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BRPVP Arma 3 Mission

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BRPVP

http://www.brpvp.com

BRPVP is a mission for Arma 3 that requires you various abilities. In BRPVP you need to survive in the struggle for life against troops and militias that populate the map, but you will also have its glories and rewards, friends and a secure base. You will face many difficulties, alone or in groups, and you can be the difficulty of other players, so we are PvPvE. Come meet our development and be another survivor in this arduous and exciting mission, which in turn performs light on your PC.

TECHNICAL INFORMATION

BRPVP was programmed from scratch, from a empty text block to more than 25,000 lines of code. 8-bit style images were made especially for the mission as well as various sounds, including 20 specifically chosen zombies screams. The focus on programming and manipulation of the vanilla content  enabled a mission with only 7 megabytes but with substantial changes on the gameplay. By having performance and simplicity as two of the main pillars, you will notice a higher FPS compared to other missions and mods.

CHARACTERISTICS

No need to download or install a mod to play.
Zombies.
Build highly interesting bases.
Protect your base with turrets.
Friendship and squad system.
Shops and several interesting points for the player go.
Missions against bots.
Besieged, Fort Defend, Road Blocks, Fort of Light.
On foot militia.
Bots convoys.
Various information on the map.
Bank to save money + ATMs.
Safe zones with intelligent protection.
Menu for the player, with many features.
Menu for administrators.
Do not lose data due to black out or client crash.
Open source and 100% original.

DONATE

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Files updated from aguimar_001 to aguimar_002. Only the mission file changed, so if you have a server you can replace just the mission file.

Changes:

- Added: Now you can repack your buildings. This take time and cost money, you can pay more for a faster repack.

- Fixs

- Features Tweaks

- Dupe Fixs

Download:

http://www.brpvp.com

http://www.brpvp.com.br

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CHANGELOG:

- Better spectator mode (player and vehicle).
- Houses of the same type can now have loot in different places.
- Default distance increased to 2000 meters and geometry of far terrain increased.
- Loot reposition tweaked to avoid easy loot in players bases.
- Fixed friend position not update on map when he is in a vehicle.
- Players are now revived to the average health of the last 3 minutes.
- Damage done by zombies now don't set all player parts to the same damage (causing health to increase sometimes).
- 2 new zombie screams and 1 new opening music!
- More buildings types can have mission now.
- Number of walking militia groups increased.
- Players FPS and average FPS is now logged server side.
- Cached objects update instantly when you teleport or start to spectate a far away player/friend.
- Convoy loot delivery way changed to avoid player missing it.
- In the past, enemie buildings was allowed in flag areas but with a easy destroy option. Now they are not allowed anymore.
- New and important zombie caching possibilities found.
- Optimization on Land, Air and Ship vehicles caching, with considerable increase of overall fps.
- Objects sharing option was remade to allow new ways of share, including temporary and extra share.
- Added vehicle alarm if an unauthorized person enters in a private vehicle.
- Traders activity now are logged in a mySQL table (tradersLog). You now know everything players buy and sell.
- When you spectate a player/friend, the status bar will have the spected player info.

 

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BRPVP v005 released, check in www.brpvp.com

CHANGELOG:

- Better spectator mode (player and vehicle).
- Houses of the same type can now have loot in different places.
- Default distance increased to 2000 meters and geometry of far terrain increased.
- Loot reposition tweaked to avoid easy loot in players bases.
- Fixed friend position not update on map when he is in a vehicle.
- Players are now revived to the average health of the last 3 minutes.
- Damage done by zombies now don't set all player parts to the same damage (causing health to increase sometimes).
- 2 new zombie screams and 1 new opening music!
- More buildings types can have mission now.
- Number of walking militia groups increased.
- Players FPS and average FPS is now logged server side.
- Cached objects update instantly when you teleport or start to spectate a far away player/friend.
- Convoy loot delivery way changed to avoid player missing it.
- In the past, enemie buildings was allowed in flag areas but with a easy destroy option. Now they are not allowed anymore.
- New and important zombie caching possibilities found.
- Optimization on Land, Air and Ship vehicles caching, with considerable increase of overall fps.
- Objects sharing option was remade to allow new ways of share, including temporary and extra share.
- Added vehicle alarm if an unauthorized person enters in a private vehicle.
- Traders activity now are logged in a mySQL table (tradersLog). You now know everything players buy and sell.
- When you spectate a player/friend, the status bar will have the spected player info.

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v006 on the road:

CHANGELOG:

- Jumping zombies don't get stuck anymore. If they hit something above hin they just fall straight to the ground.

- The GetOver action (default key "V") don't work in enemy bases.

- Fixed surfing in the constructing object.

- You can't build if you are in the área of a enemy turret.

- Disabled AI turret actions like Dismantle.

- If a zombie want to attack a player and there is many zombies already attacking hin, the zombie will walk around the player waiting to attack.

- Tweak on zombies performance.

- Vehicles cache system remade, more simple and efficient.

- Fixed a dupe.

- Loot is precalculated, but now loot of the same type is shuffled to avoid find the exact same loot in the same place.

- You can turn on/off Convoy map icons with the variable BRPVP_showKonvoyMapIcons = true/false;

- Fixed the bug when respawning with the diving suit that make you stuck.

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Changelog for Version 010C:
1 - Big buildings now have more points of loot acordingly to this table:

BRPVP_lootRepeat = [
	["Land_Radar_F",2],
	["Land_Offices_01_V1_F",4],
	["Land_MilOffices_V1_F",4],
	["Land_Cargo_Tower_V1_F",3],
	["Land_Cargo_Tower_V2_F",3],
	["Land_Cargo_Tower_V3_F",3],
	["Land_Cargo_HQ_V1_F",2],
	["Land_i_Barracks_V1_F",5],
	["Land_i_Barracks_V2_F",5],
	["Land_u_Barracks_V2_F",5],
	["Land_Airport_Tower_F",3],
	["Land_Hangar_F",3],
	["Land_Airport_left_F",3],
	["Land_Airport_right_F",3],
	["Land_Airport_center_F",3],
	["Land_Chapel_V1_F",3],
	["Land_Chapel_V2_F",3],
	["Land_i_Shed_Ind_F",2],
	["Land_WIP_F",6],
	["Land_Hospital_main_F",2],
	["Land_Hospital_side1_F",2],
	["Land_Hospital_side2_F",2],
	["Land_Factory_Main_F",3],
	["Land_dp_mainFactory_F",4]
];

2 - All options of the F2 menu now have images.

Nq4hLEz.png

3 - Zombies now find player position when player shot.
4 - You can sell vehicles in Collectors (only the driver can sell and he can sell only if he have access to the vehicle).
5 - When zombies spawn for you and there is a cemetery near, some zombies will rise from the graves (maximum of 10 additional zombies will come from the cemetery + the normal spawn zombies).

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NEW BRPVP FEATURES

1 - Now you can go to the obscure trader and add money to your kill services account. One time the money is added you can use it anywere on the map to put a reward to other players head. More than one player can add funds to promote a player assassination. You can see a rank of the most wanted players. The head price is saved on the database and it reset to zero when the victim is killed (and the killer get the reward).

uV1QVea.png

 

2 - Defend the fort against waves of AI units and zombies. The more you kill the more you receive in money and items. With 1 minute pause each 5 minutes, to allow you to cure your self, rearm, enter or leave the fort.

SoNSt21.png

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