DirtySanchez Posted May 18, 2017 Report Share Posted May 18, 2017 Apologies for the delay in posting this as its been ready for quite some time now. This system adds the vector building system directly to epoch code and the custom keys feature on the escape menu. Download and instructions for install are located here:https://github.com/ravmustang/Arma3_Epoch_VectorBldg To contribute to this system, you are free to fork and do a pull merge request. For support request questions / comments or suggestions please visit here for faster service: https://discord.me/eXpoch raymix, natoed, Drokz and 3 others 6 Link to comment Share on other sites More sharing options...
ReDBaroN Posted May 18, 2017 Report Share Posted May 18, 2017 Hey @DirtySanchez nice release! :) Works well. One thing I noticed is that if you try to vector an object that's already snapped to another object is freaks out a bit. But, I guess this was only supposed to work in free mode anyway...? Great work man :) DirtySanchez 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted May 18, 2017 Author Report Share Posted May 18, 2017 Hey @ReDBaroN Thank you very much for the kind comments. If you would like to take a looksie under the hood and see what I left out or missed you are more than welcome. As mentioned, forks for testing and then merge requests are welcome ;) EDIT: by any chance did you do a merge or the step by step install? just curious Link to comment Share on other sites More sharing options...
He-Man Posted May 19, 2017 Report Share Posted May 19, 2017 Just tested and what can I say... Awesome work! @DirtySanchez, any chance to get it into the Vanilla Epoch files? I will update some smaller things later and make a pull, so it is up to date to the actual Epoch Files... DirtySanchez 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted May 20, 2017 Author Report Share Posted May 20, 2017 After less than a day or so of back and forths with @He-Man, Credit now also goes to He-Man for his time, energy and knowledge he has given to this script. Thank bud! [Fixed] eXpoch Object Snapping code was not finished. Fixed and in testing [Added] Checks for Object Snapping to prevent conflicts between both Snapping Systems [Cleaned] Removed DPBEA compatibility files and some code [Updated] Install instructions in readme [Added] Badges in readme for version this has been tested on These updates and more have been pushed to Git. GAME ON!!! -sTanG He-Man and natoed 2 Link to comment Share on other sites More sharing options...
ReDBaroN Posted May 24, 2017 Report Share Posted May 24, 2017 Triffic stuff thanks to both of you @DirtySanchez @He-Man He-Man 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted May 27, 2017 Author Report Share Posted May 27, 2017 Its been a long week of work and the holiday is right around the corner here in the U.S. However @He-Man has done some more tweaks to the system to remove a few pesky issues. Not sure of exact date but more changes are coming to the github soon. Thanks for the thanks guys! natoed, Grahame and He-Man 3 Link to comment Share on other sites More sharing options...
nova Posted March 31, 2018 Report Share Posted March 31, 2018 does this work for exile? pretty new to arma 3 modding so i dont know if epoch stuff can work in exile lol Link to comment Share on other sites More sharing options...
Grahame Posted March 31, 2018 Report Share Posted March 31, 2018 What's Exile? natoed, Tarabas and Razor1977 1 1 1 Link to comment Share on other sites More sharing options...
megaz Posted July 22, 2018 Report Share Posted July 22, 2018 Guys this maybe a silly question but is Vectors not already built into standard epoch ? I was going through the motion of installing this but i see some of it already in the files eg: ## 2. Add to "missionFile >> epoch_code >> compile >> setup >> EPOCH_clientKeyMap.sqf" #### Line 49 #### ["Build: Rotate RIGHT", "EPOCH_keysBuildRotR", 0x10], <---(This is on line 49 - Add the Comma!) #### ["Build: Vector LEFT", "eXpoch_keysVectorTiltL", 0xCB], #### ["Build: Vector RIGHT", "eXpoch_keysVectorTiltR", 0xCD], #### ["Build: Vector AWAY", "eXpoch_keysVectorTiltAwy", 0xC8], #### ["Build: Vector TOWARD", "eXpoch_keysVectorTiltTwd", 0xD0], #### ["Build: Reset Object", "eXpoch_keysVectorResetObject", 0x4C] is already in the EPOCH_clientKeyMap so my question is it in or do we need to add -- if its in how do i access vectors in game thanks MegaZ Link to comment Share on other sites More sharing options...
He-Man Posted July 23, 2018 Report Share Posted July 23, 2018 Yes, it is already in. Use the arrow keys by default. You can Change the keys in Epoch ESC menu Link to comment Share on other sites More sharing options...
megaz Posted July 23, 2018 Report Share Posted July 23, 2018 thanks for the info - could not find it anywhere. Link to comment Share on other sites More sharing options...
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