Expherion Posted June 22, 2017 Report Share Posted June 22, 2017 Hi, I have an issue with my BattlEye filters, whenever players hit a bush or object in a 350z BattlEye kicks them, if someone could help it would be great. //new 5 '..*' !^(USEC_|NORRN_|BIS_|hit_) !=(totaldmg|actionSet|agentObjectCamps|armed|banditKills|characterID|claimed|combattimeout|deathType|doLoiter|firedDamage) !=(firedHit|freeTarget|headShots|hitRegistered|humanity|humanKills|lastPos|looted|meatHarvested|medForceUpdate|messing|myDest) !=(owner|posForceUpdate|remotetargets|temperature|unconsciousTime|updatePlayer|zombieKills|zombieSpawn) !=(blood(taken|_type)|rh_factor) !^$ 5 ^USEC_!=USEC_(BloodQty|infected|injured|inPain|isCardiac|isDead|lowBlood|Sepsis) 5 ^NORRN_ !=NORRN_(LoadVcl|unconscious|unit_dragged) !="hit_levy predni tlumic" 5 ^bis_ !=bis_greeted(by(evil|languages|people|times)|languages|people|times) !=BIS_noCoreConversations 5 ^hit_ !=hit_(Pelvis|aimpoint|lelbow|relbow|RightFoot|LeftFoot|neck|pilot|hands|svetlo|vez|zbran) !=hit_(hands|legs) !=hit_arms !="hit_(elektronika|engine|fueltank|glass[0-9]+|karoserie|(mala|velka) vrtule|motor|munice|netrup|palivo)" !="hit_(pravy (predni|zadni) tlumic|[lp] svetlo|sklo predni [lp]|svetlo l|wheel_[12]_[1-4]_steering|wheel_[12]_damper)" !=hit_telo !="hit_\?" !="hit_(light_nav_(right|top|left|back)|light_1_(1_dir|1_pos|2_dir|2_pos)|LandLeft|LandRight)" !="hit_(NEmotor|NEtelo|pas_L|pas_P)" !="hit_(pravy (predni|zadni) tlumic|[lp] svetlo|sklo predni [lp]|svetlo l|wheel_[12]_[1-4]_steering|wheel_[12]_damper)" !="hit_levy predni tlumic" 1=hit_(Pelvis|aimpoint|lelbow|relbow|RightFoot|LeftFoot|neck|pilot) // Bleeding Limbs (optional) 1=hit_(hands|legs) // Breaking Limbs (optional) 1 USEC_ 1=characterID 5 "[+;,{(|&=:!%[]" 5 "\"" 5 "'" Link to comment Share on other sites More sharing options...
0 Expherion Posted June 22, 2017 Author Report Share Posted June 22, 2017 Here is a sample of what I get in my logs Player 1 (98.236.22.161:2304) 7d202903118d26359f12419f4925d7c2 - #4 "hit_levy zadni tlumic" = 0.0944896 2:8107 350z_kiwi Link to comment Share on other sites More sharing options...
0 JasonTM Posted June 22, 2017 Report Share Posted June 22, 2017 Add the exception to line 6, not line 4. Since there is no line 0 in notepad++ and line 1 is just a comment, battleye starts counting at line 2. Line 2 = line 0 to battleye. Line 6 starts with 5 ^hit_ Link to comment Share on other sites More sharing options...
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Expherion
Hi, I have an issue with my BattlEye filters, whenever players hit a bush or object in a 350z BattlEye kicks them, if someone could help it would be great.
//new
5 '..*' !^(USEC_|NORRN_|BIS_|hit_) !=(totaldmg|actionSet|agentObjectCamps|armed|banditKills|characterID|claimed|combattimeout|deathType|doLoiter|firedDamage) !=(firedHit|freeTarget|headShots|hitRegistered|humanity|humanKills|lastPos|looted|meatHarvested|medForceUpdate|messing|myDest) !=(owner|posForceUpdate|remotetargets|temperature|unconsciousTime|updatePlayer|zombieKills|zombieSpawn) !=(blood(taken|_type)|rh_factor) !^$
5 ^USEC_!=USEC_(BloodQty|infected|injured|inPain|isCardiac|isDead|lowBlood|Sepsis)
5 ^NORRN_ !=NORRN_(LoadVcl|unconscious|unit_dragged) !="hit_levy predni tlumic"
5 ^bis_ !=bis_greeted(by(evil|languages|people|times)|languages|people|times) !=BIS_noCoreConversations
5 ^hit_ !=hit_(Pelvis|aimpoint|lelbow|relbow|RightFoot|LeftFoot|neck|pilot|hands|svetlo|vez|zbran) !=hit_(hands|legs) !=hit_arms !="hit_(elektronika|engine|fueltank|glass[0-9]+|karoserie|(mala|velka) vrtule|motor|munice|netrup|palivo)" !="hit_(pravy (predni|zadni) tlumic|[lp] svetlo|sklo predni [lp]|svetlo l|wheel_[12]_[1-4]_steering|wheel_[12]_damper)" !=hit_telo !="hit_\?" !="hit_(light_nav_(right|top|left|back)|light_1_(1_dir|1_pos|2_dir|2_pos)|LandLeft|LandRight)" !="hit_(NEmotor|NEtelo|pas_L|pas_P)" !="hit_(pravy (predni|zadni) tlumic|[lp] svetlo|sklo predni [lp]|svetlo l|wheel_[12]_[1-4]_steering|wheel_[12]_damper)" !="hit_levy predni tlumic"
1=hit_(Pelvis|aimpoint|lelbow|relbow|RightFoot|LeftFoot|neck|pilot) // Bleeding Limbs (optional)
1=hit_(hands|legs) // Breaking Limbs (optional)
1 USEC_
1=characterID
5 "[+;,{(|&=:!%[]"
5 "\""
5 "'"
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