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juandayz

[Update] Admins Custom Skins

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@Clark Awesome skin!!! you can complement it with a beauty face from here:

https://www.reddit.com/r/dayzskins/?count=25&after=t3_ysm5v

 

choose a pic save as 512x512 jpg.

drop a copy into: C:\Users\YOUR USER\Documents\Arma2\

and other copy into : C:\Users\YOUR USER\Documents\ArmA 2 Other Profiles\YOUR NICK NAME\

Go to the main menu of the game... chosse  Pilots/face/ and pick custom face

w_DSVx.jpg

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Just now, kingpapawawa said:

anyone have an idea how to modify the infistar code so that when user selects godmode on this skin is forced?

 

i dont know how infi god mod works.. but for example in this case:

Spoiler

if (playerGod2) then {

player_fired = {
    deleteVehicle(nearestObject[_this select 0, _this select 4]);
    cutText["<ANTIHACK>ADM ABUSE NOT ALLOWED", "BLACK IN"];
};


VehicleProtection = [] spawn {
    while {
        true
    }
    do {
     if (typeOf player isKindOf "PZombie_VB") exitWith {
        systemchat ("<ANTIHACK>:PREVENT ADMIN ABUSE ACTIVE");
                  };
        private["_veh"];
        _veh = vehicle player;
        
        
            if (player != _veh) then {
                _veh removeAllEventHandlers 'Fired';
                _veh addEventHandler['Fired', {
                    _this call player_fired;
                }]; {
                    _x removeAllEventHandlers 'Fired';
                    _x addEventHandler['Fired', {
                        _this call player_fired;
                    }];
                }
                forEach(crew _veh);
                fnc_veh_handleDam = {
                    false
                };
                _veh removeAllEventHandlers 'HandleDamage';
                _veh addeventhandler['HandleDamage', {
                    _this call fnc_veh_handleDam
                }];
                _veh allowDamage false;
            };
        
        uiSleep 1;
    };
};


systemchat ("GodMod is active now");


    


    fnc_usec_damageHandler = {};

    _vehicle removeAllEventHandlers "handleDamage";
    _vehicle addEventHandler ["handleDamage", { false }];    
    _vehicle allowDamage false;
    r_player_unconscious = false;
    r_player_infected = false;
    r_player_injured = false;
    r_player_inpain = false;
    r_player_loaded = false;
    r_player_cardiac = false;
    r_player_lowblood = false;
    r_fracture_legs = false;
    r_fracture_arms = false;
    r_player_blood = 11999;
    r_player_timeout = 0;
    r_handlerCount = 0;
    dayz_sourceBleeding = objNull;
    dayz_hunger    = 0;
    dayz_thirst = 0;
    dayz_temperatur = 100;
    disableUserInput false;
    _player setVariable ["USEC_injured",false,true];
    {_player setVariable[_x,false,true];} forEach USEC_woundHit;
    _player setVariable ["unconsciousTime", r_player_timeout, true];
    _player setHit ['legs',0];
    _player setVariable ['hit_legs',0,false];
    _player setVariable['medForceUpdate',true,true];

_skin = "Assistant";
[dayz_playerUID,dayz_characterID,_skin] call player_humanityMorph;
adminskinning = {
PVZ_adminSkin  =  [player , "scripts\adm.jpg" ]; // (or color , "#(argb,1,1,1)color(0,0,0,1)" )
publicVariable "PVZ_adminSkin";
player setObjectTexture [0, "scripts\adm.jpg"]; // (to also see it yourself)
player setVariable["adminated",1,true];
};
call adminskinning;

} else {
systemchat ("GodMod is deactived now");
 player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf";
    fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";

    _player addEventHandler ["handleDamage", {true}];
    _player removeAllEventHandlers "handleDamage";
    _player allowDamage true;
};

try add this part in the god mod code..

_skin = "Assistant";
[dayz_playerUID,dayz_characterID,_skin] call player_humanityMorph;
adminskinning = {
PVZ_adminSkin  =  [player , "scripts\adm.jpg" ]; // (or color , "#(argb,1,1,1)color(0,0,0,1)" )
publicVariable "PVZ_adminSkin";
player setObjectTexture [0, "scripts\adm.jpg"]; // (to also see it yourself)
player setVariable["adminated",1,true];
};
call adminskinning;

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admingod =
	{
		if(isNil 'gmadmin')then{gmadmin = 0;};
		if(gmadmin == 0)then
		{
			gmadmin = 1;
			gmdadmin = 1;
			hint 'God ON';
			cutText ['God ON', 'PLAIN'];
			
			[] spawn {
				while{gmadmin == 1}do
				{
					r_player_inpain = false;
					r_player_infected = false;
					r_player_injured = false;
					dayz_hunger = 0;
					dayz_thirst = 0;
					dayz_temperatur = 37;
					fnc_usec_damageHandler = {};
					player_death = {};
					player allowDamage false;
					player removeAllEventhandlers 'HandleDamage';
					player addEventhandler ['HandleDamage', {false}];
					uiSleep 0.5;
				};
				uiSleep 1;
				fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf';
				player_death = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_death.sqf";
				player allowDamage true;
				player removeAllEventHandlers 'HandleDamage';
				player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
			};
			
			_sl = format['%1 G_o_d ON',name player];
			PVAH_WriteLogReq = [player,toArray _sl];
			publicVariableServer 'PVAH_WriteLogReq';
		}
		else
		{
			gmadmin = 0;
			gmdadmin = 0;
			hint 'God OFF';
			cutText ['God OFF', 'PLAIN'];
			
			fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf';
			player_death = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_death.sqf";
			player allowDamage true;
			player removeAllEventHandlers 'HandleDamage';
			player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
			
			_sl = format['%1 G_o_d OFF',name player];
			PVAH_WriteLogReq = [player,toArray _sl];
			publicVariableServer 'PVAH_WriteLogReq';
		};
	};

 

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Ok guys I have looked and looked and looked some more. I cannot find were the female skin is saved. I cant even find the Hero skin. So there must be somewhere I am missing. Does anyone know where some more of these skins are at? They have to be somewhere.....right?

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Just now, khalcifer said:

hello i have next problem, use other skins and random player have problem gile suit change color:(

check the adminskin.sqf

this line:

_skin = "Assistant";

you only are allowed to texturize the assistant model.   So you cannot use a guile or SurvivorDZ skins on Assistent..  so for example if u wanna change the CIV_EuroMan02_EP1  model.. then you need change in adminskin.sqf

_skin = "CIV_EuroMan02_EP1";

and use the unique texture for this model edited by photoshop or another program.

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2 minutes ago, juandayz said:

check the adminskin.sqf

this line:

_skin = "Assistant";

you only are allowed to texturize the assistant model.   So you cannot use a guile or SurvivorDZ skins on Assistent..  so for example if u wanna change the CIV_EuroMan02_EP1  model.. then you need change in adminskin.sqf

_skin = "CIV_EuroMan02_EP1";

and use the unique texture for this model edited by photoshop or another program.

I want to use "doctorivan" from origins just do not know if I can

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Just now, khalcifer said:

I want to use "doctorivan" from origins just do not know if I can

i think yes.. you just need the correct id for this model and his base skin.  Then you can edit his skin with some image edition program.

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Just now, juandayz said:

i think yes.. you just need the correct id for this model and his base skin.  Then you can edit his skin with some image edition program.

can you change it for? This is very hard for me, and i have only textViewer2

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On 3.07.2017 at 8:05 PM, juandayz said:

i think yes.. you just need the correct id for this model and his base skin.  Then you can edit his skin with some image edition program.

Hello i think doctor ivan _skin = "z_doctor" or _skin = "z_teacher" but what is the difference  _skin = "Assistant"

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