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SOLVED : Placing structures : Building disallowed:limit


lesvieuxcrevards

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Hi,

I've an issue with plaicing new structures : "Building disallowed: limit 4"

Partial content of my CfgEpochClient.hpp file :

Quote

    buildingNearbyMilitary = 1; //1 to allow building nearby
    buildingNearbyMilitaryRange = 0; //Define radius of blocked area
    buildingNearbyMilitaryClasses[] = {"Cargo_Tower_base_F","Cargo_HQ_base_F","Cargo_Patrol_base_F","Cargo_House_base_F"};
    restrictedLocations[] = {"NameCityCapital"};
    restrictedLocationsRange = 0;
    buildingRequireJammer = 0;        //1 = require jammer to build
    buildingJammerRange = 500;         // jammer range in meters
    jammerPerGroup = 200;                // allowed number of jammers per group.
    jammerGLOnly = 0;               // allow only group leader to place Jammer
    minJammerDistance = 0;        // min distance to next Jammer
    maxBuildingHeight = 100;            // Max Height, building is allowed.
    buildingCountLimit = 3000;        //overall building limit in range of jammer (overridden if "useGroupCountLimits=1")
    storageCountLimit = 3000;        //overall storage limit in range of jammer (triggers only if "splitCountLimits=1" & "useGroupCountLimits=0")
    splitCountLimits = 1;            //1 = distinguish buildingCountLimit from storageCountLimit (ex.: buildingCountLimit=100, storageCountLimit=100 >> you can build 100 baseparts AND additional 100 storage objects like safes, lockboxes...)
    useGroupCountLimits = 1;        //1 = enable leader and member counts (doesn´t affect "splitCountLimits")
    buildingCountLeader = 1000;        //ignore if "useGroupCountLimits=0"
    buildingCountPerMember = 1000;        //ignore if "useGroupCountLimits=0"
    storageCountLeader = 100;        //ignore if "splitCountLimits=0" & "useGroupCountLimits=0"
    storageCountPerMember = 100;        //ignore if "splitCountLimits=0" & "useGroupCountLimits=0"
    maxdoors = 200;                    // Max allowed doors per Group
    maxgates = 200;                    // Max allowed Gates per Group

Any one have idea about this issue ?

Best regard.

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buildingRequireJammer = 0;        //1 = require jammer to build

should be

buildingRequireJammer = 1;        //1 = require jammer to build

Players may build/place safes, lock-boxes and shelves, but I think the limit is 5 per player without a plotpole/jammer

also

jammerPerGroup = 200;                // allowed number of jammers per group.

that's lotta plotpoles/jammers per group, try

jammerPerGroup = 2;                // allowed number of jammers per group.

and

minJammerDistance = 0;        // min distance to next Jammer

try something like this

minJammerDistance = 650;        // min distance to next Jammer

hope it helps

cheers

natoed

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