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Wasteland utes


Th3-Hunter333

Question

Well here i am with a strange client sided error i cant seem to fix regarding spawning randomly on the group in utes, or maybe im blind
spawnrandom.sqf attached below

//    @file Version: 1.0
//    @file Name: spawnRandom.sqf
//    @file Author: [404] Deadbeat, [404] Costlyy
//    @file Created: 28/11/2012 05:19
//    @file Args:

waituntil {!isnil "bis_fnc_init"};

private ["_townName","_randomLoc","_pos"];

_randomLoc = cityList select (random (count cityList - 1));

_pos = getMarkerPos (_randomLoc select 0);
_pos = [_pos,1,(_randomLoc select 1),1,0,0,0] call BIS_fnc_findSafePos;
_pos = [_pos select 0, _pos select 1, (_pos select 2) + 10];
player setPos _pos;

respawnDialogActive = false;
closeDialog 0;

_mins = floor(60 * (daytime - floor(daytime)));
_townName = _randomLoc select 2;
[
    "Wasteland utes",_townName,format ["%1:%3%2", floor(daytime), _mins, if(_mins < 10) then {"0"} else {""}]
] spawn BIS_fnc_infoText;
// Check if database loads a spawnposition above 5 meters off ground and if player is losing altitude (falling to death).
// Initializing a paradrop at low altitude (100meters) for safe spawning.
sleep 0.5;
_pAlt = ((getposATL player) select 2);
_pVelZ = (velocity player select 2);
if ((_pAlt > 5) && (_pVelZ < 0)) then {
    _chute = "ParachuteG" createVehicle (position player);
    _chute setPosATL [getPosATL player select 0, getPosATL player select 1, 100];
    sleep 0.1;
    player moveInDriver _chute;
    2 cutText ["You logged off mid air. Low altitude paradrop initialized.", "PLAIN DOWN", 2];
        //Force 3rd person view at spawning
        firstperson_allowed = false;
        while {not firstperson_allowed} do {
        if(cameraView == "INTERNAL" || cameraView == "GROUP") then {
            vehicle player switchCamera "EXTERNAL";};
        sleep 5; firstperson_allowed = true;};
    };

this is the error that it is throwing

Error in expression <select 1, (_pos select 2) + 10];
player setPos _pos;

respawnDialogActive = fals>
  Error position: <setPos _pos;

respawnDialogActive = fals>
  Error Type Number, expected Number
File mpmissions\__CUR_MP.Utes\client\functions\spawnRandom.sqf, line 16

 

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