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Epoch 1.0 Rolling Changelog

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I am proud to present to you the rolling changelog for Arma 3 Epoch Mod version 1.0. This update represents the cumulative volunteer effort over 4 years by me and more than a dozen people and this latest update would not possible without help from these great developers: @He-Man, @DirtySanchez, @Raymix, and @Helion4. An extra thanks go to our donors and GSP sponsors for your ongoing support.

Changelogs:

Added

  • Favorites bar - Players can pin (almost) any item to the bar by dragging items from inventory to equip/un-equip (Weapons, attachments, headgear, etc.) or consume (eat, drink, build etc) using keyboard mapping without having gear open. Use ESC menu to change the mappings. Server admins, see client_init.sqf for config.
  • Advanced Vehicle Repair System - Repairing your vehicle just got more realistic. Patch a leaky fuel tank with Duct Tape. If you blow a tire you now need to find a Spare. Engine too damaged? you'll need to grab an engine block to repair it. 
  • Repair Items:
    • Duct Tape - Used to repair fuel tanks.
    • Fuel Tank - Replacement fuel tank.
    • Spare Tire -  Repairs a blown out tire.
    • Engine Parts - Repair parts for Engines.
    • Engine Block - Replacement engine block.
    • Glass - Fixes broken window glass.
    • Rotors - Repairs helicopter rotors.
  • Vehicles
    • Armed Mosquito: helicopter variant that comes with 3 Grenades.
  • Vehicle Upgrade System - Upgrade your ride by using one of the new vehicle upgrade documents found in the world.
  • Vehicle Ammo Reloading from Inventory and Vehicle Ammo.
  • Vector Base Building - Build in any direction or angle you want. (uses Arrow keys by default and with SHIFT / ALT you can control the steps).
  • Base Building:
    • Quarter and Half wood floors.
    • Concrete floor.
    • Cinder wall with a window.
    • Cinder wall with a metal door and window shutter.
    • Barbed Wire.
    • Concrete and Metal Towers.
    • A-frame and Domed Tents.
    • Burn Barrel
    • Wooden Light Pole
    • Small (forest and desert) Camo Nets
    • Large (forest and desert) Camo Nets
    • Camp Fire
    • Field Toilet
    • Scaffolding
    • Sink (water source),
    • Single and Double Portable Lights
    • Lifeguard Tower
    • Sun Shade
    • Fuel Pump
    • Small Sandbag Bunker
    • Short Sandbag Wall
    • Long Sandbag Wall
    • Bar Gate
    • Water Pump
  • Crafting
    • Canvas
    • Smelting Tools
  • Female outfits
    • 84 new outfits based on 20 top designs and 4 new pairs of jeans.
  • Halloween masks
    • Witch
    • Skull
    • Ghostface
    • Plague
    • Hockey
  • Medical items:
    • Adrenaline Shot
    • Caffeine Pills
    • Orlistat Pills
    • Vitamins
    • Antibiotic
  • Food items:
    • 100 Krypto Candy Bar
    • RedKing Burger
    • BluKing Burger
    • Gyro Wrap
    • Ice Cream
    • Cereal
    • Powdered Milk
    • Box o Rice
  • Farming System:
    • Craftable farm garden plot, Just place seeds and watch it grow.
    • Seeds for growing: Goldenseal, Hemp, Poppy, Pumpkin, Sunflower.
  • Karma System: Will affect your ability to perform certain missions and purchase some items in the future. Karma changes for deaths, suicides, PvP, trader kills, revives, trading sales and purchases.
  • Radiation System
    • Out of bounds radiation
    • Digital Geiger counter
    • Satellite crash event
  • Dynamic Debris
    • Vehicle wrecks that can be broken down to scrap metal using the sledgehammer.
    • Trash and other debris on the roadways that can be "Examined" for loot. 
  • Epoch Events 3.0: Support for external pbo based events. see epoch_server_vip_event or epoch_server_debris_event for examples.
  • VIP Event: Reveals the map location of a random player that possesses a specific item (default: ItemBriefcaseGold100oz) every X (default: 15) minutes.
  • Epoch Dev Libs: See https://github.com/EpochModTeam/Epoch/tree/experimental/Tools/DevFrameWork for more info.
  • Dynamic Simulation is now fully enabled. See "CfgDynamicSimulation" for configs.
  • Misc Items:
    • Seed-based dynamic "underground" bunker concept using VR map.   
    • Barrel Bomb: large craft-able explosive that can be placed and detonated.
    • Brown Briefcase: that contains 100oz Silver.
    • Bio Hazard bag "Zombie Parts Bag".
    • Custom map markers and icons.
    • Option to drink with your hands from water sources found in the world with an added chance for toxicity.
    • Md5 hash function, See usage example with EPOCH_fnc_server_hiveMD5 SQF function.
    • Map support for Malden 2035.
    • Map support for Chernarus Redux.

Changed

  • Crafting recipes can now have item requirements and Crafting metal bars now require Smelting Tools.
  • Karma now persists death and was moved to community stats.
  • Optimized player saving and loading.
  • CBA extended event handler and zeus curator support for Epoch Vehicles.
  • Base PlotPole ESP added to Epoch Admin Panel.
  • Helper arrow to indicate the door-opening direction for Base Building. 
  • Made ServicePoint more configurable.
  • Base Building:
    • Elements can be detached to walk around the Element before saving.
    • Replaced 0/90/180/270° direction build mode with "Rotate 90°".
    • Max building height now will be checked directly at building element placement.
  • Separated Hunger and Thirst loss values.
  • Hunger and Thirst loss rates are now affected by server time Multiplier.
  • Gas Station Auto-Refuel is now disabled on all maps by default.
  • Note that this update requires extension (epochserver.dll/so) updates server side.

Fixed

  • Player stats variables are now obfuscated, and hitpoints tracked via the server.
  • Bad conversion: bool RPT spam caused by incorrect usage of configClasses.
  • Snapping issues with base building.
  • Sounds not working due to changes to 3dSay command in recent A3 updates.
  • Spawning at base above Water was not working correctly.
  • One step is higher on stairs, can't run up while crouched.
  • L85 Elcan optic issues.
  • Zombie falsely triggers Mission success.
  • Base Building 90° and 270° Snap was broken.
  • Sometimes snapped Base Building elements rotated back on save.
  • BE kicks since 1.76.

 

 

 

Edited by vbawol

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