Cubitron Posted January 26, 2018 Report Share Posted January 26, 2018 Aloha, i think i build a error in my mission but i cant localize if i remove building, i have to relog to build again the remove process are not fninishing Example if i remove a cinderwall this is my error Error in expression <0; _refund = _x select 1; if (_objType == _class) then { {_selectedRemoveOutput> Error position: <== _class) then { {_selectedRemoveOutput> Error ==: Typ Array, erwartet Zahl,Zeichenfolge,Objekt,Seite,Gruppe,Text,Config entry,Display (dialog),Control,Team member,Task,Location File z\addons\dayz_code\actions\remove.sqf, line 201 Link to comment Share on other sites More sharing options...
0 salival Posted January 26, 2018 Report Share Posted January 26, 2018 Do you have custom loot tables? Link to comment Share on other sites More sharing options...
0 Cubitron Posted January 26, 2018 Author Report Share Posted January 26, 2018 no i have vanilla loot and its clientside error no server error in the logs Solved, had an error in config varibales Link to comment Share on other sites More sharing options...
Question
Cubitron
Aloha, i think i build a error in my mission but i cant localize
if i remove building, i have to relog to build again
the remove process are not fninishing
Example if i remove a cinderwall
this is my error
Error in expression <0;
_refund = _x select 1;
if (_objType == _class) then {
{_selectedRemoveOutput>
Error position: <== _class) then {
{_selectedRemoveOutput>
Error ==: Typ Array, erwartet Zahl,Zeichenfolge,Objekt,Seite,Gruppe,Text,Config entry,Display (dialog),Control,Team member,Task,Location
File z\addons\dayz_code\actions\remove.sqf, line 201
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