OSMOX Posted May 17, 2017 Report Share Posted May 17, 2017 anyone option to prevent ai shooting military warfare buildings in missions? It only happens when ai on static using launcher/grenade launcher/tank barrel. Link to comment Share on other sites More sharing options...
0 iben Posted May 18, 2017 Report Share Posted May 18, 2017 (edited) 16 hours ago, OSMOX said: anyone option to prevent ai shooting military warfare buildings in missions? It only happens when ai on static using launcher/grenade launcher/tank barrel. This is really interesting question... Just a thought... maybe you're using WAI (or DZAI) which uses fellowship of EAST, RESISTANCE and WEST (createCenter EAST..., WEST setFriend [EAST,0] etc). Now random idea: if you're using some kind of custom building with military object class for example GUE_WarfareBAntiAirRadar, this class is used for side GUERR which is not in fellowship... Try to change attacked object with WEST, EAST or RESISTANCE side (let's keep our example and change class to RU_WarfareBAntiAirRadar) and see if something change.... Let us please know... Cheers PS: You can use this library, or this library (original src from killzonekid), so you can quickly find your classes Edited May 18, 2017 by iben Fixed link Link to comment Share on other sites More sharing options...
0 Schalldampfer Posted May 18, 2017 Report Share Posted May 18, 2017 the link to library is dead. Link to comment Share on other sites More sharing options...
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OSMOX
anyone option to prevent ai shooting military warfare buildings in missions? It only happens when ai on static using launcher/grenade launcher/tank barrel.
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