnovan 1 Link to comment Share on other sites More sharing options...
Grahame Posted February 2, 2018 Report Share Posted February 2, 2018 @DonnovanBasically in vanilla Epoch: Female player characters = WEST/BLUFOR Male player characters = EAST/OPFOR Hostile AI = GUER/RESISTANCE Everything else (animals, objects, vehicles, traders) = CIV However scripts should allow the server dev to choose the side of hostile AI (most in fact do even if you have to delve into the code rather than set it in a config. That's because a few of us do merge all players into BLUFOR and use OPFOR and GUER as hostile AI who can be hostile to each other... Donnovan 1 Link to comment Share on other sites More sharing options...
Donnovan Posted February 4, 2018 Author Report Share Posted February 4, 2018 Error Link to comment Share on other sites More sharing options...
Cubitron Posted February 5, 2018 Report Share Posted February 5, 2018 Working great, one thing you get dmg but the dmg dont show in the epoch debug monitor. always Damage 0.0000 Donnovan 1 Link to comment Share on other sites More sharing options...
Donnovan Posted February 5, 2018 Author Report Share Posted February 5, 2018 Error Link to comment Share on other sites More sharing options...
Cubitron Posted February 5, 2018 Report Share Posted February 5, 2018 No reaction on smokes and they disappear very fast after kill after 2-3 sec Link to comment Share on other sites More sharing options...
Donnovan Posted February 5, 2018 Author Report Share Posted February 5, 2018 Error Link to comment Share on other sites More sharing options...
Donnovan Posted February 7, 2018 Author Report Share Posted February 7, 2018 Error Link to comment Share on other sites More sharing options...
Cubitron Posted February 7, 2018 Report Share Posted February 7, 2018 Hi, its only on my Testsererver and i have atm no enough time , im moving to a new House Next 3 Weeks im out of Order Donnovan 1 Link to comment Share on other sites More sharing options...
FloAtompilz Posted February 12, 2018 Report Share Posted February 12, 2018 ok i tryed to add these but im not able to get it right can some one explaine me how i do the right way to add the script? please Link to comment Share on other sites More sharing options...
Donnovan Posted February 13, 2018 Author Report Share Posted February 13, 2018 Error Link to comment Share on other sites More sharing options...
FloAtompilz Posted February 13, 2018 Report Share Posted February 13, 2018 18 hours ago, Donnovan said: 1 - You must merge description.ext with your description.ext or just copy it to the root of your mission if you dont have this file. 2 - You must putt the content in init.sqf at the end of your init.sqf, or just copy it to the root of your mission if you don't have this file. 3 - You must add the folder brpvp_zombies to your mission. If your mission file is shareable, send me it and i can do the install for you. Ok i got is now thx for little epxlanation ! ;) i got an other question ! i added the ( //FIXED ZOMBIES ON DEDICATED SERVER) to the file brpvp_zombies_infected_city.sqf in the second line is this right? or will they spawn randomly and also market on the map ? or only if i set it like this //FIXED ZOMBIES ON DEDICATED SERVER BRPVP_fixedZombiesAmount = [ [[1],[10],35,["Athira"]], [[1],[10],35,["Pyrgos"]], [[1],[10],35,["Feres"]], [[1],[10],35,["Zaros"]], [[2],[15],40,["NameVillage"]], [[2],[15],40,["NameVillage"]], [[2,3],[40,60],100,["NameCity","NameVillage"]], [[4,5],[120,160],150,["NameCityCapital","NameCity"]] ??? Link to comment Share on other sites More sharing options...
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