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BRPVP 2.0 Altis and Malden 2035 Server Files

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https://drive.google.com/file/d/0BxTd3RxzIyLNNHhPbWZ1RHpDb3M/view?usp=sharing

Those are the files to open a BRPVP 2.0 Server, it include:

 

- Mission PBO for Altis and Malden 2035

- SQL query

- Server Start Bat

- extDB3 configured for BRPVP 2.0 

- Server Profile (server.cfg basic.cfg, etc)

- License

 

Players don't need to download anything.

There is a server in Brazil at: 177.207.204.23:2802

There are one German and one Russian server with BRPVP 1.0 that will soon be updated to 2.0.

Thanks.

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Files updated from aguimar_001 to aguimar_002. Only the mission file changed, so if you have a server you can replace just the mission file.

Changes:

- Added: Now you can repack your buildings. This take time and cost money, you can pay more for a faster repack.

- Fixs

- Features Tweaks

- Dupe Fixs

Download:

http://www.brpvp.com

http://www.brpvp.com.br

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CHANGELOG:

- Better spectator mode (player and vehicle).
- Houses of the same type can now have loot in different places.
- Default distance increased to 2000 meters and geometry of far terrain increased.
- Loot reposition tweaked to avoid easy loot in players bases.
- Fixed friend position not update on map when he is in a vehicle.
- Players are now revived to the average health of the last 3 minutes.
- Damage done by zombies now don't set all player parts to the same damage (causing health to increase sometimes).
- 2 new zombie screams and 1 new opening music!
- More buildings types can have mission now.
- Number of walking militia groups increased.
- Players FPS and average FPS is now logged server side.
- Cached objects update instantly when you teleport or start to spectate a far away player/friend.
- Convoy loot delivery way changed to avoid player missing it.
- In the past, enemie buildings was allowed in flag areas but with a easy destroy option. Now they are not allowed anymore.
- New and important zombie caching possibilities found.
- Optimization on Land, Air and Ship vehicles caching, with considerable increase of overall fps.
- Objects sharing option was remade to allow new ways of share, including temporary and extra share.
- Added vehicle alarm if an unauthorized person enters in a private vehicle.
- Traders activity now are logged in a mySQL table (tradersLog). You now know everything players buy and sell.
- When you spectate a player/friend, the status bar will have the spected player info.

 

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BRPVP v005 released, check in www.brpvp.com

CHANGELOG:

- Better spectator mode (player and vehicle).
- Houses of the same type can now have loot in different places.
- Default distance increased to 2000 meters and geometry of far terrain increased.
- Loot reposition tweaked to avoid easy loot in players bases.
- Fixed friend position not update on map when he is in a vehicle.
- Players are now revived to the average health of the last 3 minutes.
- Damage done by zombies now don't set all player parts to the same damage (causing health to increase sometimes).
- 2 new zombie screams and 1 new opening music!
- More buildings types can have mission now.
- Number of walking militia groups increased.
- Players FPS and average FPS is now logged server side.
- Cached objects update instantly when you teleport or start to spectate a far away player/friend.
- Convoy loot delivery way changed to avoid player missing it.
- In the past, enemie buildings was allowed in flag areas but with a easy destroy option. Now they are not allowed anymore.
- New and important zombie caching possibilities found.
- Optimization on Land, Air and Ship vehicles caching, with considerable increase of overall fps.
- Objects sharing option was remade to allow new ways of share, including temporary and extra share.
- Added vehicle alarm if an unauthorized person enters in a private vehicle.
- Traders activity now are logged in a mySQL table (tradersLog). You now know everything players buy and sell.
- When you spectate a player/friend, the status bar will have the spected player info.

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v006 on the road:

CHANGELOG:

- Jumping zombies don't get stuck anymore. If they hit something above hin they just fall straight to the ground.

- The GetOver action (default key "V") don't work in enemy bases.

- Fixed surfing in the constructing object.

- You can't build if you are in the área of a enemy turret.

- Disabled AI turret actions like Dismantle.

- If a zombie want to attack a player and there is many zombies already attacking hin, the zombie will walk around the player waiting to attack.

- Tweak on zombies performance.

- Vehicles cache system remade, more simple and efficient.

- Fixed a dupe.

- Loot is precalculated, but now loot of the same type is shuffled to avoid find the exact same loot in the same place.

- You can turn on/off Convoy map icons with the variable BRPVP_showKonvoyMapIcons = true/false;

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