xnutellabeastx Posted June 22, 2017 Report Share Posted June 22, 2017 I'm trying to figure out how to increase the amount of grass there is, and I cant seem to get it to work. I've read just about every post regarding on how to decrease the grass, so I could get an idea on how to increase it. Here is my init.sqf. dayz_sellDistance_vehicle = 10; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; dayz_maxAnimals = 15; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 DZE_BuildOnRoads = true; // Default: False DZE_requireplot = 0; DZE_ConfigTrader = true; DZE_MissionLootTable = true; setViewDistance 1700; setTerrainGrid 12.5; EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = true; Link to comment Share on other sites More sharing options...
0 Helion4 Posted June 22, 2017 Report Share Posted June 22, 2017 setTerrainGrid 25; This is what is recommended for multi player. If you use infistar, there used to be a setTerrainGrid value set in the ahconfig.sqf so check there aswell. Are you trying to add more grass at a certain distance? If so, I think the Arma 2 grass only renders a couple hundred meters in view of the player, if it's even that much. Im not so sure you will see any more grass beyond the 12.5 setting. I think anything after 12.5 using setTerrainGrid will result in no more grass, but higher map texture detail only. Does setTerrainGrid work to lower the grass amount when set to 50 in your init.sqf? Link to comment Share on other sites More sharing options...
0 xnutellabeastx Posted June 22, 2017 Author Report Share Posted June 22, 2017 12 hours ago, Helion4 said: setTerrainGrid 25; This is what is recommended for multi player. If you use infistar, there used to be a setTerrainGrid value set in the ahconfig.sqf so check there aswell. Are you trying to add more grass at a certain distance? If so, I think the Arma 2 grass only renders a couple hundred meters in view of the player, if it's even that much. Im not so sure you will see any more grass beyond the 12.5 setting. I think anything after 12.5 using setTerrainGrid will result in no more grass, but higher map texture detail only. Does setTerrainGrid work to lower the grass amount when set to 50 in your init.sqf? Yes. When I set it to 50 it works, but I want it so the grass is really high and plentiful so it has a realistic feeling to it. And I have no infistar. Link to comment Share on other sites More sharing options...
0 oldmatechoc Posted June 23, 2017 Report Share Posted June 23, 2017 8 hours ago, xnutellabeastx said: Yes. When I set it to 50 it works, but I want it so the grass is really high and plentiful so it has a realistic feeling to it. And I have no infistar. https://community.bistudio.com/wiki/setTerrainGrid 50 - smoothest, less lag 25 - default in multiplayer 12.5 - default in singleplayer 6.25 3.125 - bumpiest, higher lag Link to comment Share on other sites More sharing options...
0 xnutellabeastx Posted June 23, 2017 Author Report Share Posted June 23, 2017 2 hours ago, oldmatechoc said: https://community.bistudio.com/wiki/setTerrainGrid 50 - smoothest, less lag 25 - default in multiplayer 12.5 - default in singleplayer 6.25 3.125 - bumpiest, higher lag I've done all that. I want what it is in single player. 12.5, but it doesn't work so I suppose its not possible. Link to comment Share on other sites More sharing options...
0 Expherion Posted June 28, 2017 Report Share Posted June 28, 2017 Make sure _FTG = 12.5; in your dayz_server\init\AHCONFIG.sqf Link to comment Share on other sites More sharing options...
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xnutellabeastx
I'm trying to figure out how to increase the amount of grass there is, and I cant seem to get it to work. I've read just about every post regarding on how to decrease the grass, so I could get an idea on how to increase it. Here is my init.sqf.
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
DZE_requireplot = 0;
DZE_ConfigTrader = true;
DZE_MissionLootTable = true;
setTerrainGrid 12.5;
dayz_fullMoonNights = true;
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