Jump to content
juandayz

[Update] Admins Custom Skins

Recommended Posts

@Clark Awesome skin!!! you can complement it with a beauty face from here:

https://www.reddit.com/r/dayzskins/?count=25&after=t3_ysm5v

 

choose a pic save as 512x512 jpg.

drop a copy into: C:\Users\YOUR USER\Documents\Arma2\

and other copy into : C:\Users\YOUR USER\Documents\ArmA 2 Other Profiles\YOUR NICK NAME\

Go to the main menu of the game... chosse  Pilots/face/ and pick custom face

w_DSVx.jpg

Share this post


Link to post
Share on other sites
Just now, kingpapawawa said:

anyone have an idea how to modify the infistar code so that when user selects godmode on this skin is forced?

 

i dont know how infi god mod works.. but for example in this case:

Spoiler

if (playerGod2) then {

player_fired = {
    deleteVehicle(nearestObject[_this select 0, _this select 4]);
    cutText["<ANTIHACK>ADM ABUSE NOT ALLOWED", "BLACK IN"];
};


VehicleProtection = [] spawn {
    while {
        true
    }
    do {
     if (typeOf player isKindOf "PZombie_VB") exitWith {
        systemchat ("<ANTIHACK>:PREVENT ADMIN ABUSE ACTIVE");
                  };
        private["_veh"];
        _veh = vehicle player;
        
        
            if (player != _veh) then {
                _veh removeAllEventHandlers 'Fired';
                _veh addEventHandler['Fired', {
                    _this call player_fired;
                }]; {
                    _x removeAllEventHandlers 'Fired';
                    _x addEventHandler['Fired', {
                        _this call player_fired;
                    }];
                }
                forEach(crew _veh);
                fnc_veh_handleDam = {
                    false
                };
                _veh removeAllEventHandlers 'HandleDamage';
                _veh addeventhandler['HandleDamage', {
                    _this call fnc_veh_handleDam
                }];
                _veh allowDamage false;
            };
        
        uiSleep 1;
    };
};


systemchat ("GodMod is active now");


    


    fnc_usec_damageHandler = {};

    _vehicle removeAllEventHandlers "handleDamage";
    _vehicle addEventHandler ["handleDamage", { false }];    
    _vehicle allowDamage false;
    r_player_unconscious = false;
    r_player_infected = false;
    r_player_injured = false;
    r_player_inpain = false;
    r_player_loaded = false;
    r_player_cardiac = false;
    r_player_lowblood = false;
    r_fracture_legs = false;
    r_fracture_arms = false;
    r_player_blood = 11999;
    r_player_timeout = 0;
    r_handlerCount = 0;
    dayz_sourceBleeding = objNull;
    dayz_hunger    = 0;
    dayz_thirst = 0;
    dayz_temperatur = 100;
    disableUserInput false;
    _player setVariable ["USEC_injured",false,true];
    {_player setVariable[_x,false,true];} forEach USEC_woundHit;
    _player setVariable ["unconsciousTime", r_player_timeout, true];
    _player setHit ['legs',0];
    _player setVariable ['hit_legs',0,false];
    _player setVariable['medForceUpdate',true,true];

_skin = "Assistant";
[dayz_playerUID,dayz_characterID,_skin] call player_humanityMorph;
adminskinning = {
PVZ_adminSkin  =  [player , "scripts\adm.jpg" ]; // (or color , "#(argb,1,1,1)color(0,0,0,1)" )
publicVariable "PVZ_adminSkin";
player setObjectTexture [0, "scripts\adm.jpg"]; // (to also see it yourself)
player setVariable["adminated",1,true];
};
call adminskinning;

} else {
systemchat ("GodMod is deactived now");
 player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf";
    fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";

    _player addEventHandler ["handleDamage", {true}];
    _player removeAllEventHandlers "handleDamage";
    _player allowDamage true;
};

try add this part in the god mod code..

_skin = "Assistant";
[dayz_playerUID,dayz_characterID,_skin] call player_humanityMorph;
adminskinning = {
PVZ_adminSkin  =  [player , "scripts\adm.jpg" ]; // (or color , "#(argb,1,1,1)color(0,0,0,1)" )
publicVariable "PVZ_adminSkin";
player setObjectTexture [0, "scripts\adm.jpg"]; // (to also see it yourself)
player setVariable["adminated",1,true];
};
call adminskinning;

Share this post


Link to post
Share on other sites
admingod =
	{
		if(isNil 'gmadmin')then{gmadmin = 0;};
		if(gmadmin == 0)then
		{
			gmadmin = 1;
			gmdadmin = 1;
			hint 'God ON';
			cutText ['God ON', 'PLAIN'];
			
			[] spawn {
				while{gmadmin == 1}do
				{
					r_player_inpain = false;
					r_player_infected = false;
					r_player_injured = false;
					dayz_hunger = 0;
					dayz_thirst = 0;
					dayz_temperatur = 37;
					fnc_usec_damageHandler = {};
					player_death = {};
					player allowDamage false;
					player removeAllEventhandlers 'HandleDamage';
					player addEventhandler ['HandleDamage', {false}];
					uiSleep 0.5;
				};
				uiSleep 1;
				fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf';
				player_death = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_death.sqf";
				player allowDamage true;
				player removeAllEventHandlers 'HandleDamage';
				player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
			};
			
			_sl = format['%1 G_o_d ON',name player];
			PVAH_WriteLogReq = [player,toArray _sl];
			publicVariableServer 'PVAH_WriteLogReq';
		}
		else
		{
			gmadmin = 0;
			gmdadmin = 0;
			hint 'God OFF';
			cutText ['God OFF', 'PLAIN'];
			
			fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf';
			player_death = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_death.sqf";
			player allowDamage true;
			player removeAllEventHandlers 'HandleDamage';
			player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
			
			_sl = format['%1 G_o_d OFF',name player];
			PVAH_WriteLogReq = [player,toArray _sl];
			publicVariableServer 'PVAH_WriteLogReq';
		};
	};

 

Share this post


Link to post
Share on other sites

Ok guys I have looked and looked and looked some more. I cannot find were the female skin is saved. I cant even find the Hero skin. So there must be somewhere I am missing. Does anyone know where some more of these skins are at? They have to be somewhere.....right?

Share this post


Link to post
Share on other sites
Just now, khalcifer said:

hello i have next problem, use other skins and random player have problem gile suit change color:(

check the adminskin.sqf

this line:

_skin = "Assistant";

you only are allowed to texturize the assistant model.   So you cannot use a guile or SurvivorDZ skins on Assistent..  so for example if u wanna change the CIV_EuroMan02_EP1  model.. then you need change in adminskin.sqf

_skin = "CIV_EuroMan02_EP1";

and use the unique texture for this model edited by photoshop or another program.

Share this post


Link to post
Share on other sites
2 minutes ago, juandayz said:

check the adminskin.sqf

this line:

_skin = "Assistant";

you only are allowed to texturize the assistant model.   So you cannot use a guile or SurvivorDZ skins on Assistent..  so for example if u wanna change the CIV_EuroMan02_EP1  model.. then you need change in adminskin.sqf

_skin = "CIV_EuroMan02_EP1";

and use the unique texture for this model edited by photoshop or another program.

I want to use "doctorivan" from origins just do not know if I can

Share this post


Link to post
Share on other sites
Just now, khalcifer said:

I want to use "doctorivan" from origins just do not know if I can

i think yes.. you just need the correct id for this model and his base skin.  Then you can edit his skin with some image edition program.

Share this post


Link to post
Share on other sites
Just now, juandayz said:

i think yes.. you just need the correct id for this model and his base skin.  Then you can edit his skin with some image edition program.

can you change it for? This is very hard for me, and i have only textViewer2

Share this post


Link to post
Share on other sites
On 3.07.2017 at 8:05 PM, juandayz said:

i think yes.. you just need the correct id for this model and his base skin.  Then you can edit his skin with some image edition program.

Hello i think doctor ivan _skin = "z_doctor" or _skin = "z_teacher" but what is the difference  _skin = "Assistant"

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Similar Content

    • By Tricks
      We are back! Ranked 7th overall in 2014! Classic DayZ Epoch PvP Server!! No stupid start bonus, no heavy military. Just classic Epoch gameplay with new updates!

       
      - Top of the Line Hardware - Overclocked 8700k servers with SSDs. Super high FPS!!

      - XP System & XP Trader - Acquire handy Perks, Skills, and Permits with our XP system!

      - Custom Traders - Totally custom traders unique to this server!

      - Military Bases - High Loot areas perfect for gearing up.

      - Custom Map Content - Aircraft Carriers, Secret Military Bases, New Towns, and more!

      - All The Major Mods - All the major mods like Coin System, Heli Evac, Hide from Zeds, and many more.

      - Lots of AI Missions - Challenging AI missions color-coded by difficulty.

      - Custom AI Missions for Groups - Static missions with super high difficulty and major loot rewards!

      - Realistic Loot Spawns - You wont find high-powered weapons while hunting for loot, realistic loot spawns.

      - No Heavy Weapons, Tanks, Attack Choppers, Jets - Just the classic Epoch vehicles with a few new additions!

      - Lots of Vehicles - Lots of vehicles scattered around the map. Some are ready to go, others need to be fixed first!

      - Base Building - Fully modular base building system with unique build items and crafting recipes.

      - Full Day/Night Cycle - Realistic day and night cycle, no stupid 24 hours daylight!!

      - Full Weather System - Rain, thunderstorms and snow in the winter!!

      - Destructible Base/Garage Doors - Base raiding without losing your whole base! Just the doors are destructible.

      - Abandoned Safes/Lockboxes - Abandoned bases will have their safes unlocked for you to raid!!

      - Fresh Server, All The Best Base Locations Still Available! - No more wipes, server is done and all progress will be saved.

      - Regular Updates/Suggestions Considered - Pass along ideas to the admin staff. We consider all changes.

      - Admin Events - Events with High Loot and great times! See pic below.

      - Active Admin Staff - Find us on Discord anytime or by email!





      Connect to us on DayZ Launcher or directly:

      [SHG]ClassicEpoch|XPSystem|CustomTraders|CustomAImissions|Coins|FPS++

      144.217.62.76:2302

      Discord: http://xn--discrd-zxa.com/join.php?v=OXHD95

      Email: [email protected]

      Website: Under construction


    • By Tricks
      I have been browsing the forums looking for unique mods to add to my server. I noticed Juandayz deleted a lot of his mods before leaving the community. Just curious if anyone has them all and would possibly repost them giving him full credit? I am particularly interested in his "Admin Skin" and "Debug" mods.
       
      Thanks community, here's hoping someone will step up!
    • By victorks
      my first work in editin :) https://uploaddeimagens.com.br/imagens/20180307202515_1-jpg https://uploaddeimagens.com.br/imagens/20180307202245_1-jpg DOWNLOAD: https://www.dropbox.com/s/oq97j7x59362kqe/CASTLEai.sqf?dl=0 AI M2 NEED WAI: https://pastebin.com/GJMnPvZP ON THE MAP: https://pastebin.com/cyqH9rNV  
       
      https://www.dropbox.com/s/oq97j7x59362kqe/CASTLEai.sqf?dl=0
       
       
       
       
       
       
       
       
       
    • By juandayz
      VIDEO:
      If (You dont have a custom compiles.sqf or a custom keyboard.sqf) exitWith { step1;}else{ proceed with step 2; } forEach user; 1-Making a custom compiles.sqf and custom keyboard.sqf
       
       
      2-In your CUSTOM!!! keyboard.sqf at bottom but before the last "_handled" paste:
      3-Create remote_key.sqf  (mpmissions\your instance\scripts\ )
       
  • Advertisement
  • Supporters
  • Discord

×
×
  • Create New...