Originally concieved by Blckeagls and supported here with permission
Completely rewritten over the past 3 and a half years to remove bugs and add functionallity.
Current Version: Version 6.84
Built-in support for Epoch or Exile.
A complete static and dynamic mission system rolled into one.
AI infantry will aggressively pursue attackers, flank, use cover, and communicate with aircraft and ground vehicles.
Supports missions on land and underwater.
Includes hostage and arrest enemy leader style missions as well as conventional capture the crate missions.
Missions can have infantry, static weapons, armed vehicle patrols and aircraft defending the area.
Built in support for militarized missions with tanks and attack helis or jets if you wish.
AI loadouts can be defined by arrays or based on items in CfgPricing (Epoch) or the Arsenal (Exile)
Supports spawning of static AI infantry, vehicles, aircraft, surface vessels, static emplaced weapons and subs with scuba divers.
Includes tools for map addons exported using M3EDEN editor plugin.
Includes tools for spawning static loot crates which can be randomized at each area, be spawned with a smoking wreck nearby to create that post-appocolyptic feels, and have randomized .oot.
To download go to: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC
For installation see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/INSTALLATION.txt
For a complete changelog see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/changeLog.sqf
Changes in V 6.84.
Added Option to load weapons, pistols, uniforms, headgear, vests and backpacks from CfgPricing (Epoch) or the Arsenal (Exile) and exclude items above a certain price
Add details on configs for enabling this and setting the maximum price
To use this new feature
Set blck_useConfigsGeneratedLoadouts = true;
To specify the maximum price for items added to AI, change:
blck_maximumItemPriceInAI_Loadouts = 100;
NOTE: this function overides any loadouts you specify in blck_config.sqf etc.
Added functions to despawn static patrols of all types when no players are nearby. This tracks the number of infantry alive in a group and respawns only the number alive when the group was despawned.
Added: Static units will now be spawned with gear specific to difficulty level (blue, red, green, orange) as specified in blck_config.sqf etc.
Added: AI now have a chance of spawning with binocs or range finders.
Added: a lit road cone spawns at the center of the mission to help find it and aid in triggering mission completion.
Changed: Hostage missions redesigned to reduce chances of AI being glitched into containers and of mission objects flying about when spawned in.
Changed: Units are spawned with greater dispersion.
Changed: method for spawning random landscapes has been changed. Note the added randomization in missions\blue\default.sqf
Fixed: Collisions between objects at missions caused issues.
Fixed: Attempted a fix to reduce the chance that AI will spawn inside or under objects like rocks or containers.
Fixed: Captive missions now complete properly.
Fixed: Hostage missions now complete properly.
Fixed: Paratroops spawned at UMS missions now spawn with scuba gear.
Epoch Mod developer team, and in particular AWOL whose code has provided many lessons in scripting.
blckeagls - Original developer of mission system 2.0.2 Narines - bug fixes and improvements. Bill (DBD Clan) example compositions. cyncrwler for help with troubleshooting and testing Brian Soanes for helpful changes and performance tweaks. Grahame for many rounds of testing, feedback and suggestions regarding features. zxbutchxz for extensive testing of AI behavior. * Additional Credits include authors of other missions systems and scripts who's work influenced this release:
Halve and He-Man. Face (A3EAI) KiloSwiss (SEM) Hogscrapper (HC missions for A3) the Vampire (DZMS and VEMF) The FUCHS (EMS) lazylink (early A2 Epoch mission system) Matt11 (Wicked AI) Updates: License
This Mission System is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
Hello, I am apart of the Global Chaos Gaming community. We currently are hosting a modified Arma 3 Epoch server, we have very active staff aswell as active community members, I urge you to stop by and check us out! TeamSpeak: ts.globalchaos.net Website : http://www.GlobalChaos.net
Is there anyway to add a disable footsteps for admins?
Also I would love to be able to spawn a mission in from the admin menu, I tried some code but it just breaks Infistar, it would seem it is executing it automatically.
Winter Gaming is a gaming community, that was created in early 2018. We're currently running DayZ Epoch 184.108.40.206 server.
Winter Gaming is a project created with passion – for players from players.
On our server, the rules are equal for all players – no Pay2Win, no benefits for donating.
Server IP: 220.127.116.11:2302
Building Maintain - 10 Days Abandoned Vehicle Unlock - 7 Days Abandoned Safes/Lockboxes Unlock - 10 Days Building Limit – 350 Objects Max Base Height - 50m
Plot Management Door Management Snap and Vector Building Coin System Running Zombies Ai Missions Ai Convoys High FPS Custom Loot Custom Locations Custom Traders Hidden Trader Selling Rare Items Toggle Grass/Environmental Sounds Deploy Bike/Motorcycle/Mozzie Walk Amongst The Dead Harvestable Hemp Tow/Lift Repair/Rearm – Service Points Bury Bodies Take Clothes Locate Vehicle Paychecks every 30 minutes Spawn Selection Abandoned Safe Mission Indestructible Metal/Cinder Bases Blow up door and more!
I hope to see You on the server!