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(Resolved) Isla Abramia Map


natoed

Question

Hi All,

So I'm changing over to Isla Abramia Map.

I created the mission.sqm and the below and link them in where needed

Abramia.h,

		// N [-0.286865,8.17383,-10.3098]
		// S [-0.415527,-7.05298,-10.3098]
		// E [13.5127,0.410156,-10.3098]
		// W [-14.4316,0.112793,-10.3098]
		{ "Transport_C_EPOCH", { -0.415527, -7.05298, -10.3098 }, "", { 3715.915, 5392.052, 0 } },  // to random
		{ "Transport_E_EPOCH", { 13.5127, 0.410156, -10.3098 }, "", { 3715.915, 5392.052, 0 } },	// to random
		{ "Transport_N_EPOCH", { -0.286865, 8.17383, -10.3098 }, "", { 3715.915, 5392.052, 0 } }, 	// to random
		{ "Transport_W_EPOCH", { -14.4316, 0.112793, -10.3098 }, "", { 3715.915, 5392.052, 0 } }  	// to random

Abramia.hpp

class Isla_Abramia {
	blockedArea[] = { //[POS],radius
			{{ 4072,5330,0}, 500}, 	// traders
			{{ 9294,6269,0}, 800} 	// Infected Zone
	};
	// Trash config
	TrashClasses[] = { "Trash", "TrashSmall", "TrashVehicle", "PumpkinPatch", "TrashFood", "HempFiber" };
};

 

All good up and running just in the debug box  when I select one of the teleport nothing happens, thou a few errors in the client rpt as below

20:06:44 Cannot intersect with x\addons\a3_epoch_assets\models\tele_west.p3d - missing skeleton bones
20:06:44 Cannot intersect with x\addons\a3_epoch_assets\models\tele_west.p3d - missing skeleton bones
20:29:53 B Alpha 1-1:1 (natoed) (Female): Unknown action ListRightVehicleDisplay, target B Alpha 1-1:1 (natoed)
20:30:16 Cannot intersect with a3\structures_f\system\protectionzone_f.p3d - missing vertex data
20:30:16 Cannot intersect with a3\structures_f\system\protectionzone_f.p3d - missing skeleton bones
20:31:00 Cannot intersect with x\addons\a3_epoch_assets\models\tele_north.p3d - missing skeleton bones
20:31:00 Cannot intersect with x\addons\a3_epoch_assets\models\tele_north.p3d - missing skeleton bones
20:31:41 Cannot intersect with x\addons\a3_epoch_assets\models\tele_west.p3d - missing skeleton bones
20:31:41 Cannot intersect with x\addons\a3_epoch_assets\models\tele_west.p3d - missing skeleton bones

did i miss something.....break it yet again or is it just this map maybe!

 

cheers

natoed

Edited by natoed
fixed it 3rd post
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fixed

was my random spawning script which is run from EPOCH_EnterBuilding.sqf

reverted back to the standard epoch static spawning at the traders and all is good.

funny working great on altis just not Isla Abramia lol

thx for ur input Drokz

 

cheers

natoed

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