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AI Shooting warefare buildings


OSMOX

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16 hours ago, OSMOX said:

anyone option to prevent ai shooting military warfare buildings in missions? It only happens when ai on static using launcher/grenade launcher/tank barrel.

This is really interesting question...

Just a thought... maybe you're using WAI (or DZAI) which uses fellowship of EAST, RESISTANCE and WEST (createCenter EAST..., WEST setFriend [EAST,0] etc).

Now random idea: if you're using some kind of custom building with military object class for example GUE_WarfareBAntiAirRadar, this class is used for side GUERR which is not in fellowship...

Try to change attacked object with WEST, EAST or RESISTANCE side (let's keep our example and change class to RU_WarfareBAntiAirRadar) and see if something change....

Let us please know...

Cheers

PS: You can use this library, or this library (original src from killzonekid), so you can quickly find your classes

Edited by iben
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