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ESS spawning players at coast



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Still having the same issue. It is very random, different players and only happens like 1/10 times they spawn in. I took a snip of the RPT file  from the time it happened today. Also looked at his client log and it looked fine.


 8:10:58 "P1ayer PID#6(Bread) hit by AI with M2StaticMG from 493 meters in head_hit for 10.5764 damage"
 8:10:58 "Bread (xxxxxxxxxxxxxxx) Bread was killed by AI with M2StaticMG from 493m @065017 [6521.99,13619.4,0.00146484]"
 8:11:10 "<infiSTAR.de> CONNECTLOG: DISCONNECT - Bread(xxxxxxxxxxxxxxx)"
 8:11:10 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["xxxxxxxxxxxxxxx","Bread"]"
 8:11:10 Client: Remote object 6:0 not found
 8:11:29 "<infiSTAR.de> CONNECTLOG: CONNECT - Bread(xxxxxxxxxxxxxxx)"
 8:11:32 "INFO - Player: PID#6(Bread)(UID:xxxxxxxxxxxxxxx/CID:4055) Status: LOGGING IN"
 8:11:37 "INFO - Player: PID#6(Bread)(UID:xxxxxxxxxxxxxxx/CID:4055) Status: LOGIN PUBLISHING, Location airstrip @050130"
 8:11:53 "INFO - Player: Bread(UID:xxxxxxxxxxxxxxx/CID:4055) Status: CLIENT LOADED & PLAYING"
 8:11:55 "B 1-1-E:1 (Bread) REMOTE, SafeZoneState, [0], 6"
 8:11:55 "<infiSTAR.de> SAFEZONELOG: Bread(xxxxxxxxxxxxxxx) -    Left SafeZone @812895"
 8:12:02 "INFO: Cannot Sync Character Bread near respawn_west [-18700,25800,0.00149536]. This is normal when relogging or changing clothes."
 8:12:06 "<infiSTAR.de> HLOG: Bread (xxxxxxxxxxxxxxx) | Gear Menu"
 8:12:06 "<infiSTAR.de> HLOG: Bread (xxxxxxxxxxxxxxx) | Gear Menu"
 8:12:06 "["PVAHR_0_w5e5e3018523b1343781411",["Bread","xxxxxxxxxxxxxxx","HLOG",[71,101,97,114,32,77,101,110,117]]]"
 8:12:15 trigger - unknown animation source revolved
 8:12:51 "DELETE DIRECT: SERVER deleted object with UID: 0"
 8:12:51 "DELETE DIRECT: SERVER deleted object with UID: 0"
 8:12:51 "DELETE DIRECT: SERVER deleted object with UID: 0"

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Go to your init file in the mission folder and where it says: spawnShoremode = 0; // Random spawn locations  1 = on shores, 0 = inland make sure it's 0 and not 1. Also if you have a default spawn loadout in your init file, comment it out like: 

//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight","ItemMap","ItemRadio","ItemToolbox"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
//dayz_paraSpawn = false; // Halo spawn

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