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    • By Vladick
      BSBS Server IP: 216.244.93.103:7802
      Website: https://bsbsepoch.000webhostapp.com/
      Discord: https://discord.gg/PVn8PvG
      Server Features:
      PvPvE Database wiped 1/5/18 ESS V3 spawn selection Coins and Global Banking WAI missions and Roaming DZAI Bandits Customized map additions Skalisky Bridge Skalisky Island Bandit Camp with high loot (fun mission!) Garage Door Opener Virtual Garage Deploy bike Refuel, Repair, Rearm Take clothes Bury Body Butcher Body Locate vehicle with keys and GPS One plot poll per player Indestructible bases Trader Safe Zones Day/Night Schedule 4-hour restarts
    • By JakeQue
      Hi, me again.
       
      For some reason when i spawn in and collect coins or loadout the next time i disconnect and come back it puts me back into spawn and money is all disappeared. 

      There's no hive errors.
      The only error in the Server RPT is :
      And I have 2 errors in my client RPT. Looks like they relate to zsc but I have reinstalled it from scratch and still the same.
      and 
       
      Sorry to be such a noob with this one!!
    • By Grahame
      By Grahame, @natoedand @Drokz (and others). Based on ExileZ 2.0 by Patrix87 which was forked from an original project named EXILE-Z created by SAM, Otto and CaptionJack of RelentlessServers.com based on Civilian Life by code34. Released under the same Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license.
      Incorporates DayZ-style Heli Crash Site code from @rvg?!, based on the original script by @Richie 
      Feature List from the original ExileZ 2.0
      Dynamically spawns Ryan's Zombies. An infinite set of spawner configurations Harassing zombies aka Random encounters that will spawn near players wherever they are. Hordes! The number of zombies in a town is proportional to the number of player in that town (adjustable ratio) Very lightweight. Server Side only! A constant flow of zombies in towns. Fully configurable Supports any map! Map support included in base EpochZ 1.0 build for Altis, Tanoa, Chernarus Redux, Australia and Takistan Safezone protection. Zombie Missions! (Not tested in EpochZ 1.0) The possibility to display infested zones on map. Adjustable zombies health and damage. Zombies won't disappear if close to a player. Zombies won't spawn right next to a player. Turn off all lights on the map by setting the LightsOff variable to true in fn_init.sqf  (not working atm... we're working on a fix) New Features in EpochZ 1.0
      Reworked for use on Epoch servers. Infected will not be spawned within minJammerDistance of a frequency jammer. DayZ Style Heli Crash Site code incorporated within EpochZ so infected will spawn at a heli crash site. If you use it then remove the helicrash.pbo from @epochhive/addons Infected entering safe zones defined in fn_init.sqf in the SafeZonePositions[] array will be deleted. If SpawnWithinTriggerRadius is set to true in fn_init.sqf then the infected will spawn throughout the entire trigger area, otherwise they will spawn between MinSpawnDistance and MinSpawnDistance of the centre of the trigger. Download
      https://github.com/morgoth0/EpochZ
      Installation
      If you just want to use our default version on Altis then simply upload the epochz.pbo in @epochhive/addons in the GitHub repository into the same location on your Epoch server and restart.
      This addon is incredibly customizable and I am working on full documentation for it to help people set it up the way they want. In the meantime the code is very well commented and, assuming you have a reasonable knowledge of configuring addons then here are the files in which you can change it to suit your needs:
      epochz/init/fn_init.sqf: contains all configuration settings and trigger definitions
      epochz/init/TriggerPositions.sqf: defines all locations for infected spawns and which trigger class they are in
      epochz/init/ZClasses: defines the classes of infected spawned in each trigger type
      epochz/init/ZLoot.sqf: what loot is found on the infected
      epochz/init/ZVest: what vests are worn by the infected
      Screenshot
      http://www.grahamecurtis.com/images/epochz_spawns.jpg
    • By Mattiman338
      Hi all, doing up a server for myself and a few friends but am having one issue which I am clueless as to why it is happening. It doesn't really affect game play but does make it difficult navigating through certain tasks.
      The issue arises with ZSC and Virtual Garage dialogs only as far as I have tested. Certain buttons within dialogs do not show, such as the deposit and withdraw buttons for the bankers and the store vehicle button in the Virtual Garage dialog.
      I am running InfiSTAR admin tools and antihack and as far as I know, that could be the culprit with these problems but I have checked the servers .RPT and checked for errors with ZSC and the Virtual Garage with nothing coming up.
      There are InfiSTAR logs showing though and one refers to a dialog. 
       
      In-game screens
      And my .RPT from the last restart to when I tested the dialogs to gather screenshots
       
       
      All help is appreciated as I can't find anything to do with infiSTAR in the script installs.
      Thanks all!
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