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Nytrex

How to add Snow Ghuillie to Chernarus DayZ Epoch 106?

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Hello Guys!

The title says it all

I am trying to add the white Ghuillie Skin to my Server, but i am not really able to do that, and i found nothing arround google to help me out!

Maybe you could give me a way to do that? :D

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Just now, Nytrex said:

Hello Guys!

The title says it all

I am trying to add the white Ghuillie Skin to my Server, but i am not really able to do that, and i found nothing arround google to help me out!

Maybe you could give me a way to do that? :D

Hi,

You can't do this without running the Namalsk mod or unless you run an extra mod which all your players would then need to run.

You can however skin your self (some servers run admin skins etc)

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3 minutes ago, salival said:

Hi,

You can't do this without running the Namalsk mod or unless you run an extra mod which all your players would then need to run.

You can however skin your self (some servers run admin skins etc)

Well, i saw some "admin" skins. It should work, if i am painting the ghuillie white then, right? xD

 

Thanks for your Answer! I'll try this way then to help me out. 

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@Nytrex

If you are using ESSV3 ...you also can use some others skins from arma2 && arma2oa.

(If ure not using ESSV3 you will need add some lines in your dayz_server.pbo).

Take the class names  from here :

https://community.bistudio.com/wiki/ArmA_2:_Infantry 

https://community.bistudio.com/wiki/ArmA_2_OA:_Infantry

Do Not Use models from OPFOR Faction.

FOR ESSV3 for example this is my config.sqf ( the one located into the spawn folder)

Spoiler
class_selection = true; 
#define START_ITEMS "ItemBandage",2,"ItemPainkiller","ItemWaterbottle","FoodPistachio"
class_public = [ 

["Soldier","USMC_Soldier2","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["Commander","CDF_Commander","SurvivorWdesert_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["Militia","CDF_Soldier_Crew","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["LightSoldier","CDF_Soldier_Light","BanditW2_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["LocalMilitia","US_Soldier_Light_EP1","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],


["BritishSoldier","BAF_Soldier_L_DDPM","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["Soldier","FR_Rodriguez","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["Veteran","USMC_Soldier_Light","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["Pilot","US_Pilot_Light_EP1","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["RedBeret","BAF_Soldier_Officer_W","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],


["UN Soldier","UN_CDF_Soldier_AT_EP1","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["UN General","UN_CDF_Soldier_Light_EP1","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],

["Bandit","Bandit2_DZ","BanditW2_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["Fugitive#1","GUE_Soldier_2","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["Fugitive#2","GUE_Soldier_1","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["Fugitive#3","GUE_Commander","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],


["BomberMan","USMC_LHD_Crew_Red","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["Private Security","Dixon_PMC","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["CivilianPiolot","Soldier_Pilot_PMC","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["LocalCivilian","US_Delta_Force_Undercover_Takistani06_EP1","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["Outsider","CIV_Contractor1_BAF","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["Tourist","CIV_Contractor2_BAF","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["Technician","Soldier_MG_PMC","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["Civilian","Soldier_GL_M16A2_PMC","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["Farmer","GUE_Villager3","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
["WoodLander","GUE_Woodlander2","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0]
];

halo_selection = false; 
halo_force = false; 
halo_type = "AN2_DZ"; 

spawn_selection = true; 
spawn_bodyCheck = -1; 
spawn_nearGroup = false; 
spawn_nearPlot = true; 
spawn_radius = 100; 

spawn_public = switch (toLower worldName) do {
	
	case "takistan": {
		[
			[localize "str_disp_srvsetup_random",[[1452.0449, 5781.7627,0],[10649.158,6333.3428,0],[6139.4878, 10987.03,0],[6631.6909, 2030.1941,0],[6115.9233, 5639.2974,0],[6037.3877, 9011.4229,0],[9293.5195,10059.038,0],[8772.1709,5212.0791,0]],0,0,1],
			["Khushab",[1452.0449, 5781.7627,0],0,0],
			["Garmsar",[10649.158,6333.3428,0],0,0],
			
			["Rasman",[6139.4878, 10987.03,0],0,0],
			["Sultansafe",[6631.6909, 2030.1941,0],0,0],
			
			["Anar",[6115.9233, 5639.2974,0],0,0],
			["Bastam",[6037.3877, 9011.4229,0],0,0],
			
			["Sagram",[9293.5195,10059.038,0],0,0],
			["Timurkalay",[8772.1709,5212.0791,0],0,0]
		]
	};
};

 

 

then at top of my custom variables.sqf i have this block:

Spoiler
//NUCLEAR WARS ADDITIONS MODELS

USMC_Soldier2="USMC_Soldier2";
CDF_Commander="CDF_Commander";
CDF_Soldier_Crew="CDF_Soldier_Crew";
CDF_Soldier_Light="CDF_Soldier_Light";
BAF_Soldier_L_DDPM="BAF_Soldier_L_DDPM";
SurvivorWcombat_DZ="SurvivorWcombat_DZ";
SurvivorWdesert_DZ="SurvivorWdesert_DZ";
US_Delta_Force_Undercover_Takistani06_EP1="US_Delta_Force_Undercover_Takistani06_EP1";
FR_Rodriguez="FR_Rodriguez";
USMC_LHD_Crew_Red="USMC_LHD_Crew_Red";
USMC_Soldier_Light="USMC_Soldier_Light";
US_Pilot_Light_EP1="US_Pilot_Light_EP1";
US_Soldier_Light_EP1="US_Soldier_Light_EP1";
BAF_Soldier_Officer_W="BAF_Soldier_Officer_W";
CIV_Contractor1_BAF="CIV_Contractor1_BAF";
CIV_Contractor2_BAF="CIV_Contractor2_BAF";

//NUCLEAR WARS ADDITIONS MODELS INDEP FACTION
UN_CDF_Soldier_AT_EP1="UN_CDF_Soldier_AT_EP1";
UN_CDF_Soldier_Light_EP1="UN_CDF_Soldier_Light_EP1";
Soldier_MG_PMC="Soldier_MG_PMC";
Soldier_GL_M16A2_PMC="Soldier_GL_M16A2_PMC";
Soldier_Pilot_PMC="Soldier_Pilot_PMC";
Dixon_PMC="Dixon_PMC";

GUE_Woodlander2="GUE_Woodlander2";
GUE_Villager3="GUE_Villager3";
GUE_Soldier_2="GUE_Soldier_2";
GUE_Soldier_1="GUE_Soldier_1";
GUE_Commander="GUE_Commander";

NuclearWarsPlayers = ["USMC_Soldier2","CDF_Commander","CDF_Soldier_Crew","CDF_Soldier_Light","BAF_Soldier_L_DDPM",
"US_Delta_Force_Undercover_Takistani06_EP1","FR_Rodriguez","USMC_LHD_Crew_Red","USMC_Soldier_Light","US_Pilot_Light_EP1",
"US_Soldier_Light_EP1","BAF_Soldier_Officer_W","CIV_Contractor1_BAF","CIV_Contractor2_BAF"];
NuclearWarsPlayersIndep =["UN_CDF_Soldier_AT_EP1","UN_CDF_Soldier_Light_EP1","Soldier_MG_PMC","Soldier_GL_M16A2_PMC","Soldier_Pilot_PMC","Dixon_PMC",
"GUE_Woodlander2","GUE_Villager3","GUE_Soldier_2","GUE_Soldier_1","GUE_Commander"];
AllPlayers = NuclearWarsPlayers+NuclearWarsPlayersIndep+["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ"];
DayZ_Male = NuclearWarsPlayers+NuclearWarsPlayersIndep+["Survivor_DZ","Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","Bandit1_DZ","Bandit2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ"];
DayZ_Female = ["SurvivorW2_DZ","BanditW1_DZ","BanditW2_DZ","SurvivorWcombat_DZ","SurvivorWurban_DZ","SurvivorWdesert_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ"];

 

 

 

If ure not using ESSV3 then you can try:

at bottom of your init.sqf paste:

Spoiler
waitUntil {!isNil ("PVDZ_plr_LoginRecord")};
if (PVCDZ_plr_Login2 select 2) then
{
waitUntil {alive player};

if (typeOf player in DayZ_Female) then {
_morph = ["SurvivorWdesert_DZ","SurvivorWcombat_DZ"] call BIS_fnc_selectRandom;
}else{
_morph =MyCustomPlayers call BIS_fnc_selectRandom;
};



removeBackpack player;
removeAllItems player;
removeAllWeapons player;
{player removeMagazine _x} count (magazines player);


[dayz_playerUID,dayz_characterID,_morph] call player_humanityMorph;

};

 

Open dayz_server\compile\server_playerSetup.sqf

Spoiler

ind:

PVCDZ_plr_Login2 = [_worldspace,_state];

change by:

PVCDZ_plr_Login2 = [_worldspace,_state,_randomSpot];

in your custom variables.sqf

Spoiler
//MyCustomPlayers ADDITIONS
Pierce="Pierce";
US_Soldier_AR_EP1="US_Soldier_AR_EP1";
US_Soldier_Crew_EP1="US_Soldier_Crew_EP1";
US_Soldier_Light_EP1="US_Soldier_Light_EP1";
CZ_Soldier_MG_DES_EP1="CZ_Soldier_MG_DES_EP1";
GER_Soldier_EP1="GER_Soldier_EP1";
GER_Soldier_TL_EP1="GER_Soldier_TL_EP1";
BAF_crewman_DDPM="BAF_crewman_DDPM";
BAF_Soldier_Officer_DDPM="BAF_Soldier_Officer_DDPM";
BAF_Soldier_L_DDPM="BAF_Soldier_L_DDPM";
BAF_Pilot_DDPM="BAF_Pilot_DDPM";
FR_Miles="FR_Miles";FR_Ohara="FR_Ohara";
FR_Sykes="FR_Sykes";FR_AR="FR_AR";
FR_Assault_R="FR_Assault_R";
FR_Sapper="FR_Sapper";
USMC_Soldier2="USMC_Soldier2";
USMC_Soldier_Crew="USMC_Soldier_Crew";
USMC_Soldier_Officer="USMC_Soldier_Officer";
USMC_Soldier_Pilot="USMC_Soldier_Pilot";
CDF_Commander="CDF_Commander";CDF_Soldier_AR="CDF_Soldier_AR";
CDF_Soldier_Crew="CDF_Soldier_Crew";
CDF_Soldier_Light="CDF_Soldier_Light";
CDF_Soldier_Militia="CDF_Soldier_Militia";

///defines models
MyCustomPlayers = [
"Pierce",
"US_Soldier_AR_EP1",
"US_Soldier_Crew_EP1",
"US_Soldier_Light_EP1",
"CZ_Soldier_MG_DES_EP1",
"GER_Soldier_EP1",
"GER_Soldier_TL_EP1",
"BAF_crewman_DDPM",
"BAF_Soldier_Officer_DDPM",
"BAF_Soldier_L_DDPM",
"BAF_Pilot_DDPM",
"FR_Miles",
"FR_Ohara",
"FR_Sykes",
"FR_AR",
"FR_Assault_R",
"FR_Sapper",
"USMC_Soldier2",
"USMC_Soldier_Crew",
"USMC_Soldier_Officer",
"USMC_Soldier_Pilot",
"CDF_Commander",
"CDF_Soldier_AR",
"CDF_Soldier_Crew",
"CDF_Soldier_Light",
"CDF_Soldier_Militia"
];

AllPlayers = MyCustomPlayers+[
"Survivor_DZ",
"Survivor1_DZ",
"SurvivorW2_DZ",
"Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ",
"Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ",
"SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ",
"GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2",
"pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ",
"Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ",
"FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ",
"GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ",
"INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ",
"USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ",
"RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ",
"Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ",
"TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ",
"GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","Assistant"];

 

maybe thers a better way without ESSV3 , but this is the only that i know,

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