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[Release] Salivals Mod Pack [Updated for 1.0.7]


salival

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  • 8 months later...
On 6/6/2019 at 8:41 PM, Cubitron said:

Hi  ,@salival  with  your  custom  Hive .dll  server  wont  start  :-(  may  an  issue  with  nitrado

the dll works perfectly, I'm afraid it will be something on your end and yes, possibly nitrado is blocking it

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4 hours ago, don2k7 said:

hello would it be possible to convert this mod pack so it works on taviana map instead of cherno

Hello,

I have never ran taviana but it should be no problem. There are trader files there after all

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59 minutes ago, don2k7 said:

hello

ok would it be as simple as changing everywhere it mentions cherno to tavi or would there be more work involved than that?

I would assume it's just using this config file for arma2: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/13_tavi.cfg

Note this line: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/13_tavi.cfg#L36 in particular

And use this mission file pbo structure: https://github.com/EpochModTeam/DayZ-Epoch/tree/master/Server Files/MPMissions/DayZ_Epoch_13.Tavi

You will have to diff merge the init.sqf and description.ext from the modpack to the mission pbo structure above ^^

My modpack should work with tavi no problem, most mods (and lots of epoch back end stuff) will auto detect the map (even ZSC coins bank traders will)

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  • 2 weeks later...
On 6/14/2019 at 10:01 AM, salival said:

I would assume it's just using this config file for arma2: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/13_tavi.cfg

Note this line: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/13_tavi.cfg#L36 in particular

And use this mission file pbo structure: https://github.com/EpochModTeam/DayZ-Epoch/tree/master/Server Files/MPMissions/DayZ_Epoch_13.Tavi

You will have to diff merge the init.sqf and description.ext from the modpack to the mission pbo structure above ^^

My modpack should work with tavi no problem, most mods (and lots of epoch back end stuff) will auto detect the map (even ZSC coins bank traders will)

hello

thank you for the links they were very helpful.

 

edit*

ignore that all works ok was using wrong stringtable

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Hi all

I have this package of mods installed and working well.

After having solved the most basic problems, I find something that can not be solved.

Using the garage manager from the plot you do not see the vehicles that you put to store. The menu works well, but you can not see the vehicles. You can do garage maintenance, you can put and remove the helipad ... but you can not see the vehicles and I can not store them.

Does anyone know why it could be?

Thank you

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yes and yes

is this correct?

;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
[Objects]
;Which table should the objects be stored and fetched from ?
;Table = Object_DATA

; Table name for the virtual garage data to be stored in, default table is 'garage'
VGTable = garage
; Days for a stored vehicle to be cleaned up after, if set to -1 this feature is disabled. Default 35 days
CleanupVehStoredDays = 35
; Log object cleanup DELETE statements (per object), including virtual garage. Default is false
LogObjectCleanup = false
 

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I have done everything again.

Running garage.sql gives me the following message

Spoiler

Error
SQL query:


-- Use this sql ONLY if you are creating a NEW database.
-- Use 'SQL\virtualGarageUpdate.sql' if you are updating from the previous version.

-- Uncomment the next 2 lines if you want to use an external database away from your epoch databas,    i.e you have multiple servers sharing the same virtual garage database.
-- If your hosting provider only allows you access to 1 database (i.e your main epoch one) then leave these commented out as they are.

-- CREATE DATABASE IF NOT EXISTS `extdb` /*!40100 DEFAULT CHARACTER SET utf8 */;
-- USE `extdb`;

CREATE TABLE IF NOT EXISTS `garage` (
  `id` int(11) unsigned NOT NULL AUTO_INCREMENT,
  `PlayerUID` varchar(20) NOT NULL DEFAULT '0',
  `Name` varchar(50) NOT NULL DEFAULT '',
  `DisplayName` varchar(50) NOT NULL DEFAULT '',
  `Classname` varchar(50) DEFAULT NULL,
  `Datestamp` timestamp NULL DEFAULT CURRENT_TIMESTAMP,
  `DateStored` varchar(10) NOT NULL DEFAULT 'old',
  `DateMaintained` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
  `CharacterID[...]
MySQL said: Documentation

#1046 - No database selected

Content of HiveExt.ini

Spoiler

;This is a comment
;Comments above a certain setting will provide it's description

;The format for a setting is 
;Variable = Value

;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
;To change from the default, simply uncomment the line and change the Value

;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)

[Time]
;Possible values: Local, Custom, Static
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
Type = Static
;If using Custom type, offset from UTC in hours (can be negative as well)
;Offset = -8
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
Hour = 13

[Database]
;Hostname or IP of the server to connect to
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
;If using OFFICIAL hive, the rest of the settings in this section have no effect
Host = 185.251.226.251

;Currently, only MySQL is supported
Type = MySQL

;Port to connect to. The default is the default listening port of a server of the selected Type
;Instead of specifying Port, you can specify Socket and set Value to the socket name
Port = 3306

;Database name to connect to.
Database = franciscoa

;Username to connect with
Username = xxxxxxxxxx
;Password to authenticate with (default is blank)
Password = xxxxxxxxxxxxxxxxx

;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
[Characters]
;The field name that Player's IDs are stored in (unique per game license)
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
;IDField = PlayerUID
;The field name that Player's World Position and rotation is stored in
;Enables you to run multiple different maps (different instances) off the same character table
;WSField = Worldspace

;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
[Objects]
;Which table should the objects be stored and fetched from ?
;Table = Object_DATA

; Table name for the virtual garage data to be stored in, default table is 'garage'
VGTable = garage
; Days for a stored vehicle to be cleaned up after, if set to -1 this feature is disabled. Default 35 days
CleanupVehStoredDays = 35
; Log object cleanup DELETE statements (per object), including virtual garage. Default is false
LogObjectCleanup = false

;Negative values will disable this feature
;0 means that ALL empty placed items will be deleted every server restart
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
CleanupPlacedAfterDays = -1

;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false

;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches
;That means that the Object Table must be on this other database
;Use = false

;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
;Type = MySQL
;Host = localhost
;Port = 3306
;Database = dayz
;Username = root
;Password = 

 

RPT from restart

Spoiler

Exe timestamp: 2019/07/01 17:54:08
Current time:  2019/07/05 09:37:11

Version 1.63.131129
Item STR_DN_LADA_CP listed twice
Item STR_DN_LADA_RED_CP listed twice
Item STR_DN_LADA_WHITE_CP listed twice
Item STR_DN_LADALM_CP listed twice
Item STR_DN_MTVR_REFUEL_CP listed twice
Item STR_DN_USBASICWEAPONSBOX_CP listed twice
Item STR_DN_USLAUNCHERSBOX_CP listed twice
Item STR_DN_USORDNANCEBOX_CP listed twice
Conflicting addon CorePatch_CCP_67542 in 'corepatch_a2\corepatch_ccp_67542\', previous definition in 'CorePatch\corepatch_ccp_67542\'
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
 9:37:20 Initializing Steam server - Game Port: 2300, Steam Query Port: 2301
 9:37:22 Connected to Steam servers
 9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:35 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:35 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:35 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:35 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:35 Server error: Player without identity PutoHermann (id 1434089891)
 9:37:50 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
 9:37:53 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
 9:37:54 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
 9:37:55 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
 9:37:55 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
 9:37:55 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
 9:37:55 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
 9:37:55 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
 9:38:02 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
 9:38:02 "MPframework inited"
 9:38:02 "dayz_preloadFinished reset"
 9:38:24 "Loading custom server compiles"
 9:38:24 "Deploy Anything: loading version 2.8.2 ..."
 9:38:24 "Deploy Anything: adding deployables to safe vehicle list..."
 9:38:26 "HIVE: Starting"
 9:38:26 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
 9:38:26 ["TIME SYNC: Local Time set to:",[2012,8,2,13,38],"Fullmoon:",true,"Date given by HiveExt.dll:",[2019,7,5,13,38]]
 9:38:26 "HIVE: trying to get objects"
 9:38:26 "SERVER FPS: 17  PLAYERS: 2"
 9:38:26 "HIVE: found 232 objects"
 9:38:26 "HIVE: Request sent"
 9:38:26 "HIVE: Streamed 232 objects"
 9:38:26 "Res3tting B!S effects..."
 9:38:29 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 232 objects in 2.76 seconds (unscheduled)"
 9:38:29 "Total Number of spawn locations 6"
 9:38:29 "CLEANUP: INITIALIZING Vehicle SCRIPT"
 9:38:29 "EPOCH EVENTS INIT"
 9:38:56 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
 9:38:57 "CRASHSPAWNER: Spawning crash site (CrashSite_EU) at [6819.4,8282.96,0] with 7 items."
 9:38:57 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5742.16,8049.55,0] with 5 items."
 9:38:57 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,38],"Fullmoon:",true,"Date given by HiveExt.dll:",[2019,7,5,13,38]]
 9:38:58 "INFO - Player: PID#4(Pakus)(UID:76561198052875374/CID:115) Status: LOGGING IN"
 9:38:58 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [10310.2,8566.99,0] with 11 items."
 9:38:58 Server: Object 4:6 not found (message 94)
 9:38:58 "INFO - Player: PID#4(Pakus)(UID:76561198052875374/CID:115) Status: LOGIN PUBLISHING, Location Wilderness @023001"
 9:38:59 Server: Object info 2:14 not found during Changing Owner
 9:38:59 Server: Object info 2:1 not found during Changing Owner
 9:38:59 "INFO - Player: PID#3(PutoHermann)(UID:76561198041223172/CID:18) Status: LOGGING IN"
 9:38:59 "WAI: AI Config File Loaded"
 9:38:59 "WAI: blacklist Loaded"
 9:38:59 "WAI: Initializing missions"
 9:38:59 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5817.67,11364.1,0] with 3 items."
 9:38:59 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [9679.69,13192.7,0] with 3 items."
 9:39:00 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [10539.2,8350.74,0] with 10 items."
 9:39:00 Server: Object 3:6 not found (message 94)
 9:39:00 "INFO - Player: PID#3(PutoHermann)(UID:76561198041223172/CID:18) Status: LOGIN PUBLISHING, Location Krasnostav @113038"
 9:39:00 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [3591.66,10848.8,0] with 6 items."
 9:39:01 "INFO - Player: PutoHermann(UID:76561198041223172/CID:18) Status: CLIENT LOADED & PLAYING"
 9:39:01 Server: Object 3:31 not found (message 94)
 9:39:01 Server: Object 3:32 not found (message 94)
 9:39:01 Server: Object 3:46 not found (message 70)
 9:39:01 Server: Object 3:42 not found (message 94)
 9:39:01 Server: Object 3:43 not found (message 94)
 9:39:01 Server: Object 3:44 not found (message 94)
 9:39:01 Server: Object 3:45 not found (message 94)
 9:39:01 Server: Object 3:47 not found (message 94)
 9:39:01 Server: Object 3:48 not found (message 94)
 9:39:01 Server: Object 3:49 not found (message 94)
 9:39:01 Server: Object 3:50 not found (message 94)
 9:39:01 Server: Object 3:51 not found (message 94)
 9:39:01 Server: Object 3:52 not found (message 94)
 9:39:01 Server: Object 3:53 not found (message 94)
 9:39:01 Server: Object 3:54 not found (message 94)
 9:39:01 Server: Object 3:55 not found (message 94)
 9:39:01 Server: Object 3:56 not found (message 94)
 9:39:01 Server: Object 3:57 not found (message 94)
 9:39:01 Server: Object 3:58 not found (message 94)
 9:39:01 Server: Object 3:59 not found (message 94)
 9:39:01 Server: Object 3:67 not found (message 70)
 9:39:01 Server: Object 3:60 not found (message 70)
 9:39:01 Server: Object 3:61 not found (message 94)
 9:39:01 Server: Object 3:62 not found (message 94)
 9:39:01 Server: Object 3:63 not found (message 94)
 9:39:01 Server: Object 3:64 not found (message 94)
 9:39:01 Server: Object 3:65 not found (message 94)
 9:39:01 Server: Object 3:66 not found (message 94)
 9:39:01 Server: Object 3:68 not found (message 94)
 9:39:01 Server: Object 3:69 not found (message 94)
 9:39:01 Server: Object 3:70 not found (message 94)
 9:39:01 Server: Object 3:71 not found (message 94)
 9:39:01 Server: Object 3:72 not found (message 94)
 9:39:01 Server: Object 3:73 not found (message 94)
 9:39:01 Server: Object 3:74 not found (message 94)
 9:39:01 Server: Object 3:75 not found (message 70)
 9:39:01 "INFO: Cannot Sync Character PutoHermann near respawn_west [-18699.9,25800.7,0.00152588]. This is normal when relogging or changing clothes."
 9:39:02 "INFO - Player: Pakus(UID:76561198052875374/CID:115) Status: CLIENT LOADED & PLAYING"
 9:39:03 "HIVE: Vehicle Spawn limit reached!"
 9:39:03 "HIVE: Spawning # of Debris: 5"
 9:39:04 "HIVE: Spawning # of Ammo Boxes: 3"
 9:39:04 "HIVE: Spawning # of Veins: 50"
 9:39:07 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 5 Debris, 3 SupplyCrates and 50 MineVeins in 37.599 seconds (scheduled)"
 9:39:07 "WAI: Static mission loaded"
 9:39:09 "WAI: Initializing static missions"
 

thanks for answering

 

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runing garage.sql in database

Spoiler

Error
SQL query:


-- Use this sql ONLY if you are creating a NEW database.
-- Use 'SQL\virtualGarageUpdate.sql' if you are updating from the previous version.

-- Uncomment the next 2 lines if you want to use an external database away from your epoch databas,    i.e you have multiple servers sharing the same virtual garage database.
-- If your hosting provider only allows you access to 1 database (i.e your main epoch one) then leave these commented out as they are.

-- CREATE DATABASE IF NOT EXISTS `extdb` /*!40100 DEFAULT CHARACTER SET utf8 */;
-- USE `extdb`;

CREATE TABLE IF NOT EXISTS `garage` (
  `id` int(11) unsigned NOT NULL AUTO_INCREMENT,
  `PlayerUID` varchar(20) NOT NULL DEFAULT '0',
  `Name` varchar(50) NOT NULL DEFAULT '',
  `DisplayName` varchar(50) NOT NULL DEFAULT '',
  `Classname` varchar(50) DEFAULT NULL,
  `Datestamp` timestamp NULL DEFAULT CURRENT_TIMESTAMP,
  `DateStored` varchar(10) NOT NULL DEFAULT 'old',
  `DateMaintained` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
  `CharacterID[...]
MySQL said: Documentation

#1293 - Incorrect table definition; there can be only one TIMESTAMP column with CURRENT_TIMESTAMP in DEFAULT or ON UPDATE clause

there is no registration in rpt because vehicles can not be stored. They can not be saved because they can not be seen when you put them on the helipad and use the "virtual garage" plot menu. VIrtual garage menu opens and seems to work but does not see vehicles to store.

 

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I'm sorry, I do not know enough about this.

The error

#1293 - Incorrect table definition; there can be only one TIMESTAMP column with CURRENT_TIMESTAMP in DEFAULT or ON UPDATE clause

I understand that the following lines are in conflict when garage.sql is imported into the database:

`Datestamp` timestamp NULL DEFAULT CURRENT_TIMESTAMP,

`DateMaintained` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,

But I do not know how to fix it, sql is not my specialty, I know very little about this.

 

thank you for your patience

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On 1/3/2018 at 6:56 PM, salival said:

Hi guys,

I've had requests for a pack of all my mods that i've written or updated tested and working so here it is.

Everything is tested as working but there may be little things I have missed, I've done all the installs the way I like to do them (super anal ocd)

Infistar is implemented, please see: https://github.com/oiad/modPack#infistar-install

THERE ARE CURRENTLY NO BATTLEYE FILTERS FOR 1.0.6.2 FOR ANY OF MY MODS. Feel free to submit!

# Supported mods:

  • Bury Bodies
  • Community Localizations
  • Click Actions
  • Deploy Anything
  • Garage Door Opener
  • Locate Vehicle
  • Safe Zone Relocate
  • Service Points
  • Take Clothes
  • Virtual Garage
  • Vehicle Key Changer
  • ZSC

Please visit: https://github.com/oiad/modPack for more information.

I was curious if you could help me with an issue with Deploy Anything? 

I added the pook_H13_medevac_CIV as a deployable. I'm running an Overwatch server. If I spawn the same pook via infiSTAR for a player, they can ride around in it with no problem.

If a player spawns it via the toolbox, it explodes upon getting into the pook or after a few seconds of flying it.

I can't figure out what to do. I've read so much about exploding vehicles but can't get any fixes to work. I'm running the server on vilayer.com.

Any help is greatly appreciated.

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7 hours ago, Oryahn said:

I was curious if you could help me with an issue with Deploy Anything? 

I added the pook_H13_medevac_CIV as a deployable. I'm running an Overwatch server. If I spawn the same pook via infiSTAR for a player, they can ride around in it with no problem.

If a player spawns it via the toolbox, it explodes upon getting into the pook or after a few seconds of flying it.

I can't figure out what to do. I've read so much about exploding vehicles but can't get any fixes to work. I'm running the server on vilayer.com.

Any help is greatly appreciated.

Sounds like infistar is doing it! In your AHconfig.sqf line 215 make sure the vehicle ID check is turned off _UIC = false; for some reason this keeps blowing vehicles up when a player gets in or near.

Also could you post the edits you made to the deploy anything config.sqf I'll take a look when I get home for ya.

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1 hour ago, Reaper5150 said:

Sounds like infistar is doing it! In your AHconfig.sqf line 215 make sure the vehicle ID check is turned off _UIC = false; for some reason this keeps blowing vehicles up when a player gets in or near.

Also could you post the edits you made to the deploy anything config.sqf I'll take a look when I get home for ya.

I checked the bool setting for _UIC and it is set to false. I will copy and paste the only changes I made to Deploy Anything. The only change is the added if/else statement and removal of the other deployable options. I've posted a couple lines above and below what I've added. The HIDDEN part is where I actually have 3 admin's Player IDs.

 

// _parts        | array of parts required to build (will be taken from player)        | array  | ["ItemToolbox"]
// _condition    | string of code to evaluate to determine whether action is shown     | string | "!(isNull player) && {(getPlayerUID player) in DZE_DEPLOYABLE_ADMINS}"


if ((getPlayerUID player) in ["HIDDEN","HIDDEN","HIDDEN"]) then {
DZE_DEPLOYABLES_CONFIG = [
    ["ItemToolbox",[0,6,1],5,0.1,false,false,false,false,false,true,true,["MMT_Civ","pook_H13_medevac_CIV"],[],["ItemToolbox"],"true"]
  ];
}
else {
DZE_DEPLOYABLES_CONFIG = [
    ["ItemToolbox",[0,6,1],5,0.1,false,false,false,false,false,true,true,["MMT_Civ"],[],["ItemToolbox"],"true"]
];};

// **DZE_DEPLOYABLE_NAME_MAP format
//  

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19 hours ago, Oryahn said:

I checked the bool setting for _UIC and it is set to false. I will copy and paste the only changes I made to Deploy Anything. The only change is the added if/else statement and removal of the other deployable options. I've posted a couple lines above and below what I've added. The HIDDEN part is where I actually have 3 admin's Player IDs.

 

// _parts        | array of parts required to build (will be taken from player)        | array  | ["ItemToolbox"]
// _condition    | string of code to evaluate to determine whether action is shown     | string | "!(isNull player) && {(getPlayerUID player) in DZE_DEPLOYABLE_ADMINS}"


if ((getPlayerUID player) in ["HIDDEN","HIDDEN","HIDDEN"]) then {
DZE_DEPLOYABLES_CONFIG = [
    ["ItemToolbox",[0,6,1],5,0.1,false,false,false,false,false,true,true,["MMT_Civ","pook_H13_medevac_CIV"],[],["ItemToolbox"],"true"]
  ];
}
else {
DZE_DEPLOYABLES_CONFIG = [
    ["ItemToolbox",[0,6,1],5,0.1,false,false,false,false,false,true,true,["MMT_Civ"],[],["ItemToolbox"],"true"]
];};

// **DZE_DEPLOYABLE_NAME_MAP format
//  

Try this one! Replace the config.sqf with the one you have, Make sure you keep a copy of the one you have just in case :)

//  **FORMAT** -- (note no comma after last array entry)
//
//  DZE_DEPLOYABLES_CONFIG = [
//      [_clickItem,_deployOffset,_packDistance,_damageLimit,_packAny,_cargo,_ammo,_hive,_plot,_simulation,_road,_deployables,_near,_parts,_condition],
//      [_clickItem,_deployOffset,_packDistance,_damageLimit,_packAny,_cargo,_ammo,_hive,_plot,_simulation,_road,_deployables,_near,_parts,_condition],
//      [...more stuff here...]
//  ];
//    
//  parameter    | description                                                         |  type  | example
// --------------|---------------------------------------------------------------------|--------|--------
// _clickItem    | class name of the item to click on                                  | string | "ItemToolbox"
// _deployOffset | [_side,_front,_up] array to offset the deployable when buiding      | array  | [0,2,1]
// _packDistance | how close does the packer need to be to pack the object?            | number | 5
// _damageLimit  | item can't be repacked if damage is > this. (-1 = no re-packing)    | number | 0.1
// _packAny      | can anyone repack the deployable?                                   | bool   | false
// _cargo        | clear the cargo of the deployable?                                  | bool   | false
// _ammo         | should vehicle ammo be cleared? (does not persist through restart)  | bool   | true
// _hive         | write deployable to database?                                       | bool   | false
// _plot         | require a plot from the owner to build the deployable?              | bool   | false
// _simulation   | enable simulation (movement/damage) for the object? (true for cars) | bool   | true
// _road         | enable road building for this object?                               | bool   | true
// _deployables  | array of class names that can be deployed with this method          | array  | ["MMT_Civ"]
// _near         | array of items required nearby to build (workshop/fire/fueltank)    | array  | []
// _parts        | array of parts required to build (will be taken from player)        | array  | ["ItemToolbox"]
// _condition    | string of code to evaluate to determine whether action is shown     | string | "!(isNull player) && {(getPlayerUID player) in DZE_DEPLOYABLE_ADMINS}"

DZE_DEPLOYABLES_CONFIG = [
    // deploy a non-permanent bike from a toolbox right in front of the player that can be re-packed by the owner as long as it's under 10% damage
    ["ItemToolbox",[0,8,2],5,0.99,true,false,false,false,false,true,true,["MMT_Civ"],[],["ItemToolbox"],"true"],
    // deploy a non-permanent motorbike from a toolbox right in front of the player that can be re-packed by the owner as long as it's under 10% damage
    ["ItemToolbox",[0,8,2],5,0.99,true,false,false,false,false,true,true,["pook_H13_medevac_CIV"],[],["ItemToolbox"],"true"],
    // deploy a non-permanent CSJ_GyroC from a toolbox right in front of the player that can be re-packed by the owner as long as it's under 10% damage
    ["ItemToolbox",[0,8,2],7,0.5,true,false,true,false,false,true,true,["CSJ_GyroC"],[],["PartGeneric","PartEngine","PartVRotor"],"true"],    
    //["ItemSapphire",[0,2,0],5,1,true,true,false,true,true,true,false,["DSHKM_CDF","M2StaticMG"],[],["ItemSapphire"],"true"],
    // deploy concrete barricades from cinderblocks 2m in front of the player, that are permanent and can only be re-packed by the person who placed them
    ["CinderBlocks",[0,2,0],5,1,false,true,false,false,true,true,true,["Hhedgehog_concrete","Land_CncBlock","Land_CncBlock_Stripes"],[],["MortarBucket","PartGeneric","CinderBlocks"],"true"]
];

// **DZE_DEPLOYABLE_NAME_MAP format
//  
//  DZE_DEPLOYABLE_NAME_MAP = [
//      [_class,_name],
//      [_class,_name],
//      [... more ...]
//  ];
//
//  parameter    | description                                                         |  type  | example
// --------------|---------------------------------------------------------------------|--------|--------
// _class        | class name of the item you want to replace the name of              | string | "Notebook"
// _name         | new name to display when right clicking                             | string | "Macbook Pro"
//
DZE_DEPLOYABLE_NAME_MAP = [
    ["MMT_Civ","Bicycle"],
    ["pook_H13_medevac_CIV"]
];

DZE_DEPLOYABLE_ADMINS = [];
 

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