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Server difficulty


truemc

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1 hour ago, Drokz said:

Be sure to use correct path for your profiles. Also set in the startup parameters. Otherwise it will use the one in the default folder

I've tried everything.  But it is strange if i change this

class Missions
{
    class Epoch {
        template = epoch.Chernarus; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
        difficulty = "custom";    // difficulty settings: veteran == NORMAL, mercenary == HARDCORE
    };
};

to

class Missions
{
    class Epoch {
        template = epoch.Chernarus; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
        difficulty = "Regular";    // difficulty settings: veteran == NORMAL, mercenary == HARDCORE
    };
};


This only works with thirdPersonView

 

I have nitrado server maybe is fail in there

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Check in your server launch parameter after your loaded mod for something like this:

-config=@epochhive\server.cfg -port=2302 -profiles=SC_EPOCH -cfg=@epochhive\basic.cfg -name=SC_EPOCH -malloc=tbbmalloc_x64 -autoinit

If your parameter looks like this -profiles=SC_EPOCH and -name=SC_EPOCH then, go into  your  "\Arma 3\SC_EPOCH\users\SC_EPOCH" and open:  SC_EPOCH.Arma3Profile

Should look something like this:

Spoiler

version=1;
blood=1;
singleVoice=0;
gamma=1;
brightness=1;
maxSamplesPlayed=96;
difficulty="Custom";
class DifficultyPresets
{
	class CustomDifficulty
	{
		class Options
		{
			reducedDamage=0;
			groupIndicators=2;
			friendlyTags=2;
			enemyTags=2;
			detectedMines=1;
			commands=0;
			waypoints=2;
			tacticalPing=1;
			weaponInfo=2;
			stanceIndicator=1;
			staminaBar=0;
			weaponCrosshair=1;
			visionAid=1;
			thirdPersonView=1;
			cameraShake=1;
			scoreTable=1;
			deathMessages=1;
			vonID=1;
			mapContent=1;
			autoReport=0;
			multipleSaves=0;
			netStats=1;
		};
		aiLevelPreset=0;
	};
	class CustomAILevel
	{
		skillAI=0.1;
		precisionAI=0.1;
	};
};
sceneComplexity=400000;
shadowZDistance=100;
viewDistance=1200;
preferredObjectViewDistance=1000;
terrainGrid=25;
volumeCD=10;
volumeFX=10;
volumeSpeech=10;
volumeVoN=10;
vonRecThreshold=0.029999999;

 

class Missions
{
    class Epoch {
        template = epoch.Chernarus; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
        difficulty = "Custom";    // difficulty settings: veteran == NORMAL, mercenary == HARDCORE
    };
};

Edited by TolH
Added stuff
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1 hour ago, truemc said:

if you are able to make a search for an entire directory depending how you connect to your server control, try searching for files ending with  .Arma3Profile

Sorry not much of help, never had a server with that provider.

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I set this to server.cfg:

// MISSIONS CYCLE
class Missions {
    class ARMA3 {
	template = epoch.Chernarus;
	difficulty = "Custom";
    };
};

And i have this in arma3.Arma3Profile:

class DifficultyPresets
{
    class CustomDifficulty
    {
        class Options

        {
                // Simulation
                reducedDamage = 0; // Reduced damage
                // Situational awareness
                groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always)
                friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
                enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
                detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always)
                commands = 0; // Commands (0 = never, 1 = fade out, 2 = always)
                waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always)

                // Personal awareness

                weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always)
                stanceIndicator = 0; // Stance indicator (0 = never, 1 = fade out, 2 = always)
                staminaBar = 0; // Stamina bar
                weaponCrosshair = 1; // Weapon crosshair
                visionAid = 0; // Vision aid

                // View

                thirdPersonView = 0; // 3rd person view
                cameraShake = 0; // Camera shake
                // Multiplayer
                scoreTable = 1; // Score table
                deathMessages = 0; // Killed by
                vonID = 1; // VON ID
                // Misc
                mapContent = 0; // Extended map content
                autoReport = 0; // Automatic reporting
                multipleSaves = 0; // Multiple saves
        };
        //aiLevelPreset is counted from 0 and can have following values: 0 (AI Level Low), 1 (AI Level Normal), 2 (AI Level High), 3 (AI Level Custom).
        //When 3 (AI Level Custom) is chosen, values of skill and precision are stored to the class CustomAILevel.
        aiLevelPreset=3;
    };

    class CustomAILevel
    {
        skillAI=0.85;
        precisionAI=0.5;
    };

};

But i have problem.If i change anything in arma3.Arma3Profile (weaponCrosshair = 1; to weaponCrosshair = 0;)

After restart server is auto back to weaponCrosshair = 1.

 

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