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Game not Starting


Eric the Viking

Question

Got a bit of an odd one here and I sure could use some wisdom from those more experienced...

I've installed a fresh Arma2 and dropped in the latest 1.0.6.1+ files. Configured things to my liking in the mission init.sqf and launched the server and then the game. Few minutes later I'm on the shores of Chernarus.

Happy that things are working I decide to add WAI and DZAI - the install seems to go well. The server starts without issue and I join the server but I get stuck at the "waiting for authentication" section and eventually it drops me back to the lobby.

A quick look in the .RPT shows; "Warning Message: Script z\addons\dayz_server\xxxx not found"

I thought that maybe PBO Manager might have been corrupted so did a fresh install of that (even tried CPBO) but no change. It's like the server PBO becomes corrupt if I tinker with it.

I've also deleted my character from the database but no effect, I've also made sure all files were "unblocked" after downloading and installing and I have "verify signatures = 0" in the config file.

Any thoughts?

Spoiler

=====================================================================
== D:\A2DayzEpoch\arma2oaserver.exe
== arma2oaserver.exe  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
=====================================================================
Exe timestamp: 2016/02/09 12:13:22
Current time:  2017/06/18 13:33:45

Version 1.63.131129
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
13:33:49 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
13:33:49 Connected to Steam servers
13:35:25 Server error: Player without identity Eric (id 429534176)
13:35:25 Server error: Player without identity Eric (id 429534176)
13:35:32 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
13:35:40 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
13:35:40 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
13:35:40 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
13:35:40 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
13:35:46 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
13:35:46 "MPframework inited"
13:35:46 "dayz_preloadFinished reset"
13:35:47 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
13:35:47 Warning Message: Script z\addons\dayz_server\compile\server_spawnTraders.sqf not found
13:35:52 Error in expression <;
_recompile = (count _this) > 0;


if (BIS_fnc_init && !_recompile) exitwith {t>
13:35:52   Error position: <BIS_fnc_init && !_recompile) exitwith {t>
13:35:52   Error Undefined variable in expression: bis_fnc_init
13:35:52 File ca\Modules\Functions\init.sqf, line 28
13:35:52 Warning Message: Script z\addons\dayz_server\system\dynamic_vehicle.sqf not found
13:35:52 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
13:35:52 Warning Message: Script z\addons\dayz_server\traders\chernarus11.sqf not found
13:37:56 Client: Remote object 2:10 not found
13:37:56 Client: Remote object 2:11 not found
13:37:56 Client: Remote object 2:12 not found
13:39:58 Client: Remote object 2:36 not found
13:39:58 Client: Remote object 2:37 not found
13:39:58 Client: Remote object 2:38 not found

 

 

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  • 0

According to search on this forum: 

 

You are missing your $PREFIX$ or $PBOPREFIX$ file in your dayz_server directory.

fwiw, mine is called $PREFIX$ the default epoch one is called $PBOPREFIX$ https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/%24PBOPREFIX%24

I am also using PBO manager with no problems.

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Hi Salival, thanks for the post.

I have checked for this but that file is there.

I've made several changes (WAI, DZAI and some Epoch events in the module folder) so I'll try making one change at a time to see if that changes anything. I did find other posts with exactly the same problem but no resolution.

Note my placement of the DZAI & WAI folders - have I got that correct or have I misinterpreted the install instructions?

pboprefix.jpg

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Thanks for the help guys :)

With regards to the $PBOPREFIX$.txt - I didn't add the .txt that's how it is in the release.

And I'll believe you guys if you tell me it's not supposed to be that why but why does it work if I don't touch it?

And why does the mission init.sqf point towards this structure?

And why does my brain hurt now? :tongue:

pboprefix3.jpg

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The prefix file is basically telling the sever that the @dayz_epoch_server file is "z". There is no z folder 

when you extracted the pbo, you did it slightly wrong

Using pbo manager you extract to dayz_server/. This then creates a folder called dayz_server. Edit the files in there then repack that folder back into a pbo. 

It looks like you have unpacked the pbo using either extract to or extract to current folder which has messed up the structure and doubled up on stuff. 

When the game loads, it unpacks the pbo, hence the structure for calls being

"\z\addons\dayz_server\system\dynamic_vehicle.sqf";

"Z" is the @dayz_epoch_server folder

 

The way you have done it, when youve repacked the pbo, the file structure is

"\z\addons\dayz_server\z\addons\dayz_server\system\dynamic_vehicle.sqf";

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Thank you very much for taking the time to explain this Iwbuk, I appreciate it. :)

I do see what you mean, however, could you try something for me?

Download the DayZ_Epoch_Server_1.0.6.1A_Release.7z archive from this link and have a look at the file structure in the archive and of the existing dayz_server.pbo

The picture I posted above shows the folder layout of this archive with a "Z" folder.

Not staying it's right but that's what it is.... ;)

(RL calls, so I must call it a night, thanks again for your (and Salival's) help.

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You are correct it does have that structure. Maybe @salival or @icomrade could say why. Must be a reason.

Pretty confusing, as most people would simply drop the @dayz_epoch_server folder into thier install, but in doing so you end up with a doubled up set of server files in the wrong structure.

Maybe the dayz_server folder should be removed and just leave the pbo in there.

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You are correct that the file is wrong, if you delete the directory in there then extra the dayz_server.pbo in that directory (DayZ_Epoch_Server_1.0.6.1A_Release\@DayZ_Epoch_Server\addons) then you will have the correct folder structure.

@icomradeis the dev that maintains those files, he would need to update it.

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Well, this is getting weirder and weirder...

I started fresh, dropping the dayz_server.pbo from the archive I've already mentioned into the @DayZ_Epoch_Server\addons folder. Game starts normally, ran around, popped a few heads, no dramas.

I created a new dayz_server.pbo with the "correct" structure, without the extra "addons" or "z" folder. Game gets stuck at "waiting for server to start authentication" - the .RPT reads as that in my first post.

I then took the raw expanded dayz_server files from the archive and simply compiled a new dayz_server.pbo - had the same issue as above, the game waiting and dropping me back in the lobby after it times out.

I used a fresh install of PBO Manager 1.4Beta x64 - and really, I've never had any issues with this over the years.

Is the dayz_server.pbo in this 1.0.6.1A release obfuscated?

 

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All you need to do is unpack the pbo to dayz_server. Make your edits then right click on the dayz_server folder and pack back into a pbo.

No need to create new pbos just pack pack and overwrite the one you have.

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If you can post a download link to the latest dayz_server.pbo (not the folder, the actual packed .pbo)  that is causing you the errors, that would help us confirm if you are using the correct structure. Make sure there is no sensitive data in it first!

Also posting the latest .rpt again may be useful, in giving fresh eyes a look, we might spot something you have missed.

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1 hour ago, lwbuk said:

All you need to do is unpack the pbo to dayz_server. Make your edits then right click on the dayz_server folder and pack back into a pbo.

No need to create new pbos just pack pack and overwrite the one you have.

I may have not explained myself correctly in my previous post, but I have done this.

Let me stress this point: the default dayz_server.pbo in the official release works, even if it's internal structure seems wrong. But any attempt to modify that PBO results in the errors I've mentioned.

If I take the dayz_server.pbo which, as I said does work, unpbo it, make no changes and then repbo it, I get the errors mentioned.

I can only see a couple of options; my PBO manager tool is hopelessly corrupting the PBO when it repacks it OR there's something about this PBO which is resulting in it not unpacking or repacking correctly.

I'll revisit some of your previous suggestions re the prefix and structure to be sure.

1 hour ago, Helion4 said:

If you can post a download link to the latest dayz_server.pbo (not the folder, the actual packed .pbo)  that is causing you the errors, that would help us confirm if you are using the correct structure. Make sure there is no sensitive data in it first!

Also posting the latest .rpt again may be useful, in giving fresh eyes a look, we might spot something you have missed.

The dayz_server.pbo is the one from the official release here =>

The .RPT file hasn't changed as the problem hasn't changed. The second literally says exactly the same as the first.

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Everyone is using the same pbo, so it has to be something you are doing. 

I can unpack and repack it as many items as I like and have no issues at all. 

Yes the structure of the dayz_server folder is wrong on the release but the actual pbo inside the @dayz_epoch_server works just fine. 

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