midnightflms85 Posted August 20, 2017 Report Share Posted August 20, 2017 Does anyone have the bury body by right clicking the Etool? I have it in fnc_selfactions , want to change it to right click on ETool,Any help will do Link to comment Share on other sites More sharing options...
0 ViktorReznov Posted September 16, 2017 Report Share Posted September 16, 2017 Out of curiousity, why would you like to do this? The point of that script is to bury the body you are looking at. Having it as a right-click option would null that script of its primary point of bury THAT body you are looking at. Not trying to knock your question, just trying to understand the basis for the question. If you wouldnt mind elaborating you may find more help. Link to comment Share on other sites More sharing options...
0 Relentless Posted September 16, 2017 Report Share Posted September 16, 2017 You could do that anyways, even if it's done with a cursor target. You could bind the function to the etool and then use the nearest body as the body you want to bury. Link to comment Share on other sites More sharing options...
0 ViktorReznov Posted September 16, 2017 Report Share Posted September 16, 2017 1 hour ago, DAmNRelentless said: You could do that anyways, even if it's done with a cursor target. You could bind the function to the etool and then use the nearest body as the body you want to bury. which wouldnt be hard to code just trying to understand the reasoning (makes someone reading more likely to help is all). And quite possibly he may not even want it for a body. Link to comment Share on other sites More sharing options...
0 Relentless Posted September 16, 2017 Report Share Posted September 16, 2017 6 hours ago, ViktorReznov said: which wouldnt be hard to code just trying to understand the reasoning (makes someone reading more likely to help is all). And quite possibly he may not even want it for a body. Guess the sense of it is because you normally need a shovel or a spade to bury a body so he wants to keep it more realistic. Link to comment Share on other sites More sharing options...
0 ViktorReznov Posted September 16, 2017 Report Share Posted September 16, 2017 Just now, DAmNRelentless said: Guess the sense of it is because you normally need a shovel or a spade to bury a body so he wants to keep it more realistic. Oh I have used eTools to bury bodies. Dig a foxhole with one of those. FML Hopefully he comes back with answers, its become more of a personal msg between you and me m8! lol Link to comment Share on other sites More sharing options...
0 Relentless Posted September 16, 2017 Report Share Posted September 16, 2017 True dat :D Link to comment Share on other sites More sharing options...
0 midnightflms85 Posted September 17, 2017 Author Report Share Posted September 17, 2017 well the reason was to take it off the scroll wheel where the player had to right click his etool to bury that is all just dont care for the clogged up scroll options Link to comment Share on other sites More sharing options...
0 Anhor Posted September 17, 2017 Report Share Posted September 17, 2017 20 hours ago, DAmNRelentless said: Guess the sense of it is because you normally need a shovel or a spade to bury a body so he wants to keep it more realistic. Exactly you NEED an Etool to bury bodys with the "normal" script allready. If you have no Etool you do not get the option. Same with slaughter a body ...... no knive, no option. Link to comment Share on other sites More sharing options...
0 juandayz Posted September 18, 2017 Report Share Posted September 18, 2017 dont like so much the idea.. but i guess can be work using _cursortarget as select 3 into the buryActions.sqf _cursorTarget = _this select 3; some defines at top: _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder); _cursorTarget = _this select 3; _isAlive = alive _cursorTarget; _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies _itemsPlayer = items player; _isButchered = _cursorTarget getVariable ["bodyButchered",false]; if (!_isAlive && {!(_cursorTarget isKindOf "zZombie_base")} && {!(_cursorTarget isKindOf "Animal")} && {_canDo} && {_isMan}) then { if ((!_isButchered)&&("ItemEtool" in _itemsPlayer)) then { Link to comment Share on other sites More sharing options...
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midnightflms85
Does anyone have the bury body by right clicking the Etool? I have it in fnc_selfactions , want to change it to right click on ETool,Any help will do
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