Jump to content
  • 0
Sign in to follow this  
LuckBeWitYa

AI for DayZ Epoch - (1.0.6.1/131129)

Question

I have been looking at different Ai scripts but none seem to work for 1.0.6.1/131129 of dayz epoch. If someone can put me in a direction that I can atleast start on ,or know a script that I can use  then let me know. I have tried Wicked and DZAI realease for 1.0.6.1 but I keep getting errors when I try to get it to run on my server or my server just will not load.

Share this post


Link to post
Share on other sites

9 answers to this question

Recommended Posts

  • 0
11 hours ago, lwbuk said:

WAI and DZAI work just fine.

 

make sure you are using the latest versions for 1061. 

 

I'm somewhat new on scripts but can you add a script that says for overpoch to a epoch server? The other part about ebayShopper update is for epoch 1.0.5.1 is what it say in his file....not 1.0.6.1

 

Share this post


Link to post
Share on other sites
  • 0
42 minutes ago, lwbuk said:

It works on both   The only difference is the weapon list in the config for overpoch has some overpoch weapons in it 

Use this version for epoch 

https://github.com/ebayShopper/WICKED-AI

 

I only have 1 mod installed and its the deployable bike. This is the error I keep getting every time I try to load this. And yes the files are in my server so I do not know why it says not found.

Spoiler

23:39:18 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
23:39:18 Warning Message: Script z\addons\dayz_server\compile\server_spawnTraders.sqf not found
23:39:24 Warning Message: Script z\addons\dayz_server\system\dynamic_vehicle.sqf not found
23:39:24 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
23:39:24 Warning Message: Script z\addons\dayz_server\traders\chernarus11.sqf not found
23:39:24 Error in expression <;
_recompile = (count _this) > 0;


if (BIS_fnc_init && !_recompile) exitwith {t>
23:39:24   Error position: <BIS_fnc_init && !_recompile) exitwith {t>
23:39:24   Error Undefined variable in expression: bis_fnc_init
23:39:24 File ca\Modules\Functions\init.sqf, line 28
23:41:04 Client: Remote object 2:10 not found
23:41:04 Client: Remote object 2:11 not found
23:41:04 Client: Remote object 2:12 not found

 

 

Share this post


Link to post
Share on other sites
  • 0

I'd say you aren't packing the pbo correctly or soemhtingnhas gone wrong with the repack. Do you have a file in the pbo called prefix? 

Or you've messed up a step in the install of wai like Missed comma or ; in your server_monitor.sqf 

Share this post


Link to post
Share on other sites
  • 0
On 11/8/2019 at 4:35 PM, Silent007 said:

if i may reopen this and ask how to code the ai for dayz,  i want to try and build a new ai for other monsters and npcs.

Learning to code AI in Arma 2 is not easy and the documentation is pretty terrible. What I did to learn AI coding is study the existing code in WAI, DZMS, DZAI as well as the BI code for the campaign missions in Arma 2 and Arma 2 OA. The BI community WIKI is also very useful. You can look up syntax and uses for different Arma 2 code and commands.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Similar Content

    • By Vladick
      BSBS Server IP: 216.244.93.103:7802
      Website: https://bsbsepoch.000webhostapp.com/
      Discord: https://discord.gg/PVn8PvG
      Server Features:
      PvPvE Database wiped 1/5/18 ESS V3 spawn selection Coins and Global Banking WAI missions and Roaming DZAI Bandits Customized map additions Skalisky Bridge Skalisky Island Bandit Camp with high loot (fun mission!) Garage Door Opener Virtual Garage Deploy bike Refuel, Repair, Rearm Take clothes Bury Body Butcher Body Locate vehicle with keys and GPS One plot poll per player Indestructible bases Trader Safe Zones Day/Night Schedule 4-hour restarts
    • By FG_Trap
      Made this in my free time awhile ago thought id make it public.
      Right Alt is the key to open the menu.
      Install instructions are inside the download.
      https://github.com/NWDZ-Trapxxgods/traps-menu
       
       
      here is a picture of the server menu
       
    • By lordacus
      so i have been making a server between trying to get my provider to update their mods section. after getting this don i found the server with epoch and infistar were conflicting each other such as: when joining i can use infistar but when i press f9 or i to enter my inventory or f10 for the mobile pad it then conflicts (i think) infistar and i can no longer use it. any ideas on how to stop this
       
    • By vbawol
      Open world survival mod set just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.
      Features
      Powerful persistence framework for Arma 3 with native Windows and Linux dedicated server support. Fully configurable script based security checks. Base Building re-envisioned for Arma 3 PhysX. Persistent secure and insecure storage devices. Upgradeable locking doors. Barter based economy and trading systems backed a single currency ¤ called "Krypto". Hostile Environment with several different types of antagonists, Air and Water temperature extremes, and Earthquakes. Hunting, Fishing, Tame Dogs, Explore & Loot: Wrecked ships, Abandoned vehicles and buildings, Perform task based missions and more! Open source APL-SA Epoch Survival MP gamemode. Open source APL-SA Modders resource configs and Class List. Assets can be used as a mod dependency on Steam workshop.
    • By Achef
      Greetings!
      So I recently started up in a new host and haven't gotten to make the server run, found that a ca/modules bis_fnc issue is recurring but doesn't affect players when running coop missions like the default arma 2 oa ones, but when trying with Epoch hive won't connect/start despite being configured.
      Hive error
      Meanwhile at line 23...
       
      I'm still bad with Pastebin, sorry.
       
      This error has been chasing me for 2 days now
  • Advertisement
  • Supporters
  • Discord

×
×
  • Create New...