Schalldampfer 88 Report post Posted October 25, 2017 This is a Treasure hunting event on Skalisty Island. This script spawns crates somewhere on the island. The mission for players is to find them. You can configure the number and reward of crates. This script also spawns some boats, graves and ore veins. No AI Included. GitHub link: https://github.com/Schalldampfer/SIPTH 4 3 iKILLJOY, JasonTM, totis and 4 others reacted to this Quote Share this post Link to post Share on other sites
Bricktop 69 Report post Posted November 30, 2017 Thanks man - This should fit perfect with my current island setup! testing .... 1 Schalldampfer reacted to this Quote Share this post Link to post Share on other sites
Relentless 250 Report post Posted November 30, 2017 Cool idea, keep it up Quote Share this post Link to post Share on other sites
Hooty 215 Report post Posted December 5, 2017 Players love this. Quote Share this post Link to post Share on other sites
[email protected] 12 Report post Posted January 11, 2018 will this work on 1062 ? Quote Share this post Link to post Share on other sites
Schalldampfer 88 Report post Posted January 11, 2018 Working well in my server Quote Share this post Link to post Share on other sites
calinova22 1 Report post Posted February 18, 2018 On 1/11/2018 at 10:42 AM, [email protected] said: will this work on 1062 ? confirmed it does. I have mine in modules instead of addons so you just have to change the file location info to point at modules. 1 Schalldampfer reacted to this Quote Share this post Link to post Share on other sites
Vladick 7 Report post Posted February 23, 2018 Thanks for this Schalldampfer! My players love it! I'm running it on Epoch 1.0.6.2 with no problems. I like how the ammo boxes are kinda hard to find and the players love the high value loot of course. I sprinkled some static AI around the area and of course some roaming AI to keep it interesting and not too easy. Thanks again! 1 Schalldampfer reacted to this Quote Share this post Link to post Share on other sites
Schalldampfer 88 Report post Posted April 30, 2018 Tiny update on github. [Fixed] clear announce before clear when ST_marker_island = false [New] you can change graves to something else now. 1 Hooty reacted to this Quote Share this post Link to post Share on other sites
Hux 33 Report post Posted May 4, 2020 Is it possible to adapt this to Lingor? I'd like to make it work for the NW island on Lingor. I tried changing the coords for crate spawn and marker but it doesn't spawn any crates, ore veins or boats. What all would need to be changed to make it work? Thank you. Quote Share this post Link to post Share on other sites
Schalldampfer 88 Report post Posted May 4, 2020 only positions. I've also added one for Napf, so please check difference between them Quote Share this post Link to post Share on other sites
Hux 33 Report post Posted May 4, 2020 26 minutes ago, Schalldampfer said: only positions. I've also added one for Napf, so please check difference between them Ok, Thanks. Quote Share this post Link to post Share on other sites